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      READ: Mine-imator forum rules   07/14/15

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      Mine-imator 1.1.0   11/21/17

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      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
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      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  


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About Jadturentale

  • Rank
    Jadturentale: Animator,Artist.

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  • Minecraft username Jadturentale
  1. Discord problem

    I got banned from Mine-Imator for no reason,anybody unban me? User: Jadturentale AKA taguelequipue
  2. @Bluey I mean,not close it like Close CLOSED with the X,i mean with the _ button.
  3. @mbanders It does not use Gamemaker Studio,or else people would steal it and publish it to the workshop.
  4. Finally,what i wanted,i had enough of making animations that look ugly and bland.
  5. Do not ban me just beacause of the use of Roblox Content :)

    1. Show previous comments  3 more
    2. Colonel Muffin

      Colonel Muffin

      Well friend you don't get banned for liking Roblox here. ;)

    3. Jadturentale
    4. ShadowGMC


      make more roblox content that cover photo is :ok hand:

  6. Hello! I'm Jadturentale,i actually will list some of my suggestions that could make Mine-imator better. You don't NEED to add these,these are just suggestions. Motion Capture support (Adding Mocap Kinect/Camera capture,that will help to make great animations) FBX Importer: Import FBX's,and have them work with the Minecraft characters. Endorphin Simulation Support: Use Endorphin project (.els) or other stuff to get them work with Minecraft characters! Transform tool: Move things easily! Round edges: Opitional setting that makes the edges of characters,blocks etc. round,like in some animations. Ability to toggle bend styles: You know,that wierd bending? Some people will want to have that bend style off and have the normal one. Normal Maps and Parralax Occlusion Mapping support: Support for resource packs that have POM,PBR and Normal Maps,when the render is active. Skin Maker: Make skins in the program without quitting it. Minecraft generation Schematics: Use of things generated in Minecraft's worlds as schematics in the Schematics folder. Custom Item Maker: Make custom item textures without quitting Mine Imator. Basic Texture Packs: Texture Packs that are in all projects that you can choose without downloading and dragging stuff with file explorer. Render Updates: POM,PBR and Normal Map support In settings,some more render options Optimization Making that the lightning looks like a kind of bullet going in the walls,like in real life and in Unreal Engine 4,example video on modded Roblox (I havent made it): Aaaand water reflections,and lens flares. Yup,that's a bunch of suggestions. I'd be happy to see that in 1.2.0!
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