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Showing content with the highest reputation on 02/23/20 in Posts

  1. Ancient golem model by @Creeper2555 Speed art:
    14 points
  2. 9 points
  3. AdSauce

    Super buff Steve

    Model by@Hozq
    7 points
  4. If you have a dedicated graphics card, particularly NVIDIA, I show how you can easily boost Mine-imator's performance.
    3 points
  5. Hey, another fn a f thing. A remake from a scene from Enchanted Mob's "Break the Cycle" animation. Rendered by @Jnick CREDITS That's all, thanks.
    3 points
  6. Creeper2555

    Ancient Golem

    Download here
    3 points
  7. wafflecakes

    Film making

    Welp i hate it like all my renders tips like for cc Stuff @minerig for the car!
    2 points
  8. Piegon99

    UH-60 helicopter

    Download https://www.dropbox.com/s/ozonc6tn6amkss0/UH60.zip?dl=0
    2 points
  9. Nimi

    Modelbench 1.1.5

    Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:
    1 point
  10. Lakamfo

    Deagle rig

    VIDEO-1 VIDEO-2 DOWNLOAD
    1 point
  11. Lakamfo

    Deagle rig

    https://prnt.sc/r6h9id
    1 point
  12. wafflecakes

    Super buff Steve

    How are u so good while im over here making dumb crap
    1 point
  13. That's weird, it worked for me yesterday.
    1 point
  14. Another maximum quality render, and I loved this outcome. The credits goes to: @Hozq for inspiration of his "some highway render idk". Give him a applause. @Ghatos for the infamous muscle car, also one of my favorite cars. @Dawid24M for his police cars. Nice details, mate! @Phyre for tutoring me on some lighting, and scene of this render. @Frost for tutoring me on DoF(yeah, I got some troubles which is best). Ladies and Users, may I present you: FAST AND FURIOUS
    1 point
  15. That dot should not be there, correct link is: https://youtu.be/xOAP4Fm1LtQ
    1 point
  16. __Mine__

    The return

    Please slow down... it's implying that you're just rushing all of these and not really putting an awful lot of effort into them. Just take your time. You'll find you can make your renders much better when you give yourself more time to ensure they're the best they can be!
    1 point
  17. Dannyy_btw

    'CRAWLERS...'

    New Hytale render. I finally finished the Crawler models. This took me hours. Enjoy this simplistic Render!! Models and textures by Me Map textures by Powerbyte
    1 point
  18. I made this for an Assignment for School, I was too proud of it that i decided to upload this. RIG BY GRIPIA:
    1 point
  19. Frost

    unlimited uv box

    If you've ever made large models (such as sets), you would realize very quickly how useful this feature is.
    1 point
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