Posts posted by Frost
-
-
11 hours ago, MojangYang said:
I totally didn't make that under 5 minutes and call it done
I thought the point of this was to put effort
- Ian_The_One and DragonPixel
- 2
-
10 minutes ago, moniker said:
There's things that could be done. For instance, a way to toggle the work camera to be disabled while you press play and watch the active camera window and you want to look at the end result so you don't need the render to work x2 having the work camera enabled. This would be toggled with a keyboard shortcut to quickly switch between it. It would make playblack way smoother.
This random feature idea you came up with isn't going to solve nearly all the lag problems. Make a topic or something, but you ignored basically my entire comment.
-
19 minutes ago, moniker said:
Renders are irrelevant because it isn't moving. Animations... most are like 1 minute long and don't have many characters at once. I'll still keep using it because I like the vanilla look and simplicity, can't be bothered to learn other software. Doesn't change the fact that performance is a joke.
1. Common animations created by users are irrelevant to this topic.
2. MI will not be switched from using GM anywhere in the near future, because that would take more work than Nimi is willing to do for a free software.
3. You say you don't like MI because of it's performance, so you have been advised to look into other softwares. You stated that you do not want to move to them because you like the simplicity of MI. If MI doesn't have and cannot have what you want in it, yet you are not willing to learn any other software, then isn't this your own problem? None of us here on the forums can help you, and the devs aren't going to switch engines anytime soon, so why are you complaining? Stop bugging the devs with all your unfixable problems.
Either push yourself to learn a professional software or deal with MI's limited capabilities.
-
4 minutes ago, MojangYang said:
Ah, this explains why you didn't want to show the model of the curved terrain.
You wanted to keep it a secret until today!
Yes, indeed
-
Today is @__Mine__'s birthday so I made a render for him.
It was very rushed and honestly didn't turn out too good, due to my time limit.
Had a lot of trouble with the character lighting, so it turned out pretty bad ;-;
Tbh this alone is cooler, since the lighting was made for the set, not the characters.
Anyway, it was fun trying out new things while making this, and I wish __Mine__ a happy birthday!
Oh don't forget my epic Shot Render Farm was used
Thank you
- MojangYang, Chono, TwoToRule and 14 others
- 17
-
Jnick posted before I made mine, so I'll just post this myself.
Modeled and rigged by @Jnick, texture help by @Phyre.
Rendered by @JasmineChimes
Thank you
- Kwazedilla, MojangYang, Dr. Nexil and 10 others
- 12
- 1
-
It makes me feel happy
-
34 minutes ago, MineWallpaper said:
Done, and ngl, doesn't look better
I wonder why
- Floofy and Ian_The_One
- 2
-
1 minute ago, Cubic Ralsei said:
nah man that's just jacksfilms
Oh
Alright then -
2 minutes ago, Ian_The_One said:
Forehead.
The eyes and mouth are in normal position, he just doesn't have much hair lol
-
Character I made for an upcoming animation, just made a small render for him.
Rendered by @ShotUAnimations because he is my main man
Uses Phyre Productions base rig and FJFR face rig.
Thank you
- DragonPixel, Zantrius, ItsZaaki and 15 others
- 18
-
-
2 minutes ago, TheHypnoAlien said:
How do I ask for a commission based rig, do i just ask him in dms, cause i mean i would like the Face Rig style of his
Yes, I'd say to send him a DM about it.
-
1 minute ago, TheHypnoAlien said:
Well are these commission based, do you make models for others for free or commissions
Jnick does do some paid commissions. These rigs here are not by commission, though.
-
2 minutes ago, TheHypnoAlien said:
Are these for download?
No, they are for private team use.
-
Just now, MineWallpaper said:
Steve’s arms so buff
They're normal size. It's probably just the female 3x3 arms that make them look larger.
-
Ear moment
-
I like how you kept a color scheme for the wallpaper. Looking good.
-
A scene to set this in would've been nice (a room), but this looks very good. The modeling and texturing are precise, the lighting is pretty good and the posing looks like it has real weight to it. Good work!
-
-
-
43 minutes ago, TheCollieStalks said:
Looking clean! Did you use a vignette overlay for the eyewhites?
There is an adjustable fake AO surface over each of the eyes, yes.
-
2 hours ago, Swift said:
Those teeth are genuinely terrifying
Cool opinion
2 hours ago, Floofy said:why are you laughing at me
Because you got pranked
-
- Popular Post
- Popular Post
Oh hey, I finally made myself a proper skin.
He's laughing at you
Head render
Uses FJFR and Phyre Productions base model. Rendered by @ShotUAnimations.
No this isn't an april fools prank.
Thank you.
-
Recently Browsing 0 members
No registered users viewing this page.
Night Terrors | 4K
in Wallpapers and art
Posted
Why does it look like your shadow blur quality is at 0?