Status Replies posted by Astro Animations
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Honestly I don't think you should have to finish Reality, I think if you love filmmaking and you're getting tired of animating, you shouldn't have to finish it against your will. you're very talented and I don't think that talent should be wasted. Besides, I love your little film things, and I'd love to see Farewell Oblivion.
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Besides, if you want a career in filmmaking, the sooner you start, the more you'll have under your belt
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- The Tan James and NietyFox
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Gabe the doggo passed away yesterday. Can't bealive a Internet phenomenon can make me cry.
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Hey Astro I sent you a friend request on ROBLOX
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@Jovan0896 barely play it, but I'm Astruu if you want to know
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leaked pics from my upcoming next big project 100% real no fake
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I put something together
I was bored
Spoiler -
Hypixel community (Not in a nutshell):
People with bad ping and are toxic as hell.
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I found this beauty:
Yes it's vine, kms.
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@ShadowUnicornAnimations They're made of Derp, and are travelling at a very high velocity.
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@ShadowUnicornAnimations If you're referring to the characters (which I guess you are derrrr), One has powers, and the other has special derpy powers.
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I dunno I was bored
Spoiler -
Trying out a few new brushes that I found and modified to suit my needs. Thoughts?
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So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file
Concept 1
2D Continuous
Concept 2
2D Cutting
Concept 3
3D Jump Shot
Concept 4 (First Fight)
3D Multi Shot
Concept 4 (Second Fight)
2D Multi Shot
Concept 5 (First Fight)
3D Energetic
Concept 5 (Second Fight)
2D Energetic
*when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot
*Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.
*Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.
*Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight
*Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.
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@lou3d he doesn't mean the concept in general, he just means the style of fighting. That doesn't include the sword wings or bug glitch texture swap thing.
And even if we're talking about the concept itself, have you SEEN the sneak peeks for concept 5?
Cus you have to.
They're so hype.
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So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file
Concept 1
2D Continuous
Concept 2
2D Cutting
Concept 3
3D Jump Shot
Concept 4 (First Fight)
3D Multi Shot
Concept 4 (Second Fight)
2D Multi Shot
Concept 5 (First Fight)
3D Energetic
Concept 5 (Second Fight)
2D Energetic
*when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot
*Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.
*Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.
*Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight
*Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.
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So i've been experimenting with types of fighting styles in Reality as you may be able to tell. However, I'm having difficulty deciding which one was the most effective in terms of making the fight an actual good fight. Here are the notes I jotted down in a .txt file
Concept 1
2D Continuous
Concept 2
2D Cutting
Concept 3
3D Jump Shot
Concept 4 (First Fight)
3D Multi Shot
Concept 4 (Second Fight)
2D Multi Shot
Concept 5 (First Fight)
3D Energetic
Concept 5 (Second Fight)
2D Energetic
*when 2D is described, it refers to the shots that show the fight from the side view similar to mortal combat. 3D is where the camera explores further angles other than a simple side shot
*Difference between Continuous and Cutting is that Continuous is all one shot with out any cuts in a large portion (preferably >10 seconds) while Cutting is where the camera changes location and cuts a shot.
*Jump Shot is similar to 2D Cutting, however, the shot begins at the start of a new move in slow motion, and ends with the ending of the move still in slow motion. The sync in the music is often expressed by the angle change.
*Multi Shot refers to the style where multiple camera angles are used on the same move in a given fight
*Energetic refers to the movement of the camera which often matches the same transitions and movements as the character or move in a given shot. Energetic also contains Camera shake for many of the moves.
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https://www.youtube.com/watch?v=k4UkIqbIRuw *SOMETHING FROM FUTURISTICHUB.*
Dear god. NO.
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https://www.youtube.com/watch?v=k4UkIqbIRuw *SOMETHING FROM FUTURISTICHUB.*
Dear god. NO.
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After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm.
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After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm.
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@The Tan James I actually wasn't sure what he was supposed to look like so that kinda helps lol
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After ALOT of planning, choreographing and scripting, me and my friend have managed to put together a general base to how we could pull off a LIVE ACTION Reality concept. The one downside is that we wouldn't be able to do Ati because we don't have a good enough costume designer atm.
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I cried twice today.
Once when I imagined myself being banned from any form of electronic device for the entirety of my life in my parent's house.
Then again when I listened to my favorite song while contemplating my lack of a social life.
rip
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1000 REP PARTY!!!!
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I used to have a cool skin that was Astro Cat with a derpy face.
Then @NietyFox forced me to change it.
Now I'm sad.
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I used to have a cool skin that was Astro Cat with a derpy face.
Then @NietyFox forced me to change it.
Now I'm sad.
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@BaconGhast But without a derp skin I feel... naked...
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