Status Updates posted by Nimi
-
>GameMaker 2 and it's features are announced
>Better room editor, better image editor, better tile-set editor, & improved drag and drop are shown
>No new 3D features
Welp, looks like we're stuck with the same crappy 3D engine.
- Show previous comments 3 more
-
@NimiOh jeez.
-
For those who missed it.
-
I just realized...
why is it a bunch of you's?
-
- Allemn, Frost and BBruce7815
- 3
-
So Naomi's chibi skin was wiped from my passport drive(which contained the backed-up files of my previous drive.), so I made her skin again, along with a skin of what she looked liked before she dyed her hair and put colored contacts in, and a Halloween skin.
-
I should also mention, Emunator also helped make the mod-- he put his "Custom icon and watermark" mod in it, and I put his fullscreen mod in. But other than those, I made the rest. So yeah... just wanted to let you guys know Emunator is also a developer of the mod, and not just me making everything.
-
Made an armor rig that uses the "Lock bend angle" option.(Oh, and it uses Minecraft's textures, so it's easy to retexture. I might do leather later.)
-
I just noticed that the rules topic isn't displayed as an announcement anymore.
- Show previous comments 4 more
-
wat
who dares to summon me, the normal guy using a patrick as a pp-
wait
oh gawd
another patrick photo
-
- 4ward animations and Korbs
- 2
-
"Only render in High Quality", and "Only render in Low Quality" options for objects.
- Show previous comments 7 more
-
@Corbscraft got 9gb of ram on my entire PC, atleast I think so.
-
So I attempted to make an "Asset library" that works similar to how the "particles selector/ importer" works. What's being shown is MI loading a folder called "Assets" and that folder contains my face rig, so it shows up as an option and can be imported.
-
New hard drive comes in today. Finally, I'll be able to use Windows again after a month and a half of using a live session of Ubuntu with 2GB of space.
-
I'm that kind of person that gets salty when someone copies something I made.
-
-
Improved the usage policies. You can now release them in your personal/ OC rigs.(But nothing else though.)
-
I really liked that last audience question.
- Show previous comments 1 more
-
@Varen Self deprecating humour. He was joking about how he dates younger women. People get too caught on that bit.
Also, Ivanka is super hot.
-
So I've been looking into 'Inverse Kinematics' and 'Multi-axis positioning' recently.
Multi-axis positioning looks fairly easy to add, just add three more controllers in the shape of small squares on the 3 planes. "(X, Y) (Z, Y) (X, Z)" When moved, you can move the object selected, around on that plane. (Currently MI just lets you move across a single axis.)
Now, IK is bit tricky as it required the following:
- The ability to get objects to change their rotations based on the XYZ position of another object.
- The ability to get children(Or any object in the timeline)'s values.
Once those are possible, you give the body part an 'IK' object point(It can only go around a revolve as far as height of the body part and is placed at the bottom(or top, depends on the body part.), and can be moved inwards, but not outwards.), and have the body part change it's rotation based on the position of the IK point, and if the point is closer to the origin point of the body part, the body part will start to bend to restore the distance between the origin point of the body part and the IK point, keeping the distance between the middle of the 2 points, consistent.
Too bad I still don't know how to add these though.
-
Which feature do you think deserves to be in MI the most?
-
Recently Browsing 0 members
No registered users viewing this page.