Posts posted by 9redwoods
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I'd suggest darkening the ambient color.
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Looks really washed out. I like the light rays, though.
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53 minutes ago, moniker said:
Yeah, problem is when you go pitch dark you need tons of different lights all over the place, for now i'll deal with it. Looks like 1.3.0 is the real deal, fixes many things. I just hope we also get the "sticky object" on the timeline to have the camera timeline visible at all times. The only thing missing would be to fix the alpha rendering but I assume it's just impossible at this point. And a feature I would like is a quicker way to make round trajectories. Right now you have to add a folder on top of the character and awkwardly place it next to a corner until the angle fits well with the curve you want the character to travel.. anyway this is offtopic. I just start imagining things I would like when I see 1.3.0 mentioned.
I never use the default night in Mine-imator. Just use the method I explained for night time (darkening the ambient color and using spotlights for moonlight, and darkening the sky/fog color).
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Adding onto what Voxy said...
1.3 is coming around mid-2021, so for now, the best thing to do would be to fake day/night time by setting the sunlight color to black and using spotlights and the ambient color for all your lighting instead. If you still want the sky colors as well without moving around the default sun, you can change the sky color manually and you can add in a fake sun with a sun texture on a surface. If all you can find is the sun texture on a black background, you can set the surface's "blend mode" to "screen" and it will remove all the black.
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You can find all the model files under Mine-imator > Data > Minecraft > 1.16.x > assets > minecraft > models > character
Drag the enderman.mimodel out to your desktop and find the texture in the "entity" file inside the texture file in the same zip folder.
- DragonPixel, Swingzero and Clemens375
- 3
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9 hours ago, GuanguMaster said:
I don't want to bother but I don't know where that folder is
Just click the crewmate.
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7 hours ago, Epico43 said:
wait.. did you remove the background and added a picture?
Doesn't look like it, no.
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Just now, Draco63 said:
Minecraft is literally a voxel game.
Minecraft does not use voxels to model blocks, entities, or items. The only way you can relate Minecraft to voxels is the shape of the blocks used to make it up. Minecraft is not a voxel game.
- Bugleberry and KaryuGraphics
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5 minutes ago, Draco63 said:
I like it how it is! There's nothing wrong with a round pie, as long as it's pixelated. Besides, Minecraft cakes cut a bit awkwardly anyway.
This just doesn't fit with minecraft. Minecraft isn't a voxel game, and this pie model is very voxelized and has a high surface count. It just doesn't match anything.
Here's a good reference to go off of when it comes to modeling round objects.
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I'd suggest making it square.
- Ian_The_One, ShotU, Bugleberry and 3 others
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Just now, The_Dirty_Pirate said:
No do I need to?
Yes.
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3 hours ago, The_Dirty_Pirate said:
But one thing. when I used it there was a glitch in the bend. can you fix it?
Do you have blocky bending enabled?
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This was fun to read, but I think it's time to intervene.
I always try to take a step back and understand both sides of the argument. I definitely understand both points of view. On one hand, I agree with the others. The model itself is a bit uncanny and odd to look at, and the textures are objectively bad compared to something like vanilla Minecraft's textures, but this doesn't mean he has to listen to you. In the end, he can do what he wants. All we can do is give our opinions, and he can choose for himself if he wants to take them into consideration.
People got defensive and aggressive on both sides, so there's no need to point fingers. How about we don't let this happen a third time?
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1 hour ago, Sockypegasus said:
We dont do commissions here unfortunately but you should try to make it yourself so you can improve
There is a subforum named "requests" although they posted in modelbench creations for whatever reason. Almost no requests are actually fulfilled. Usually the comments are full of people new to the forums telling them to model it themselves.
Anyways, you didn't give us nearly enough information. If you have a specific character in mind, you need to tell us in as much detail as possible. We can't read your mind.
- __Mine__, Rollo, Clemens375 and 1 other
- 4
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Alright, here's some of my criticism.
The lighting is very flat, and it feels as if everything in the scene is illuminated. The areas inside the bookshelves should be pretty dark. You should try experimenting with the ambient color for some darker shadows. It will also highlight the sun rays even more, giving a more warm and cozy feel.
Now that I look at it, I don't exactly see any shadows besides the one being cast on the floor from the sunlight.
Some dust particles would look great in the light rays. They're pretty easy and simple to set up.
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Zoomed Out!
in Help
You're unable to change the UI size. I heard something about your screen's resolution affecting this, but it may be false.
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9 hours ago, Alexomations said:
Tried that. Got this
I was answering a question in the comments.
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7 hours ago, boogiebear9509 said:
i CANT EVEN FIND THE WORLD THAT I MADE IN THE FIRST PLACE!
You can manually browse for worlds using the importer and double click on the level.dat to open it.
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No, no, and never.
- LuckyMunch, Ghatos and Jake_28
- 3
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17 hours ago, AlvinTheMinecraft said:
Ok never mind
and what kind of face rig is that?
His own
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- Popular Post
- Popular Post
Happy Halloween, everybody. I bring to you...
Features:
(left to right)
SpoilerSpider webs
Crow
Pumpkins (interchangeable faces, white variants, jack-o-lantern variants)
Leaves
Giant Cauldron
Skulls
Witch Broom
Pumpkin Pie
Trick-or-treat Baskets
Candy Corn
Scarecrow
Lollipop
Masks (More in the pack folder!)
Witch Hat
Credits:
Spoiler@MikTRF ("Pog" and "Creeper" pumpkin face)
@Frost ("Pensive" pumpkin face)
@DragonPixel (Neon mask)
@Hozq ("Suspicious" pumpkin face)
How to Use:
SpoilerHow to Use:
Pumpkin faces:
SpoilerIf you want to use a special pumpkin face, click the "import" button to the right of the "new project" button, select the face you want under Pumpkins > Faces, then click "okay" if "skin" is selected. Then simply select the face you want to change and change the texture in the keyframe tab.
Questions in the comments are welcomed.
More explanations will be added upon request.
No redistribution of any kind. Credit is appreciated.
- AntTheGamer, Phyre, Hozq and 24 others
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49 minutes ago, Randy11x said:
man this is sick
cant wait
(also im making fake rtx rn lmao)
it would be more epic if the camera shake is fixed too(i mean it shakes the rotation instead of position) and fog alpha glitch for transparent texturesWe don't know yet how the fog will interact with transparent surfaces. This is a good question for the QnA in a few days.
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I HAVE AN IDEA!
in Suggestions
Posted
Nimi is a good programmer. If the solution was as simple as this, reflections would be added, but your method is unrealistic compared to the way reflections actually work.