Jump to content

Nimi

Retired Mine-imator Developer
  • Posts

    2576
  • Joined

  • Days Won

    56
  • Posts

    2576
  • Joined

  • Days Won

    56

Status Updates posted by Nimi

  1. >GameMaker 2 and it's features are announced

    >Better room editor, better image editor, better tile-set editor, & improved drag and drop are shown

    >No new 3D features

    Welp, looks like we're stuck with the same crappy 3D engine.

    1. Show previous comments  3 more
    2. Aronanners

      Aronanners

      How much is it?

    3. Nimi

      Nimi

      99 dollars. There's going to be a trial version though, but it'll be restricted and you can't export anything.

    4. Aronanners
  2. For those who missed it.

     

    1. Frost

      Frost

      Yep I saw! xD

    2. Keep on Chucking

      Keep on Chucking

      I just realized...

      why is it a bunch of you's?

    3. Yenachi

      Yenachi

      He must love himself too much? kidding.

  3. So Naomi's chibi skin was wiped from my passport drive(which contained the backed-up files of my previous drive.), so I made her skin again, along with a skin of what she looked liked before she dyed her hair and put colored contacts in, and a Halloween skin.

    GevbVVW.png

  4. I should also mention, Emunator also helped make the mod-- he put his "Custom icon and watermark" mod in it, and I put his fullscreen mod in. But other than those, I made the rest. So yeah... just wanted to let you guys know Emunator is also a developer of the mod, and not just me making everything. :ph34r:

  5. Last feature for the first version.

    23275c5b5bf7ede5ecac11434468dc29.gif

  6. Made an armor rig that uses the "Lock bend angle" option.(Oh, and it uses Minecraft's textures, so it's easy to retexture. I might do leather later.)

    LRXguYO.png

    BVL0XSr.png

    D3jl3Nl.png

    uAityqE.png

    1. Jovan0896

      Jovan0896

      This is so useful! The reason I didn't animate with armor in the first place is because I don't want to have to bend the legs and body every time.

    2. Mooterz

      Mooterz

      where is the download?

  7. I just noticed that the rules topic isn't displayed as an announcement anymore.

    1. Show previous comments  4 more
    2. Tiedemies1

      Tiedemies1

      wat

      who dares to summon me, the normal guy using a patrick as a pp-

      wait

      oh gawd

      another patrick photo

  8. "Only render in High Quality", and "Only render in Low Quality" options for objects.

    f0d7114b8899faecb52e9a1ba52b8f5b.gif

    1. Show previous comments  7 more
    2. Nicolasev

      Nicolasev

      @Corbscraft got 9gb of ram on my entire PC, atleast I think so.

       

  9. It's cool, however not very efficient.

    484fc5d0160ae2dfb7d8ea078d26ed22.gif

    1. crustyjpeg
    2. Ethaniel

      Ethaniel

      What am I looking at?

    3. Nimi

      Nimi

      The arm is using the cube's X rotation(multiplied by 2.) as it's bend angle-- so it works almost like a controller.

  10. So I attempted to make an "Asset library" that works similar to how the "particles selector/ importer" works. What's being shown is MI loading a folder called "Assets" and that folder contains my face rig, so it shows up as an option and can be imported.

    3d44b0eb5b9eb5551ab918975e425dd9.gif

  11. If at first you don't succeed try, try, again.

    fbea718923096c7ae95e953f25fcd2f0.gif

    553d6b84aad9efa61329a16206cdc13d.gif

     

    Yeah, that's right. I got "Inherit Bending" to work.

    1. Dannyboi

      Dannyboi

      So this is an MI modification? I can picture interesting things being done with this.

    2. Nimi

      Nimi

      @Dannyboi Yes, a modification of the code.

    3. Emaniplex
  12. Tried messing with modeling in Mine-imator's code...

    f165784b394a70496d75412a03159a91.png

    Spoiler

    ...it's a pain.

    bb3b152b16d10290c6f834ae80acada3.png

     

  13. New hard drive comes in today. Finally, I'll be able to use Windows again after a month and a half of using a live session of Ubuntu with 2GB of space.

  14. I'm that kind of person that gets salty when someone copies something I made.

    1. Show previous comments  4 more
    2. Zeno

      Zeno

      Hi Im Nimi I Make Things. I Promise My Name Is Original 100% Friends.

    3. Jovan0896

      Jovan0896

      I hope this isn't about me making my own mouth rig :wacko:

    4. Nimi

      Nimi

      I didn't say someone copied me.

  15. So GameMaker: Studio 2 is being teased at. I hope they improve their 3D engine and break some boundaries that MI has been locked to.

    ssm0vbu.jpg

    1. Phyre

      Phyre

      Do you think if I bought the $150 one, I can get that or..?

  16. Improved the usage policies. You can now release them in your personal/ OC rigs.(But nothing else though.)

     

    1. Show previous comments  4 more
    2. BlazingFX

      BlazingFX

      What will you do if someone doesn't credit you for your mouth rig or at least an edit of it?

    3. Nimi

      Nimi

      Well, I would politely ask them to give credit.(In case they forgot.) But if they're being savage and refuse, then it only encourages me more to make the rigs private.

    4. BlazingFX

      BlazingFX

      ok just asking because i'm sure that there will be some people just not crediting you because they either forgot, they are too lazy, or that's just the way they are xD

  17. <Instert noun here> -tober.

    1. Ethaniel

      Ethaniel

      Train

      Ethan

      Batman

      Nimi 

      Mine

      Craft

      Imator

  18. I really liked that last audience question.

    1. Show previous comments  1 more
    2. Varen

      Varen

      If Ivanka weren't my daughter, I might be dating her

    3. Archon

      Archon

      @Varen Self deprecating humour. He was joking about how he dates younger women. People get too caught on that bit.

       

      Also, Ivanka is super hot.

    4. Varen

      Varen

      I'm not saying he was being serious

      Just very humorous situation 

  19. So I've been looking into 'Inverse Kinematics' and 'Multi-axis positioning' recently.

    Multi-axis positioning looks fairly easy to add, just add three more controllers in the shape of small squares on the 3 planes. "(X, Y) (Z, Y) (X, Z)" When moved, you can move the object selected, around on that plane. (Currently MI just lets you move across a single axis.)

    Now, IK is bit tricky as it required the following:

    • The ability to get objects to change their rotations based on the XYZ position of another object.
    • The ability to get children(Or any object in the timeline)'s values.

    Once those are possible, you give the body part an 'IK' object point(It can only go around a revolve as far as height of the body part and is placed at the bottom(or top, depends on the body part.), and can be moved inwards, but not outwards.), and have the body part change it's rotation based on the position of the IK point, and if the point is closer to the origin point of the body part, the body part will start to bend to restore the distance between the origin point of the body part and the IK point, keeping the distance between the middle of the 2 points, consistent.

     

    Too bad I still don't know how to add these though. :|

  20. Oh my, 50 followers. I feel special.

    1. Pharien
    2. Nimi

      Nimi

      @Pharien Yeah, someone's anonymous, so I guess it shows as 49 for other people, and 50 for me.

  21. Which feature do you think deserves to be in MI the most?

    https://goo.gl/forms/kzGp02saT8U0rbP33

    1. Show previous comments  1 more
    2. BBruce7815

      BBruce7815

      all these are really wanted, but i'll vote for IK since i think it may be useful in some cases, it would be very nice for arm movement, body bending, etc

    3. zoocomicsx

      zoocomicsx

      multi user will help teams 

    4. Patrick

      Patrick

      Custom transitions.

      Would be alot easier to animate.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...