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Showing content with the highest reputation on 03/02/21 in Posts
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Kingsman Style Wallpaper [1920x960]
Vintorez9x39 and 5 others reacted to RNUB for a topic
A Gift For My Friend6 points -
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Medieval House Lighting Test
Nightimator and one other reacted to qhat for a topic
Lighting test I did, went for a dark indoor medieval theme. Assets taken from the Conquest texture pack. Feedback is greatly appreciated!2 points -
Briefcase Rig (0.1) by tditdatdwt
TheXKing360 and one other reacted to tditdatdwt for a topic
Introducing tditdatdwt's Briefcase Rig (0.1) ! The newest, greatest invention made by... me, of course! This beauty comes in all wood types! Now, before you download, there are some things you need to know! - If the Briefcase is too big or too small, select the "Briefcase" file in the timeline and simply resize it. No stretching pls. If you would like to open the briefcase simply rotate the "Open" file in timeline. If you do not see it then expand the "Briefcase" file. As it says, do not mess with the other file. Also do not resize "Open" just rotate it. - To change the texture simply go into the object/rig's file folder and rename the file of the wood type you would like to use to "HA" If you mess up and somehow lose track of your textures, don't worry, there's two backup folders of the textures! - Now, with that out of the way, you can proceed to the download! Leave a like if you... like! ^^^^^ DOWNLOAD!2 points -
Five Nights at Freddys' might be oversaturated in the Mine-Imator community, but that won't stop me from doing my take on the animatronic bear. If you don't like FNaF, that's perfectly fine, you don't have to look at FNaF related posts, you have the ability to just not post on them and ignore them. Anyways, this is my take on a proper Freddy rig in Mine-Imator. He took a bit longer to do than I expected, primarily because several users in the discord servers pointed out some proportion issues. Once those issues are pointed out to me, it's like a mental oath that I am forced to sign that declares "Corellion, you must redo this model to exceed their expectations. It's not good enough!" haha. It's a good thing though, because it's leading me to fix a lot of my older models to look even better. Of course, it's also a huge curse, because it means I rarely am satisfied with my models, and they constantly sit around as a work in progress. I get stuck in an endless loop of seeing little details to add, or minor changes to improve it. Oh well. Enough talk. here he is.1 point
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Outfox Fox Model
FOXY TOONS reacted to tutibrave for a topic
Hi guys! I have remade a mob from a Minecraft mod called Outfox! DOWNLOAD ME New version available! Bends and Face Rig Model now added! DOWNLOAD V21 point -
Do Not Hurry (WW II)
Fox Miner reacted to Zulfan falah for a topic
I hope you enjoy it, and upvote if you like it!1 point -
car rig request
LacaMenDRY reacted to goldmaverick for a topic
can someone make me a rig of a swat car like this one? https://imgur.com/a/wojE5I31 point -
1.3 (or its pre-releases) are planned after Minecraft 1.17 releases, ETA is sometime in August or September.1 point
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Medieval House Lighting Test
AJFM AnimateMC reacted to qhat for a topic
Thank you! I've been around for a couple months, just haven't posted on the MI forums until now1 point -
Broken City
LacaMenDRY reacted to Athelwulf for a topic
I'll tweak the lighting for future night-time projects, thanks1 point -
Hyperealistic F.reddy Fazbear Rig [Don't judge me until you see it.]
FredMCGamer reacted to XxxTheRedrocker95xxX for a topic
Honestly, I got a lot less of that immaturity than I expected, from the community as a whole. I figured the second I made anything FNaF related, I'd be banished. Y'know, some people just can't handle the fact that the world doesn't revolve around them, and that people exist with other interests. Pretty sad if you ask me. I understand that FNaF gets tiring after a while, especially due to the amount of low-effort content, but throwing a tantrum about it is just ridiculous. Granted, I've also had bad relations with the amount of hate that FNaF gets in the community, but that's a completely different story that isn't appropriate here. I appreciate the kind words! I honestly wasn't even sure that I wanted to share this one anywhere, due to some issues that happened the last time that I posted something FNaF related. I figured it'd be a good learning curve, since I try to go for realism whenever I can. The more complex the shapes are, the more fun it is to try and make it work within the limitations of Mine-imator. I appreciate it! Here's a better look at Freddy up close, albeit the lighting isn't that great.1 point -
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ya'all remember original monster school before it became cringe?
CRAZYKOKEBROZ reacted to Mr M3m3~Chan for a topic
there are still some good ones its just 98% of them are sloppily animated and rushed just to make quick views on YouTube. Like take Craftonix, I used to watch them till their thumbnails got cringe and their videos got more sloppy. If you want good monster school animations then watch ghostblock animations.1 point -
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Mine-imator can't deal with transparent objects (like water) well, so anything that goes behind one will stop showing. Luckily, there's a way to fix it. When you select your scenery, you'll see a panel called "properties". In the "Graphics" section, there's a setting called "Render depth". This lets you change in which order Mine-imator will 'draw' your objects on the screen, kind of like layers. Essentially, if you have something transparent in your project, make sure its render depth has a higher number than the stuff that need to appear behind it. For example, my dolphin has a render depth of 0, and my scenery has a render depth of 1:1 point
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This is a render based on @YoGames Studios's incredible technique of creating accurate reflections, but with a little improvement: a Fresnel effect, where the reflection becomes stronger when reaching grazing angles, just like in real life. Water depth rig by @Keep on Chucking1 point
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Currently, the dawn and twilight lighting and sky colors are hard-coded, but 1.3.0 will add a toggle to disable the effect entirely:1 point
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Ah yes, getting pissy and arguing because a pie model looks like the in-game sprite. Never change, MIF!1 point
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MAN am I sick of seeing this here.-1 points