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Showing content with the highest reputation on 03/29/20 in Posts
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A Leap of Faith
Turio and 13 others reacted to EnderMagic1 for a topic
A player has to jump off high cliffs to evade a Skeleton mob. Rig credits: Skibbz's facial rig Hexical's armor rigs Someones skyboxes for Mine Imator (forgot creator)14 points -
Thanks 9redwoods for Strider Model, ShotUAnimations for Skeleton rig and MCPA Team for 1.16 mod12 points
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Teddy Bear Model
Gsuyu Altolf Mouse and 6 others reacted to wahbi_YT for a topic
One of my first Models DOWNLOAD7 points -
for people who don't know, a year ago in December, i have a post Name "My character", and that's the old one, and it's look like Crap, so this time i decide to make the new one through Model Bench, look more better than the old one5 points
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soooo i was watching enchanted mob's "break the cycle" for the 10th time and i got this idea... what if his rigs can be in MI so i got the idea of creating the model it does not have much but it is ok has: 3d tie 3d hand stuffies and 3d belt (ik it is a bit big) and the face rig its just sfr4 points
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Pump-action Shotgun Package
Kromadimator animator and 2 others reacted to Piegon99 for a topic
https://www.dropbox.com/s/ce3o468mr5xycmz/Shotgun Rigs By Hyun.zip?dl=03 points -
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0. However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq. Lighting improvements The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO. Changes to shadows Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. ) An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene. Volumetric rays This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame. As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!2 points
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2 points
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Self Quarantine
FredMCGamer and one other reacted to DIPPA for a topic
Could you PLEASE stay at home2 points -
2 points
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Deleted scene
DarkDragonPro and one other reacted to Karry for a topic
This is a scene that has been deleted from the animation I am making2 points -
2 points
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Pistol RIG v1
AT121 reacted to SoldierGG1 for a topic
This is the Pistol made by me and it is based on glock 17 images are down below also you can change the colors of sidecover and body color [secondary color and primary color] Subscribe to my channel pls ;-; https://www.youtube.com/channel/UCnxB_rG2oF9Rv8PuH-c0-sQ?view_as=subscriber here is download link: http://www.mediafire.com/file/jopfeczbdaq8886/Pistol.miobject if you like the rig give me a BIG FAT thumbs up1 point -
Jotaro vs. Dio But its a minecraft adaptation
Shane reacted to AedrabaniRal for a topic
is this a jojo reference??1 point -
I'm the Best in the World!
Field Team reacted to PigmanMovie for a topic
It feels really weird to go back making render, but at the same time it's a lot of fun so... i made a render after a million years. also there's some secret messages in this wallpaper good luck finding them1 point -
fad guard simple model
9redwoods reacted to Cryptic Runner for a topic
the hair looks like cheap noise1 point -
(minecraft dungeons) THE GREAT HAMMER MODEL
MicrogamerCz reacted to nrtcb for a topic
i recreated the great hammer from mc dungeons in modelbench https://imgur.com/s7XvPlP DOWNLOAD (version 2) note: the videos shown above are using the old hammer textures here are the new ones:1 point -
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(minecraft dungeons) THE GREAT HAMMER MODEL
Cryptic Runner reacted to 9redwoods for a topic
We really can't see it in the video. Also the hammer has its own texture, not just an edited smooth stone texture.1 point -
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Hey, just made a small render of the set I just made. Original art by Sephine Kuan used as a concept: Credits: Thank you.1 point
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modelbench furniture pack v4
Kromadimator animator reacted to nrtcb for a topic
after lots of work, the 4th update is finally here! new models: reworked models: future plans: next time we'll add kitchen stuff and some more furniture that you vote for : D until the next update, good bye! project members: @nrtcb-model maker and logo designer @Bronze-model maker and logo designer @9redwoods-model maker1 point -
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half-life alyx inspired test thing
SinnfulAl reacted to Cryptic Runner for a topic
it's called stopmotion1 point -
Made this a while ago (Last month or so?) because I was bored while messing around with the block models and leaf colors, eventually turned into a wallpaper. Also messed around with a Minecraft Dungeons-like look for the facial expression and used custom textures to simulate the block AO you'd find in Minecraft.1 point
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[4k] Autumn
DragonPixel reacted to Mercury for a topic
Nimi: Hey guys I made this wall- INSTA UPVOTE1 point -
[MI 1.2.4] Luger unknown design
AKMRP reacted to SoldierGG1 for a topic
Luger rig yay... i don't know which model this is probably mix mash of 3-5 models but it works. It's animatable... animation able ? dunno but hey i made somthing after like 7 or nine months yay... here's pics and here is video download link . Upvote and follow me on MI . subscribe to my channel . It helps me alot by reminding there is people that likes things i does. Share this to your fellow Mine Imators . Have a wonderful day and spill a coffee https://www.mediafire.com/file/uw12vj3xkbog2ra/Luger.miobject/file https://www.mediafire.com/file/ff17qshkzak82lk/Luger_[pre_animated].miobject/file1 point -
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is my PC Slowly dying or is the video's framerate Painfully slow?-1 points