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XxxTheRedrocker95xxX

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Everything posted by XxxTheRedrocker95xxX

  1. long have I waited... Seriously though, I can't thank you enough for the amount of work you've put into this software. It's come a long way since I first started using it back in 2015, and I'm proud and privileged to have been able to see its journey through to the end(?). It's become far more than just a fun Minecraft program to play around in, by this point it has become a competent piece of animation software that can even rival that of blender and C4D. The creativity and ingenuity that people have developed while using the software is nothing short of incredible. The artists that work in the software have crazy amounts of talent and creativity, but sometimes it takes that little nudge for you to actually find that talent, or to get the motivation needed to explore and learn. I know there are thousands if not tens of thousands of others like myself who have been able to find a passion with working in the 3D environment; animation and modelling, who would not have found it if it weren't for the accessibility and welcoming nature of the program, and the community that you have built up over the years. Not to sound sappy, but I know for a fact that I would not be where I am now had I not come across Mine-imator all those years ago, and there are so many others who feel the same way. It's mind boggling to see how far its come, how much effort, care, and love that was crammed into it. I know there were a lot of hardships and struggles, Game-Maker isn't exactly the easiest to work in, much less creating an entire animation program in. Then the decision to effectively remake the entire thing from scratch in C++, I admire the dedication to not just finish the project, but to keep motivation and focus all this time, that's crazy impressive. So from the bottom of my heart, thank you David, and thank you Nimi for the work that you both have put in. There are people here who will go on to do incredible things; and you all are the ones who enabled them to find their passion and start a life long journey.
  2. Wall-E and his roach pal Hal spend Christmas together. This was a fun little bit to make, and I've been meaning to put out some stuff with the Wall-E model since I just finished the tread rigging.
  3. Thank a bunch! it means the world! Realism isn't too difficult, you just have to learn workarounds for it. Just takes a little bit of practice and messing around! Unfortunately, these two models are not currently available. If you need a wheeled robot, (or potentially a simpler Wall-E model), I might be opening limited free commissions at some point in the future, just to see how it would work. Not to mention though, the Wall-E model pictured requires a beefy computer to run. (I get around 17 fps in viewport with the model. That's without render enabled! It's severely over detailed, and is really only designed for close up shots where all that detail is necessary. Eventually, I'll get around to doing a similar model that has less components, which would be optimal for regular animation.) My discord tag is CorellionCrusaders#0452 if anyone wants to talk over modeling, or whatnot. I've had a few people ask me how to do these kinds of models, and I'm more than happy to help in any way I can.
  4. Here's the V2 model, which more closely resembles the R2-D2 seen in A New Hope. It does not have a public release at the moment, but I have sent out models in special occasions.
  5. Today, PAC-MAN turns 41, and so I put together this little render for the occasion. I know, it's vertical, but it isn't that bad, right? I'll look at making multiple renders like this, that are all vertical, then I'll attach them together to make one full render that shows several game anniversaries. I still have to do something for both Galaga and Ms. Pac-Man this year!
  6. I see the payphone has been fixed haha. Great work!
  7. Awesome stuff! Love the vibrancy, gives it a lot of life.
  8. This is is the peak of gaming. Not in graphics, not in fancy mechanics, but in experience. This is a time where gaming was more special, something more hard-earned. Oh, and just the fact that it's Pac-Man, and that overrides any of your opinions. I just got this rig into a presentable state last night, so I figured I'd go ahead and make something with it. The rig has some extra gimmicks that I'll show once I finish it up. For now, have some cozy Arcade Wallpapers!
  9. Little fun fact too, the mini R2-D2 that R2 is holding is a remake of the R2-D2 from Lego Star Wars: The Complete Saga. It's one of the other rigs that I did a bit ago, it hasn't been shown very often.
  10. I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better. That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him. I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.) Here is all of his current features. -Fully animated (Rotating dome, moving legs, etc)-All doors open (even ones that don't open in the movies!)-All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)-Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.) Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue. The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord. I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them. That's all from me. Take care everyone!
  11. This is a pretty old wallpaper by now, but I wanted to see how well I could shove my R2-D2 model into a background. It has virtually no lighting, there's a lego R2 there for some reason, the dome reflects the fan and nothing else, it has overdone effects, no light bouncing, and his shadow is facing completely the wrong direction! Awesome Anywho, I figured I'd post it here anyways. Happy average day!
  12. Yup, haha. Also, I dunno why you can edit quotes either. It's a pretty bad idea, but then again the original comment would always be there, so I guess it isn"t that bad.
  13. With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes. This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
  14. Time to start a gofundme for more listings in my top 10 videos
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