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Nimi

Retired Mine-imator Developer
  • Posts

    2576
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    56
  • Posts

    2576
  • Joined

  • Days Won

    56

Everything posted by Nimi

  1. Hello everyone! It's been a while since the last dev update. The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it: Source code was a mess... Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source. Open source! When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches. Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
  2. Waiting for the next Modelbench update must be pretty egghausting. Can I offer you this nice egg in this trying time? ?

    1. Show previous comments  8 more
    2. Nimi

      Nimi

      I didn't intend to make an egg pun.

    3. Hozq

      Hozq

      Eggcelent pun there nimi!

    4. Cryptic Runner

      Cryptic Runner

      Oh, i see. 9 eggs. (it's an egg pun!)

  3. This could be because Modelbench can't find the model in the last place it remembers loading it in.
  4. script_execute is only for scripts already included/compiled in the program.(Mainly so you can execute them dynamically through variables.) The GameMaker engine doesn't support loading external scripts/code.
  5. Curved mouths and whatnot are possible through a feature that was added in 1.1.0 called "Inherit bend", which allows body parts to inherit their parent's bend value(s), and by placing certain body parts in spots and slightly adjusting the bend value of them, you can achieve a curved shape. If you want an overview of some of the big changes between 1.0.6 and now(1.2.4):
  6. e

    1. Show previous comments  8 more
    2. Rawami

      Rawami

      @Ghatos idk why I have the impression it's Marc

    3. Dannyboi

      Dannyboi

      @Ghatos It must be Macaroni.

    4. Ghatos

      Ghatos

      One day (probably when I'll hit a certain number of subscribers), I'll reveal my name and my face aswell, but not now!

  7. Performance usually depends on what's being rendered in Mine-imator and not what's being held in memory.(Though having multiple HUGE scenes could be an issue.) I can have a ton of human models in my scene and the performance will drop, but once they're hidden, a lot of performance is restored. Also, Mine-imator is single-threaded, so multiple cores won't help you too much with making Mine-imator run faster.
  8. 1.0.0 is still in heavy development with no ETA I can confidently give out.
  9. If you want something to do and are considering making it, make it. The decision ultimately comes down to you. ?
  10. I'll look into it for the next update. That's not how it works. You need to use a texture like this;
  11. Depend on the cause of the crash. Do you get any sort of error?
  12. What version of Minecraft is the resource pack made for?
  13. In case some people here haven't seen this yet.

     

    1. Show previous comments  5 more
    2. TwoToRule

      TwoToRule

      It's beautiful

    3. WAZZL3

      WAZZL3

      I feel like the last few updates have been focused on lighting. Iwould love to see new animation/rigging updates, I think thats why people were excited when modlebench came out. None the less cant wait.

       

    4. Lock_downmc213

      Lock_downmc213

      Finally the word has been spread.

  14. Anyone have a .miframes file of the (once was) Fortnite default dance?

  15. 1.) The shadows don't cover the entire scene because your sunlight range isn't big enough, try raising it but not too much to where your shadows will be low quality.(Can be combated with raising the sunlight buffer size in Render settings, though this will take a performance hit depending on your computer's specs.) 2.) The scenery is disappearing behind the cloud because of a common graphical issue regarding transparent objects/textures, which can be fixed be adjusting the 'Render depth' option in the timeline properties of the scenery object when selected in the timeline. That only happens when SSAO is enabled(messed with the FOV of the sun when rendering its depth buffer to render shadows), and it's going to be fixed in the next update.
  16. This was one of the first things implemented with the next update. https://www.mineimatorforums.com/index.php?/profile/2898-nimi/&status=188870&type=status
  17. Chill? Chill.(Forums account required.) https://discord.gg/wcfSATN

    1. BaconSandwich

      BaconSandwich

      hey itsa me BaconSandwich

    2. YoshiHunter

      YoshiHunter

      Before I get my butt kicked again, just check my profile page.

       

    3. crustyjpeg
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