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Astro Animations

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Status Replies posted by Astro Animations

  1. Honestly I don't think you should have to finish Reality, I think if you love filmmaking and you're getting tired of animating, you shouldn't have to finish it against your will. you're very talented and I don't think that talent should be wasted. Besides, I love your little film things, and I'd love to see Farewell Oblivion.

    1. Astro Animations

      Astro Animations

      Besides, if you want a career in filmmaking, the sooner you start, the more you'll have under your belt :sweat:

    2. (See 1 other reply to this status update)

  2. Gabe the doggo passed away yesterday. Can't bealive a Internet phenomenon can make me cry.

  3. Hey Astro I sent you a friend request on ROBLOX :)

  4. Hypixel community (Not in a nutshell):

    People with bad ping and are toxic as hell.

  5. I found this beauty:

    Yes it's vine, kms.

    1. Astro Animations

      Astro Animations

      NOOOOOOOOOO

      WHYYYYYYYYYYYYYYYY

      STOOOOOOOOOOOOOOOOOOOOOOOP

      ai hat u

    2. (See 1 other reply to this status update)

  6.  

    1. Astro Animations

      Astro Animations

      @ShadowUnicornAnimations If you're referring to the characters (which I guess you are derrrr), One has powers, and the other has special derpy powers.

    2. (See 4 other replies to this status update)

  7. Trying out a few new brushes that I found and modified to suit my needs. Thoughts?

    CMk6Ibj.png

  8. So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file


     

    Concept 1 

    2D Continuous 

     

    Concept 2

    2D Cutting

     

    Concept 3

    3D Jump Shot

     

    Concept 4 (First Fight)

    3D Multi Shot

     

    Concept 4 (Second Fight)

    2D Multi Shot

     

    Concept 5 (First Fight)

    3D Energetic

     

    Concept 5 (Second Fight)

    2D Energetic

     

    *when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot

     

    *Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.

     

    *Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.

     

    *Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight

     

    *Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.

    1. Astro Animations

      Astro Animations

      @lou3d he doesn't mean the concept in general, he just means the style of fighting. That doesn't include the sword wings or bug glitch texture swap thing.

      And even if we're talking about the concept itself, have you SEEN the sneak peeks for concept 5?

      Cus you have to.

      They're so hype.

    2. (See 6 other replies to this status update)

  9. So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file


     

    Concept 1 

    2D Continuous 

     

    Concept 2

    2D Cutting

     

    Concept 3

    3D Jump Shot

     

    Concept 4 (First Fight)

    3D Multi Shot

     

    Concept 4 (Second Fight)

    2D Multi Shot

     

    Concept 5 (First Fight)

    3D Energetic

     

    Concept 5 (Second Fight)

    2D Energetic

     

    *when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot

     

    *Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.

     

    *Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.

     

    *Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight

     

    *Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.

    1. Astro Animations

      Astro Animations

      Update, just looked at your instagram "energetic" is definitely the coolest so far.

    2. (See 6 other replies to this status update)

  10. So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file


     

    Concept 1 

    2D Continuous 

     

    Concept 2

    2D Cutting

     

    Concept 3

    3D Jump Shot

     

    Concept 4 (First Fight)

    3D Multi Shot

     

    Concept 4 (Second Fight)

    2D Multi Shot

     

    Concept 5 (First Fight)

    3D Energetic

     

    Concept 5 (Second Fight)

    2D Energetic

     

    *when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot

     

    *Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.

     

    *Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.

     

    *Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight

     

    *Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.

    1. Astro Animations

      Astro Animations

      Well I haven't seen concept 5 but your description of an "energetic" fight SOUNDS like it would be the best... rn I have to say the "3D jump shot" was the best imo.

    2. (See 6 other replies to this status update)

  11. https://www.youtube.com/watch?v=k4UkIqbIRuw *SOMETHING FROM FUTURISTICHUB.*

    Dear god. NO.

    1. Astro Animations

      Astro Animations

      Also I forgot to mention literally 3/5 of the video was showcasing "clips" from previous videos... And I thought the 45 second in/outros were long.

    2. (See 6 other replies to this status update)

  12. https://www.youtube.com/watch?v=k4UkIqbIRuw *SOMETHING FROM FUTURISTICHUB.*

    Dear god. NO.

    1. Astro Animations

      Astro Animations

      What is he doing with his body in the beginning.. ._.

      Oh know he went as far as to say David should be shot between the eyes, and I didn't care what he thought, but now that I see this, the fact that he'd think he'd have the dignity say that is downright hilarious.

    2. (See 6 other replies to this status update)

  13. After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm. 

    1. Astro Animations

      Astro Animations

      I just want to know how you're gonna fly through the air and fight in sync with dubstep in live action.

    2. (See 15 other replies to this status update)

  14. After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm. 

    1. Astro Animations

      Astro Animations

      @The Tan James I actually wasn't sure what he was supposed to look like so that kinda helps lol

    2. (See 15 other replies to this status update)

  15. After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm. 

  16. I cried twice today.

    Once when I imagined myself being banned from any form of electronic device for the entirety of my life in my parent's house.

    Then again when I listened to my favorite song while contemplating my lack of a social life.

    rip

    1. Astro Animations

      Astro Animations

      When I finished crying the first time it was really awkward because I realized I had convinced myself I was in that scenario so well I legit burst into tears.

      Luckily I was the only one on the room.

    2. (See 6 other replies to this status update)

  17. I used to have a cool skin that was Astro Cat with a derpy face.

    Then @NietyFox forced me to change it.

    Now I'm sad.

  18. I used to have a cool skin that was Astro Cat with a derpy face.

    Then @NietyFox forced me to change it.

    Now I'm sad.

  19. I used to have a cool skin that was Astro Cat with a derpy face.

    Then @NietyFox forced me to change it.

    Now I'm sad.

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