Jump to content

__Mine__

Members
  • Posts

    793
  • Joined

  • Last visited

  • Days Won

    31
  • Posts

    793
  • Joined

  • Last visited

  • Days Won

    31

Everything posted by __Mine__

  1. I'd recommend you provide a picture of your rig to show us what it looks like. If you don't know how, here's a guide:
  2. Not to sound harsh, but it really doesn't look like facial hair at all, and the same goes for most of the clothing. It just looks like you applied Gaussian Blur and called it a day.
  3. Since that rig pack was made before Modelbench even existed, they are definitely not .mimodel files. They're actually .mproj, which is the old Mine-imator project file type lol However, people like Phyre, ShotU and Mercury have been making FNAF models, so I'd recommend checking their stuff out.
  4. What's the rig? Remember, only .mimodel files can be imported into Modelbench.
  5. Clicked on "Show previous comments" on a Status Update and this popped up:

    unknown.png

    ...I have no idea.

  6. ...I still don't like those perfectly-centred pupils. All of the expressions just look derpy because of this, especially this one... Additionally, most of the textures just look blurry.
  7. Looks amazing! But just wondering... why 1.2.6?
  8. __Mine__

    Better Bends

    It says it right above the image.
  9. Hey.

    Hey.png

    1. Show previous comments  5 more
    2. HeYoNia
    3. 9redwoods

      9redwoods

      But there are tons of bootleg programmer art resource packs making the new textures worse ?

    4. Vei The One

      Vei The One

      I wish i could Make Characters Like That.
      Pretty cool

  10. unknown.png

    Nice.

    Also, how did this happen

    1. Ghatos

      Ghatos

      Reminds me of the medic from TF2

  11. I can't believe you made Tails in Mine-imator
  12. These new effects are simply amazing! And I certainly approve of that last image there. Hello, Jonathan!
  13. Dare I say such an extremely unpopular opinion... I'm glad the Glow Squid won.

    Please don't kill me, guys.

    1. Show previous comments  2 more
    2. insanehelix7076
    3. __Mine__

      __Mine__

      @Ethaniel It was just because all of the Status Updates before me were hating on it

    4. Draco63
  14. In case you didn't know, you can lower the DOF's blur size from within the Camera object. If I'm going to be honest here, the lack of any lighting whatsoever on the character makes this scene look rather fake, as if you just slapped a transparent render onto a blurred background image in an image editing program.
  15. Yeah, the sword bending looks rather odd, like it's made of rubber.
  16. Imagine getting upvotes from reposting someone else's hard work.
  17. Use the Center button to centre-align your text instead of using a load of spaces. Rather odd choice of lighting to showcase the model. Is the blade meant to be white, or is it coloured? I agree with RoboCreep11 in that I wouldn't consider this model to be "advanced". However, it's simple yet effective, which is nice.
  18. Just noticed you used a bunch of spaces to centre-align your text instead of using the Align Centre button... Your character has different lighting than the rest of the scene surrounding him, making it look like you slapped him onto a premade background. Additionally, the scene's ground looks rather odd too. Something tells me you scaled up the scene and forgot to remove MI's ground? Also, is that Nether Gold Ore misaligned with the Nylium around it? Just some nitpicks, I guess. The background lighting looks great, though.
  19. That face when Pack 6 is WIP, oh my

    o.png
    'o'

    Yup, finally getting round to making the next set!

    Spoiler

    Disclaimer: Admittedly, and this may or may not come as a surprise, but the Dispenser and Dropper Creepers will end up looking extremely similar to each other and the Furnace Creeper due to having identical block textures. Just thought I'd get that out there.

    ...although let's face it, you likely voted to see the Observer Creeper. ;)

  20. You should slow down a little with the topic posting, this is your third post in the past hour and a half.
  21. Mixeling (or Mixels) is the term used for when multiple different pixel resolutions are present in a model, either on the texture itself or caused by the scaling of parts. Subtle amounts of Mixeling can help add detail to a model; however, the more Mixeling a model has, the bigger the risk of said model looking out-of-place when used with other models in a scene. Due to this, Mixeling is typically considered undesirable by most people.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...