Moaz Antar Studios 3 Posted August 23, 2022 Report Share Posted August 23, 2022 (edited) SharpWind said that you will no longer be developer and the source code will be open in his video Edited August 23, 2022 by Moaz Antar Studios Link to post Share on other sites More sharing options...
gac_animation 1 Posted August 23, 2022 Report Share Posted August 23, 2022 oh gosh so much i wonder when they will add pyhsics foxp 552 1 Link to post Share on other sites More sharing options...
Just an animator 0 Posted August 24, 2022 Report Share Posted August 24, 2022 On 8/21/2022 at 12:03 AM, Nimi said: Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi #DavidNorgendabest Link to post Share on other sites More sharing options...
_BENDY659_ RU 1 Posted August 24, 2022 Report Share Posted August 24, 2022 I don't speak English well, so I apologize in advance. - What I saw is amazing, it will change Mine-Imator in the bud. But the translator said that as I understood (I hope this is not so) that this is the last update? And are you leaving? - I hope it's just that I misunderstood, and that it was written there that this was just the last MAJOR update and that further there would be just bug fixes and other trifles. But it really is the MOST DIVINE RENEWAL. I remember this day when 2.0 comes out for life *cry* [interpreter] Link to post Share on other sites More sharing options...
foxp 552 0 Posted August 27, 2022 Report Share Posted August 27, 2022 On 8/21/2022 at 1:31 AM, Nimi said: The blurred text was for suspense for Twitter, the blurred options are; Keyframe settings: - Constraints (Above the "Material" tab, will have options for path following and IK if supported.) Render settings: - Reflections - Gamma correction - Object material maps (Projects won't have the options visible by default for UI cleanliness for new users, will need to manually show the options.) uhh... the object import... is added? or not? pls replay if yo see this On 8/23/2022 at 10:13 PM, gac_animation said: oh gosh so much i wonder when they will add pyhsics true Link to post Share on other sites More sharing options...
moniker 67 Posted August 27, 2022 Report Share Posted August 27, 2022 Impressive.. it's slowly shaping up as an actual professional animation software. We still would need the alpha problem solved, where alpha doesn't go throught dept of field etc. As well as physics for an actual particle system, where the particles recognize the surfaces (maybe toggleable so you can save resources when you don't need the particles to recognize surfaces to bounce on) We would also need better texturing options. Like being able to apply a different texture per side on a block, rescaling the textures on each side etc, like an actual 3d program. More options for audio. Fade in/fade outs would be handy. Also, fix the audio because currently the program adds some sort of weird filter to the sound, it doesn't sound 1:1 from the source. I could post some examples. Looking forward to further updates. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted August 27, 2022 Author Report Share Posted August 27, 2022 On 8/27/2022 at 9:01 AM, moniker said: Impressive.. it's slowly shaping up as an actual professional animation software. We still would need the alpha problem solved, where alpha doesn't go throught dept of field etc. As well as physics for an actual particle system, where the particles recognize the surfaces (maybe toggleable so you can save resources when you don't need the particles to recognize surfaces to bounce on) We would also need better texturing options. Like being able to apply a different texture per side on a block, rescaling the textures on each side etc, like an actual 3d program. More options for audio. Fade in/fade outs would be handy. Also, fix the audio because currently the program adds some sort of weird filter to the sound, it doesn't sound 1:1 from the source. I could post some examples. Looking forward to further updates. 2.0 will be the last major update david and I will have involvement in, pre-release 5 will mostly reflect the full release aside from having bugs. We don't plan on overhauling particles with physics or adding better texture/audio options, though I'm currently looking into alpha hashing(gives noisy results with low samples, but improves most transparency issues) before the full release to fix some current major issues with rendering. On 8/27/2022 at 4:09 AM, foxp 552 said: uhh... the object import... is added? or not? pls replay if yo see this .obj importing won't be in 2.0. moniker and foxp 552 1 1 Link to post Share on other sites More sharing options...
Fox_Boi 2 Posted August 30, 2022 Report Share Posted August 30, 2022 On 8/20/2022 at 3:05 PM, mbanders said: DANG BOI Link to post Share on other sites More sharing options...
X action Studio 0 Posted September 2, 2022 Report Share Posted September 2, 2022 I can't wait for the release i have a big project i am working on and my mine imator is not organize Link to post Share on other sites More sharing options...
