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Showing content with the highest reputation on 03/04/21 in all areas

  1. Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result! Here is all of his current features: Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)
    5 points
  2. 9redwoods

    New render:

    New render:
    5 points
  3. Download Available Soon!!!!!! Changes: New Eye Options New Mouth Options Better Bending at:[Arms, Legs, Body] !!Extra Skins!!
    4 points
  4. So yeah, did 2 commissions for Exotik and @TheEmeraldLiker Set was by Waffle Enjoy
    4 points
  5. AKMRP

    KoNoSuBa | Megumin

    been months since i made a render. edited raw model credit : @Mike
    3 points
  6. Ethaniel

    I made a video.

    I made a video.
    3 points
  7. insanehelix7076

    mimodel

    Nope. The feature you are asking for is currently unavailable. If you would like answers press 1, if you want to decline press 2, if you want a 3rd option press nope
    2 points
  8. It's called an eye for detail! It's both a blessing and a curse, haha. I think all of us have it to some degree!
    2 points
  9. Skeleton Rig 2021 download: https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa3QyQm44Wjk0NUdtTDdLbFJ4enZIYmp4SUNiUXxBQ3Jtc0tuYUhnTWNaWHQxZmlfbUttQWZhTk1NUENDRFdYTEV6OHlSMWkwS0tsUWkyQlFJbC03d0Z6YnVlVnlSRkh0eWdVTXBuMkxadVRNenJjTGN2Q1RDdUM1MC1zU1hidHlpTVhkc3FkLWppNFF3QVNqTGF5dw&q=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F13ZnDUileFEOTfYYkfyT9Sr3ihnIetrta%2Fview%3Fusp%3Dsharing
    1 point
  10. Five Nights at Freddys' might be oversaturated in the Mine-Imator community, but that won't stop me from doing my take on the animatronic bear. If you don't like FNaF, that's perfectly fine, you don't have to look at FNaF related posts, you have the ability to just not post on them and ignore them. Anyways, this is my take on a proper Freddy rig in Mine-Imator. He took a bit longer to do than I expected, primarily because several users in the discord servers pointed out some proportion issues. Once those issues are pointed out to me, it's like a mental oath that I am forced to sign that declares "Corellion, you must redo this model to exceed their expectations. It's not good enough!" haha. It's a good thing though, because it's leading me to fix a lot of my older models to look even better. Of course, it's also a huge curse, because it means I rarely am satisfied with my models, and they constantly sit around as a work in progress. I get stuck in an endless loop of seeing little details to add, or minor changes to improve it. Oh well. Enough talk. here he is.
    1 point
  11. niam

    Truck Simulator

    PCSS and shitty "ray tracing" thingy render, featuring Kenworth K100, which still WIP since long ago because I don't really care finishing it. another version
    1 point
  12. I know but It kind of looked Better with Eyebrows Here how someone did it for a other Animation Program but without Eyebrows Looks different right?
    1 point
  13. Please make a download we all want it I know you want it but it was hard to make and im still thinking and by the way this was baby a few months ago. ugly ?????????? YOU SEE THE CHANGES THAT WAS HARD WORK
    1 point
  14. Fox Miner

    Withered Bonnie Head

    Thanks man and my first model was this (The puppets)
    1 point
  15. SPAAAAAAAAACE!
    1 point
  16. I do the same with drawings. Sometimes, I'll go back to pieces that I haven't touched in months to fix or change something.
    1 point
  17. man people today are lucky, we didn't used to have modelbench back then so making rigs was kinda tricky (at least in my opinion) anyway yours still WAY better the first thing i decided to make anyone so yeah.
    1 point
  18. its not a joke your rig is good, its just that comment
    1 point
  19. 1 point
  20. ya it lacks the Depth that EM has to attract fetuses
    1 point
  21. wrong post wallpaper and arts
    1 point
  22. Honestly, I got a lot less of that immaturity than I expected, from the community as a whole. I figured the second I made anything FNaF related, I'd be banished. Y'know, some people just can't handle the fact that the world doesn't revolve around them, and that people exist with other interests. Pretty sad if you ask me. I understand that FNaF gets tiring after a while, especially due to the amount of low-effort content, but throwing a tantrum about it is just ridiculous. Granted, I've also had bad relations with the amount of hate that FNaF gets in the community, but that's a completely different story that isn't appropriate here. I appreciate the kind words! I honestly wasn't even sure that I wanted to share this one anywhere, due to some issues that happened the last time that I posted something FNaF related. I figured it'd be a good learning curve, since I try to go for realism whenever I can. The more complex the shapes are, the more fun it is to try and make it work within the limitations of Mine-imator. I appreciate it! Here's a better look at Freddy up close, albeit the lighting isn't that great.
    1 point
  23. I like the franchise as little as the next guy, but come on, the dude put real effort into this and it doesn't even look half bad, give him a break.
    1 point
  24. Hey all! Yesterday, I wrote an announcement regarding the surprise reveal of what was then going to be the new icon for Mine-imator going forward, and how the negative reception of it made me reconsider this design choice. I took this opportunity to show you a different take on the icon, and judging by the overwhelmingly positive reactions, I think it's fair to say that we've got a winner on our hands! After a few minor tweaks and touch ups, I believe it's ready, waiting to be used once Mine-imator 1.3 launches. But wait, what about Modelbench? Well, obviously I couldn't leave its icon untouched! After all, the goal of the rebrand is to unify both apps into one identity, so it's only natural to give it a fancy new icon as well! There was one challenge to overcome. What could we put in that colorful hexagon? Putting a bunch of cubes seemed like an obvious answer, but it just didn't look quite right... The Mine-imator icon had a 3D, Minecraft styled item inside that hexagon, so... Modelbench would have to follow that template, or else it just wouldn't work. But what kind of item should it be? What object is best suited to illustrate the modeling process? What about a hammer? This was an idea from Nimi, that he had while we brainstormed. It could work, you can build stuff with one of those. The question was now, "what should it look like?". His proposal was a blacksmith's hammer, but I felt like it didn't fit the program's name too well. After all, it's called Modelbench, not Modelforge... (that would've been a neat name, though!) So, in the end, we settled on the good old claw hammer. And after a bit of quick rigging and tracing... Here they are! The Mine-imator family now has its own set of icons! I hope you'll like it just as much as the one I've shown yesterday, and once again, please share any feedback you might have! See you around!
    1 point
  25. Winfell

    Cyberpunk Scene [4K]

    C Y B E R P U N K S C E N E 3 days of work
    1 point
  26. nice I have the funny number
    0 points
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