Leaderboard
Popular Content
Showing content with the highest reputation on 03/01/23 in all areas
-
Windows Installer Windows (.zip) Windows Installer 32-bit Windows 32-bit (.zip) Ubuntu/Debian Linux (.tar) Mac OS Notes: Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects. This being free software, please consider supporting the development team and website server costs with a small donation, thank you! Donate to Mine-imator developers ($5+ one-time or recurring) Version 2.0.2 (Nov 12th, 2023): Changes Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.) Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms. Version 2.0.1 (Oct 28th, 2023): Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:30 points
-
MINE-IMATOR 2 MOVIE ENDING LEAKED (SPOILERS)
Red Creeper and 11 others reacted to mbanders for a topic
saul goodman wtf?!?12 points -
The making of "The Evnin (4K Rez)" (Progress Renders) [Mine-imator 1.2.9]
rofrrrrrrrrrrrrr and 3 others reacted to Fox Miner for a topic
The Start This is how I basically start, throw in some stuff and deal with if later... The Progression Well, after thinking for a while of what I want to do I play around with posing and slowly adding more stuff. The Main thing After playing around I mostly have the image in my mind and then just add all the important things that make up the scene The Mood At this point it is just to get the right scene, with the right lights and weather for the perfect mood Bug Finding... Oh boy... Well, at this point, try you to find the one most obvious bug in this scene (This happens like 20 times before the final render) Anyways... this is a new Type of Topic I am trying to go for, what do you think? Also just trying to revoke an old Topic Tagging these guys because I can @LacaMenDRY @Jeo_Swift @animation dude 888 @tutibrave @FOXY TOONS @niam The OG Topic:4 points -
4 points
-
Mine-imator 2.0.2
FredMCGamer and 3 others reacted to Jnick for a topic
Mine-imator so good we got mine-imator 2 now. Thanks for all the years of updates nimi and david! Wouldn't be here as a modeler or animator cause of you both! Hope the both of you are happy with giving the power to everyone to make their own stories!4 points -
Download 1.1.5 Version 1.1.5, 2023.02.28, changes: This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers. Full patch notes available below: Version 1.1.4, 2021.02.12, changes: This patch focuses on bugfixes. Full patch notes available below: Version 1.1.3, 2021.01.16, changes: This patch focuses on bugfixes and file dropping support. Full patch notes available below: Version 1.1.2, 2020.09.02, changes: This patch focuses on stability and fixes bugs related to controls. Full patch notes available below: Version 1.1.1, 2020.08.28, changes: This release focuses on further improving the program's user interface and controls, based on user feedback. Notable changes include: ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts. The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport. ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available. ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar. ? Various improvements to the user interface and experience. Full patch notes available below: Version 1.1.0, 2020.08.16, changes: Controls Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values. Version 1.0.x:3 points
-
3 points
-
Mine-imator 2.0.2
CanIIA and one other reacted to SharkFinFace for a topic
It's too bad y'all are gonna stop developing the program. I honestly hope you come back to it some day, but I understand you have more dreams to pursue. Well you pursued this project, and I'd say you did a pretty good job with it, so although you may not need it, I wish y'all luck with whatever you do next. I trust it will be just as great.2 points -
Henlo yall, Since the new release of the mineimator anniversary I wanted to share a splash card that I had made during the beta testing. Unfortunately the criteria for the splashes had changed and I was unable to meet them due to irl stuff (work ) so rather then let it waste away on my hard drive I thought I would share it on the forums2 points
-
Amazing work to the both of you! I still remember using Mine-Imator for the first time way back during 1.1.2, 2 years-ish before I made a forums account. Mine-Imator has come a long way and has been the program that has gotten me into animation. Hope you both are happy with creating something so monumental. Mine-Imator has such an important place to many members and we thank you both for putting in the effort and creating something amazing!2 points
-
Well, this is the great reveal! Yes @CanIIA is my Girl Friend... well not really since we are in a long distance relation ship, but we do tend to move together. Why this post tho? Well, I noticed some guys going up to my Girl and I am not fine with that much, but yeah, they didn't know, so Imma just make it clear here! @CanIIA Is my Girl, Hands off! I might just have made a big mistake... BUT WHO CARES!!! MY GIRL!!!!! And have a Wonderful day! and yes Mine-imator Pre-release 6, I finally can use it... except no 4K Cani, this is what I meant with, "You'll see what I mean"1 point
-
Dev update #24: Moving on & 2.0 release date
RoboCreep11 reacted to Nimi for a topic
