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Ghatos

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  • Posts

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Posts posted by Ghatos

  1. 4 hours ago, SBOOKERMCANIMATOR said:

    Proof3d44b0eb5b9eb5551ab918975e425dd9.gif

    You have to create a human model that doesn't have a face on the texture, then attach your face model to his head. For example, here's a faceless steve skin that you can use with the face model:

    faceless_steve.png

    As you can see, the only thing you have to make youself is removing the face of the skin you want to use. Once you created a human with your texture, parent the face model to the head (= attach it to the head of the human model).

  2. 1 hour ago, LacaMenDRY said:

    Ok.. I'm so sorry too. 

     

    Not a problem... 

    But, How tiu can make the car? 

     

    With mine imator, Or with Model Bench? 

     

    Or with both Program? 

    I used modelbench to do most of the car, then used mine-imator to solve the problems I couldn't solve with modelbench

  3. Here's a model I made for a request. Because of lazyness, this took me 4 months to complete ;-;

    Before you post a comment, I won't take any requests anymore, I have others projects to finish and doing theses requests is time consuming.

    Pictures:

    Spoiler

    merced10.png

    merced11.png

    merced12.png

    merced13.png

    merced14.png

    merced16.png

    merced15.png

    A gif that shows the differents lights:

    Spoiler

    testin10.gif

     

    (This GIF was made before I added the middle rear light, roof antenna and separated brake lights)

     

    downlo10.png

  4. Stop spamming, flooding the recent topic section is not allowed. You can get banned for that!

    if you want to post your creations, post all of them in a single post, or wait for the recent topic section to have others posts than yours in it.

  5. 1) If you don't want shadows, SSAO and others rendering stuff when you're in rendering mode, then don't go in rendering mode? this mode is used to see how the animation will look like when exported. Also, wouldn't updating this every N frames will make the preview looks atrocious? because if the shadows and SSAO are rendered on one frame but stay at the exact same spot on the next frame, then you would have floating shadows and SSAO, which would just be horrible to look at.

    2) It's impossible. From what I understood, Mine-Imator doesn't allow polygons and the UV isn't the same as .obj UV's

    3) I think if you're far enough from an object, it won't be drawn, but I'm not sure.

  6. If the smokes textures were individual objects, then you can mess with the render depth like what MojangYang said (give a higher value to objects near the camera, and a lower value to objects behind transparents objects)

    But as I can see here, you are using a particle creator. Messing with the render depth will just give the same render depth to every particles, so it won't do anything.

    Yep, unless you create individual planes, there's no way to fix that.

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