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DragonPixel

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  • Posts

    486
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Everything posted by DragonPixel

  1. thanks ima glad idk if it's really that useful tho lol thx dude yee the set was fun that wall took forever tho cuz of the slope (side note I have been wondering this for ages but like how do u set a signature I've been trying to figure that out for ages)
  2. (Chillin On The Windowsill) Hey so um.. it's been a while huh, tho tbh I don't think I had enough of a presence on here for any one to notice I was gone lol anyhow ima back and making things again woooo. This was a lot of fun to make my fist time modelling a full set in MB from scratch so it's a is a little jank but u can't see that in the render so it doesn't really matter all to much. over all ima pretty happy with the outcome and I hope u find the pixels visually appealing to you eye holes too. (some behind the scenes) Any how that's all from me for now as always feed back is much appreciated
  3. Happy Birthday to @9redwoods can u guess who's b day it is? happy B day to red hope he has a great day. Thank you for helping me over the last few years to get better at what I love doing, I would not be where I am with out you man thx. I had a lot of fun messing with the perspective on this it's probably something I am going the experiment with more in the future, and the lighting turned out better then I expected witch is nice. As always feed back is much appreciated
  4. Taking a Breather Hello again been a while, and hey look I made another thing it's not the best thing but it's a thing and I made it. So yeah I had a lot of fun with this one and tried out a few new tricks and I am pretty happy with it certainly more so then the last thing I made hope u like it too. As always feed back is much appreciated.
  5. Not bad the pose is pretty good but the lighting looks kinda default, I got a few tips u could use to improve your lighting. 1. scale everything to 5 or 10 this give u better quality shadows 2. don't use the sun, idk if u used it here but it's best to turn that off by changing the sunlight colour to pure black and just use spot lights and point lights. 3. tho a bit more of a personal thing, I find that sharp shadows tend to look a lot better then soft shadows, u can change this by turning the shadow blur size down in render settings, anything between 20 and 0 can work depending on the render. 4. a way to make lights brighter is to turn the contrast up to 100 and the brightness up to 50, u will probably have to adjust the spot light and point light brightness so that looking at the render isn't like looking directly into the sun but it's a very useful trick when u get the hang of it 5. you can change the colour of shadows by changing the ambiance colour this is a very useful, tho if the project is set to night you would have to change the night colour that is everything I can think of for now to help u out hope u find this useful and pls stop being so passive aggressive to everyone.
  6. I updated my skin again so I made a quick render to showcase it, not really worth it's own topic so I will post it here.

    new_skin_showcaseFULL_DONE.png

    DPV7.png

  7. dam I must say this is impressive, in terms of animation and lighting quality I can see some improvement but they still need work. The lighting though better still looks very default and the animation still feels very stiff a lot of the time but looking better, another thing was the rigs/models for that I would recommend learning model bench it's very useful for making better quality rigs/models. The story was once agen very enjoyable pretty much all the jokes worked but the ending did seem a bit abrupted to me. overall very nice a good improvement but you still got a lot to work on.
  8. Forbidden Portal A wallpaper yay made this a few weeks ago, not the best it could be but it was good practice in the end. Not really much to say about it, just wanted to try out some lighting tricks and this was the end result. let me know what you think, as always feedback is more appreciated.
  9. 2020 is finally over... I still got art block...

  10. not bad I like the composition and the pose my only problems are the pixel inconsistency and the lighting is a bit glitchy
  11. this has become SharpWinds average topic
  12. I like u cuz g (eeeeeeeeeeeeeeeeeeeee) I like u cuz g (eeeeeeeeeeeeeeeeeeeee)
  13. haha pixel inconsistency go brrrrrrr over all the rig is not bad but u definitely need to work in your textures I would recommend avoiding pillow shading and noise for textures and there is the big one Pixel consistency is really non existent for the video and I am not a fan of the face rig and the lighting looks like the default Mi lighting with some camera effects.
  14. I would love to see something like this if would be up for it :v
  15. halloween_skon.png

    a quick showcase render I made for my Halloween skin, not really worth a hole topic so here u go 

    1. Show previous comments  4 more
    2. DCTAnimations

      DCTAnimations

      But it has eyes on the skull

    3. insanehelix7076

      insanehelix7076

      @DCTAnimations Some skins have skulls with eyes you know. Btw i like the skin

    4. Fox Miner

      Fox Miner

      Bro is that underwear on his face!?

      Its awsome I love it

  16. I have made a new thing !!! This was a lot of fun to make, and changed a lot form the original idea but in the end I am very happy with concept and how it turned out. credits: @Hozq: for the smooth bends base rig/model @Hozq: lantern model The deer rig and character rig are both rigs I made for this wallpaper I am very happy with how they turned out and I learned a lot making them as always feedback is very much appreciated (The Character Rig) (Deer Rig)
  17. I am not sure how up voting a post on a forum for an indie animation software made for making minecraft animations would get Disney one of the biggest company's in the world to unblock your video
  18. the sun is way to bright it looks like it's right behind him
  19. DP_v5.0_test_2.png

    A quick render testing out my oc rig so far I still need to add fingers and a fue other features

    credits:

    @ShotU for the face rig

    @Hozq for the smooth bending model/rig 

  20. DragonPixel

    OC Rig

    it's not about the pixel size being the same as mc it's about sticking to one pixel size u got like 4 different pixel size on the same rig
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