Hello everyone, this will be my final dev update as we near 2.0's release. Mine-imator 2.0's development has been one of many challenges since its first pre-release last May, but it's finally coming to a close. On March 1st, the full release for Mine-imator 2.0 alongside Modelbench 1.1.5 will be released here on the Mine-imator Forums. We've decided to do a limited release of the update due to unforeseen issues with specific hardware and the new rendering/ C++ engine, and won't be promoting the update on the website. With the release of the much awaited 2.0 update, David and I will be leaving development of Mine-imator/Modelbench due to limited availability and wanting to pursue other projects. While active development will be over, patches may still come out if any critical/project-breaking bugs comes up but anything hardware or graphics related likely won't be fixed. The source code for Mine-imator and Modelbench will be updated accordingly on March 1st for any developers who want to mod the program and add their own features. David and I would like to thank everyone who's used the program and donated to us over the years, and we hope you enjoy using the program as much as we've enjoyed making it. We've both learned a lot these past 10 years working on this project, and it's amazing to see how the users have pushed the program with their creations. I don't know what project I'll be doing next, but I'll probably take a break from programming and focus on other life things. It's been a stressful, but fun ride y'all. From the Mine-imator Community Build, to Modelbench, to Mine-imator 2.0. / Nimi1 point -
Hello everyone, as we near 2.0's full release I thought I'd release a cancelled update to the Mine-imator Community Build. (Based on Mine-imator 1.0.6, MICB 1.0.2.) This was cancelled for various reasons including crazy instability, overly ambitious, and with me switching priorities to creating Modelbench. I don't recommend using this for actual projects due to its many bugs, as I'm only releasing this for archival purposes. Most features and changes added in Mine-imator 1.2 -> 2.0 can be traced back to this project (New interface, materials, glow, etc.) and I didn't want to leave Mine-imator development until I was able to officially add back these features. (Nor did I want to cause fighting over if the mod or vanilla was better due to lacking these features.) I don't have an official changelog cause I never made one while developing this mod. Enjoy messing with this update that led to 2.0 being what it is. Between sessions you'll need to delete "settings.file" in the Data folder or else the program will crash on startup. (Also, don't report any bugs you find.) Download 1.1.0 (Jan 17th, 2017)1 point
-
Falling
9redwoods reacted to Entibrine303 for a topic
POV: It's your first water bucket MLG... So, uuh... yeah. I changed my model to have some slight bending so that my images get a little more cartoon-y, the idea for bends are from @9redwoods splash arts in MI 2.0. You will see more like this in the future(and MI 2.0 is finally working for me yaay).1 point -
1 point
-
ABSOLUTELY HUGE This update is a big dub, thank you Nimi and David for all the effort put into it!1 point
-
Mine-imator 2.0.2
V.Isaac reacted to WinnythailandFX for a topic
the history is now complete, and thank you for legendary program you made for us, David & Nimi1 point -
1 point
-
1 point
-
Retrowave (4K Pre-release 4 Render)
Ludo Silver reacted to Fox Miner for a topic
Yeah I get that, but for me it is, and renders are supposed to be personalized, I mean point for you, hands down... But I do get my point too...1 point -
My Long lost Brother (3K Pre-release 6 Render)
Fox Miner reacted to Aayush Saji for a topic
Well, this is the great reveal! Yes @Fox Miner is my Long lost brother... well not really since we are in a long distance relation ship, but we do tend to find each other in the circus together (where I lost him). Why this post tho? Well, I noticed some parents are trying to adopt him and I am not fine with that much, but yeah, they didn't know, so Imma just make it clear here! @Fox Miner Is my BRO, Hands off!?! I might just have made a big mistake... BUT WHO CARES!!! MY BROTAH!!!!! And have a Subscribe!1 point -
My Long lost Brother (3K Pre-release 6 Render)
Fox Miner reacted to Aayush Saji for a topic
Like life.1 point -
175+ MODEL PACK
Aisu Uchibi reacted to TheCollieStalks for a topic
https://drive.google.com/file/d/12-8Ukq4OWh2w9n4Ym2myOQVd4jDfZDIS/view?usp=sharing - google drive download1 point -
Retrowave (4K Pre-release 4 Render)
Fox Miner reacted to Aayush Saji for a topic
This is not entire-retrowave. * Retrowave wallpapers are mainly focused on the background. But in this render, the main focus is on the cars. Example : Thats all. Nice render though1 point -
Greater Than Netherite | A Minecraft Animation Teaser
TwoToRule reacted to WillowWise for a topic
Hey guys! I hope you have a good time. It's been a while . . . I've managed to squeeze some time to create this project. And trying to not be too "perfect". After all I'm only one guy with enormous amount of ideas! I'm looking to make this animation with great sounds, music, cinematography. Something like a cinematic style animation mix with Minecraft elements! I hope I'm not thinking too big Anyway here's a short teaser of an upcoming animation. Any comments or opinions will be greatly appreciated! I know the lighting could do some work, but it takes so freaking long on my below average power PC1 point -
1 point
-
Custom Console Skin Pack Cover Maker
BrianTheFireLord reacted to FredMCGamer for a topic
Download: https://drive.google.com/file/d/1pg769H_3yO-Akpfq1x-uEiOSO-wmKBkN/view?usp=sharing1 point -
1 point
-
The making of "The Evnin (4K Rez)" (Progress Renders) [Mine-imator 1.2.9]
rofrrrrrrrrrrrrr reacted to Fover for a topic
where's caniia0 points -
0 points
-
I just realized... We never got to see Mine-imator 1.2.10,or Mine-imator 1.3.0... It
SpideySpidery reacted to Fox Miner for a status update
I just realized... We never got to see Mine-imator 1.2.10,or Mine-imator 1.3.0... It has never been planned and now it will never exist... Sad... BUT WE GOT 2.0 THAT WONT EVEN RENDER 4K SO WOW TO THAT0 points -
-1 points
-
-1 points