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Frost

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  • Posts

    2536
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    40

Posts posted by Frost

  1. 10 minutes ago, moniker said:

    There's things that could be done. For instance,  a way to toggle the work camera to be disabled while you press play and watch the active camera window and you want to look at the end result so you don't need the render to work x2 having the work camera enabled. This would be toggled with a keyboard shortcut to quickly switch between it. It would make playblack way smoother.

    This random feature idea you came up with isn't going to solve nearly all the lag problems. Make a topic or something, but you ignored basically my entire comment.

  2. 19 minutes ago, moniker said:

    Renders are irrelevant because it isn't moving. Animations... most are like 1 minute long and don't have many characters at once. I'll still keep using it because I like the vanilla look and simplicity, can't be bothered to learn other software. Doesn't change the fact that performance is a joke.

    1. Common animations created by users are irrelevant to this topic.

    2. MI will not be switched from using GM anywhere in the near future, because that would take more work than Nimi is willing to do for a free software.

    3. You say you don't like MI because of it's performance, so you have been advised to look into other softwares. You stated that you do not want to move to them because you like the simplicity of MI. If MI doesn't have and cannot have what you want in it, yet you are not willing to learn any other software, then isn't this your own problem? None of us here on the forums can help you, and the devs aren't going to switch engines anytime soon, so why are you complaining? Stop bugging the devs with all your unfixable problems.

    Either push yourself to learn a professional software or deal with MI's limited capabilities.

  3. Today is @__Mine__'s birthday so I made a render for him.

    It was very rushed and honestly didn't turn out too good, due to my time limit.

    Cb5wj47q o

    Had a lot of trouble with the character lighting, so it turned out pretty bad ;-;

    Tbh this alone is cooler, since the lighting was made for the set, not the characters.

    Dlyjmdol o

    Anyway, it was fun trying out new things while making this, and I wish __Mine__ a happy birthday!

    Oh don't forget my epic Shot Render Farm was used

    Thank you

  4. A scene to set this in would've been nice (a room), but this looks very good. The modeling and texturing are precise, the lighting is pretty good and the posing looks like it has real weight to it. Good work!

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