V.Isaac last won the day on May 28 2021
V.Isaac had the most liked content!
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About V.Isaac
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Rank
Verified MI and MB user
Contact Methods
- YouTube
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Discord
V.Isaac#1156
Profile Information
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Member Title
Verified MI and MB user
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Gender
Male
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Location
Russia, somewhere on north-east part
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Minecraft username
VIsaac
Recent Profile Visitors
2558 profile views
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Animator_Vlad reacted to a post in a topic: Volumetric rays [1.2.7 MI vers]
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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V.Isaac reacted to a post in a topic: Mine-imator 2.0.2
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Lionnet reacted to a post in a topic: Displacement, Specular and ID map [1.2.7]
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FOXY TOONS reacted to a post in a topic: BALLER | M.I Pre-Release 5 - 4K? REZ
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Draco63 reacted to a post in a topic: Apparently... We're lost
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tiny head adventure Tiny Head Adventure Episode 4 Poster
V.Isaac replied to PigmanMovie's topic in Wallpapers and art
Hello there, my friend You're doing great job. I looking forward to see more content from you. Are you still doing these all by yourself or did you base a team? Considering pre-5 changes, it may be much easier to work in a team Good luck on your journey either way, - V.Isaac -
Hai, FOXY TOONS Interesting. At first i was about to ask you why would you need 4k, but then... Would never think to render 4k to reduce relative noise over image. So, 4k then scaling down to 1080p Fascinating Thank you - V.Isaac
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Hai, [put your username here] Its been a while How to fog: Advanced settings Layered spheres, folder, alpha down to 6% (or lower, or higher, as you wish), Alpha Hashed, Transparent shadows, lots of samples cause this "Volume" is noisy. I've used half-transparent texture (gradient) for spheres to not block light coming from above (for example background light), but its about taste. How to SSS: Radius up to you, but i prefer 2-3 RGB percentage: 100 40 30 for skin-ish look Samples: All of them Settings: Yes Hell of a torture for weak GPUs or/and long render time Love you, despite everything that have happened between us - V.Isaac
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Lionnet reacted to a post in a topic: Light, volumetric lights and camera test
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NemosCoolStuff reacted to a post in a topic: Ordinary render
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That displacement way better than previous one and actually uses Height/Displacement map Still wrapping my head around it to make it even better, so, yeah, its in WIP section
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V.Isaac changed their profile photo
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- 2 replies
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- gi
- smooth shadows
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(and 1 more)
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Look in HQ and watch on a water, kek
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- 1 reply
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- bleed light
- nether
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Check spoiler, that was intentional white light
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WithBonMC59 started following V.Isaac
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Probably overedited, but eh, without experimenting we wont get much
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Someone doesnt believe that was made in MI, so, in rage i've made proof:
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That's something interesting ngl '-'
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