Phoenix616 0 Posted September 5, 2022 Report Share Posted September 5, 2022 What's the current plan regarding releasing the source code? Link to post Share on other sites More sharing options...
foxp 552 0 Posted September 9, 2022 Report Share Posted September 9, 2022 On 8/21/2022 at 12:33 AM, Nimi said: Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi jus want to know when its comes out (every day i check here but ...) Link to post Share on other sites More sharing options...
Nimi 8.3k Posted September 9, 2022 Author Report Share Posted September 9, 2022 On 9/9/2022 at 3:41 PM, foxp 552 said: jus want to know when its comes out (every day i check here but ...) Late this month, there's no specific day. Could even be the last day of the month but not even we know. Endertron1 and foxp 552 2 Link to post Share on other sites More sharing options...
X action Studio 0 Posted September 10, 2022 Report Share Posted September 10, 2022 as long as its not next month i am good Link to post Share on other sites More sharing options...
NotSomeoneYouWannaKnow 1 Posted September 11, 2022 Report Share Posted September 11, 2022 AHHHHHH!! Can't wait for the update! Genuinely the best update MI has ever pulled! Link to post Share on other sites More sharing options...
TheFoxImator 15 Posted September 11, 2022 Report Share Posted September 11, 2022 so what the date pre-release 5 will release NickLD 1 Link to post Share on other sites More sharing options...
Aayush Saji 360 Posted September 12, 2022 Report Share Posted September 12, 2022 Would the inverse kinematics work on other models? (mimmodels, models from modelbench) Link to post Share on other sites More sharing options...
NickLD 17 Posted September 17, 2022 Report Share Posted September 17, 2022 Yes.. Mine-imator have reflection and KI?? does that mean we will have an actual rigging system!!!! let just hope that the performance doesn't get worst for the low end pc peoples ;-; LeioceraYT and TheFoxImator 2 Link to post Share on other sites More sharing options...
moniker 67 Posted September 22, 2022 Report Share Posted September 22, 2022 (edited) I always wondered why FOV values are not allowed to be set in decimals. I would like to see this fixed. Like, I want to be able to set 40.5, and not just 40. For some reason you can set a keyframe with decimals if you manually enter it between 2 keyframes that are changing in value, but not manually enter the value. Also, I still believe having a sticky object feature would be insanely useful. You spend an insane amount of time scrolling up and down to find the Camera object, the workflow just isn't right if you have to do this alll the time. Just give us a way to have the Camera timeline visible, since one works around the Camera keyframes, everything depends on the Camera keyframes, so you always have to have it visible, and at this time you just go up and down to find it. And there's still this problem which ruins using DOF since any transparency used on the image will not apply it thus making it look glitched: Edited September 27, 2022 by moniker Link to post Share on other sites More sharing options...
Mr M3m3~Chan 202 Posted September 24, 2022 Report Share Posted September 24, 2022 I'm not sleeping till I see this update get released CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
Glitchy Animations 25 Posted September 27, 2022 Report Share Posted September 27, 2022 On 8/21/2022 at 4:03 AM, Nimi said: Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi bro when it do be comin out Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted September 28, 2022 Report Share Posted September 28, 2022 Judging by the looks of things so far, Pre-Release 5 will be released alongside with Half-Life 3. kokurokun 1 Link to post Share on other sites More sharing options...
Vlaylam 46 Posted September 29, 2022 Report Share Posted September 29, 2022 On 9/10/2022 at 1:44 AM, Nimi said: Late this month, there's no specific day. Could even be the last day of the month but not even we know. last day Link to post Share on other sites More sharing options...
NickTheWise 0 Posted September 30, 2022 Report Share Posted September 30, 2022 On 9/29/2022 at 5:19 PM, Vlaylam said: last day I was about to say that Link to post Share on other sites More sharing options...
NickTheWise 0 Posted September 30, 2022 Report Share Posted September 30, 2022 Oh wait they delayed it until november Link to post Share on other sites More sharing options...
ItzMichaelPhillips 7 Posted October 1, 2022 Report Share Posted October 1, 2022 (edited) Quote Oh wait they delayed it until november Source, if anyone's wondering: Edited October 1, 2022 by ItzMichaelPhillips My reply ended up on a new page, so I was pointing to nothing NickTheWise and CRAZYKOKEBROZ 2 Link to post Share on other sites More sharing options...
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