Popular Post Nimi 8.3k Posted August 23, 2021 Popular Post Report Share Posted August 23, 2021 Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that. What's taking so long? In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update. A change of plans As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary. The Anniversary Update With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait. W.I.P. feature gallery It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. Spoiler The timeline is receiving plenty of quality-of-life upgrades, including the ability to color tag, hide, and search for timelines. In addition to better timeline organization, you'll be able to add markers to better track events in your animations. I never expected the limited "Light bleed" feature to get so popular, so I've decided to replace it with a new, proper subsurface scattering system that offers far more customization with the effect. Values can be animated and inherited, though that'll mean you'll need to re-add the effect to your creations. That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come! YoshiHunter, Draco63, Marllon_Animacoes and 135 others 94 6 38 Link to post Share on other sites More sharing options...
Kwazedilla 1.6k Posted August 23, 2021 Report Share Posted August 23, 2021 having been here since almost the very beginning, it's amazing to see mine-imator progress from a simple program for making tf2 animations to this powerful application beloved by many. godspeed, nimi & crew Endertron1, SadCreeperGamer-YT | Jay, Raph Crafter and 2 others 3 2 Link to post Share on other sites More sharing options...
Voxy 7.3k Posted August 23, 2021 Report Share Posted August 23, 2021 Yeah yeah cool but where's IK? /j The Tan James, An Engie Main, AllenBiTs and 2 others 1 4 Link to post Share on other sites More sharing options...
LordKillo 42 Posted August 23, 2021 Report Share Posted August 23, 2021 LET'S GOOOOOOOOOOOOOOO Dai90, Redstoneer YTAnimations and WECLEY 2 1 Link to post Share on other sites More sharing options...
SoundsDotZip 394 Posted August 23, 2021 Report Share Posted August 23, 2021 Amazing work! SpongeSonic and Jossamations 2 Link to post Share on other sites More sharing options...
Jossamations 188 Posted August 23, 2021 Report Share Posted August 23, 2021 I'm really looking forward to the SSS feature! I'm excited to see how it works with actual rigs and such. Hope development goes smoothly, Thank you for the update Nimi ^^ Floofy 1 Link to post Share on other sites More sharing options...
9redwoods 3.8k Posted August 23, 2021 Report Share Posted August 23, 2021 Keep up the good work LordKillo, Vei The One and SpongeSonic 3 Link to post Share on other sites More sharing options...
The Tan James 3.9k Posted August 23, 2021 Report Share Posted August 23, 2021 I blame myself for the delay since I found about 230 bugs and crashes and inadvertently made Nimi question himself. Upgraded Moon, ChristofuPH, Aric Horn and 1 other 1 1 1 1 Link to post Share on other sites More sharing options...
Vei The One 17 Posted August 23, 2021 Report Share Posted August 23, 2021 WICKED!!! I CAN'T WAIT TO SEE IT Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted August 23, 2021 Report Share Posted August 23, 2021 (edited) 7 minutes ago, Nimi said: I doubt anyone was hoping for a delay on the update i actually kinda was hoping for a delay, since i didn't feel like there was enough put into this update. it looks like it'll pay off though, because more polish, content and optimization is probably going to be done and be done even better. also, have any crashing issues related to project video rendering been solved? i have a project that i've been working on a while that i can't export into video at all. Edited August 23, 2021 by Cryptic Runner Jake_28 1 Link to post Share on other sites More sharing options...
An Engie Main 239 Posted August 23, 2021 Report Share Posted August 23, 2021 I'm more hyped than ever right now Link to post Share on other sites More sharing options...
Ghatos 1.8k Posted August 23, 2021 Report Share Posted August 23, 2021 I don't know what to say so enjoy this gif instead Supreme Whovian, MojangYang, Ludo Silver and 10 others 13 Link to post Share on other sites More sharing options...
_Blue 228 Posted August 23, 2021 Report Share Posted August 23, 2021 Very amazing work, can't wait for the full release Link to post Share on other sites More sharing options...
WECLEY 73 Posted August 23, 2021 Report Share Posted August 23, 2021 finally something brings back the smile to my face in this world Link to post Share on other sites More sharing options...
TheRealMariobros1045 277 Posted August 23, 2021 Report Share Posted August 23, 2021 Link to post Share on other sites More sharing options...
skiyall10 0 Posted August 23, 2021 Report Share Posted August 23, 2021 let's goooo Link to post Share on other sites More sharing options...
Proud_AnimatorZ 508 Posted August 23, 2021 Report Share Posted August 23, 2021 dang I remember a few years ago when you'd have to use an editing software to make good lighting for your animation. Now look at it. MasterJediJoe10, justin_ and Jossamations 3 Link to post Share on other sites More sharing options...
Yulianc4ik 2 Posted August 23, 2021 Report Share Posted August 23, 2021 yes! Link to post Share on other sites More sharing options...
JennyTimez 15 Posted August 23, 2021 Report Share Posted August 23, 2021 MI has come such a long way, very excited for the update! Jossamations 1 Link to post Share on other sites More sharing options...
Yugibear Creations 175 Posted August 23, 2021 Report Share Posted August 23, 2021 18 minutes ago, Nimi said: Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that. What's taking so long? In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update. A change of plans As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary. The Anniversary Update With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait. W.I.P. feature gallery It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. Hide contents The timeline is receiving plenty of quality-of-life upgrades, including the ability to color tag, hide, and search for timelines. In addition to better timeline organization, you'll be able to add markers to better track events in your animations. I never expected the limited "Light bleed" feature to get so popular, so I've decided to replace it with a new, proper subsurface scattering system that offers far more customization with the effect. Values can be animated and inherited, though that'll mean you'll need to re-add the effect to your creations. That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come! Woah foxp 552 1 Link to post Share on other sites More sharing options...
DATA R12 0 Posted August 23, 2021 Report Share Posted August 23, 2021 LESS GOO Link to post Share on other sites More sharing options...
EmeraldsOnToast 105 Posted August 23, 2021 Report Share Posted August 23, 2021 lesss goooo foxp 552 1 Link to post Share on other sites More sharing options...
AshFox 72 Posted August 23, 2021 Report Share Posted August 23, 2021 LESS GOOO Link to post Share on other sites More sharing options...
Oh_Sans 69 Posted August 23, 2021 Report Share Posted August 23, 2021 well, I'm waiting for this Link to post Share on other sites More sharing options...
ZackuALV 67 Posted August 23, 2021 Report Share Posted August 23, 2021 What about call it: Mine Imator Anniversary Edition ? AR negative 1 Link to post Share on other sites More sharing options...
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