david

Dev update #12 part 1: 2017 in a nutshell and flexible Steves

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yeah

but the arm bending seems weird so idk if I will like it, if I don't, would it be possible to go back to the old version only for the arms/legs ? And if not it's fine.

Edited by Nicolasev

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I think the new bending would be great for some uses but the old one would be better for other uses. Would there be an option to turn off the model pinching?

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On a serious note, this is great. Bending is definitely going to help with creating simpler rigs that don't require parenting tons of blocks, and from the images, I for one feel extremely excited from just the teaser images. 

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For me it's bad news, I need to put more code for Inverse Kinematics working properly (especially for body). But seriously, it's AMAZING! It's the best answer it can be for the questions like "Body bending sideways" :)

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I'm really happy that we've gone so far! David's done a huge service to the animator community and I hope that Nimi is just as great. Best of luck and happy holidays, everyone!

Edited by SteampunkSkeleton

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