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Showing content with the highest reputation on 01/06/21 in all areas
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And you thought it wasn't possible.
TwoToRule and 2 others reacted to Keep on Chucking for a topic
No we didn't, global illumination was announced for mine imator 3 months ago Source: Regardless though of me wanting to be a smartass, that's a pretty cool shader, I'm interested to see what could be done with it3 points -
Japanese Suburban Street [4K]
YuutoVRZ and one other reacted to Zulfan falah for a topic
Picture 1 : Original Picture 2 : anime look-alike thanks to @ZZZZane for Rubbish n' Rubble Rig Pack2 points -
2 points
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Nether Fighting [4K]
RoboCreep11 and one other reacted to alzcreation for a topic
So i make new wallpaper again,i have trade with some people cuz i need intro [Idk for what] but here ya go idk why but i dont like the lighting. Created by:2 points -
Cyberpunk Skeletons Mine-imator Render
NemosCoolStuff reacted to Nurimator for a topic
i made this render with 100% Mine-imator. any suggestion??1 point -
UMA4 Photo Realistic Car Render.
Jeo_Swift reacted to LacaMenDRY for a topic
So with some Improvements On the Car, This time I need to tell ya guys about the car. This car is take the place From. Between Presents, And Future Theme. So that's why This Car looks like more futuristic, but the shape of it Is more like a classical Car for example is DeLorean. So here it is: And One last thing is I got an Idea To make My Own Car Company named Ustica in the future,If I luck enough. So know I know why UMA4 Is not MA4. That because This is the first car I ever Design With my own creativity Ideas, And Yeah I put the name from Ustica into MA4 Is to remember if this Car was the first time In The Ustica History. So just want to Highlight it for future generations. This image Does not Contain A Glow Egdes, So Forget About Glow Egdes. This Is MINE-IMATOR. And Like Always. STAY CREATIVE!1 point -
Looking for a Minecraft Animator who is experienced in making monster school styled animations to create 8 minute long animations for my Youtube channel, I really want this to be a long term opportunity that can help both, you, and me a lot ? Style I'm looking for: https://www.youtube.com/channel/UCewGZGE1lzcWCb_uohQ1BQg ?Looking for? - Someone experienced in using Mine-Imator or anything else you wanna use to make the animations. - Positive Attitude - Someone who has experience in editing videos (Nothing major, you will just need to add some sounds and effects to make it funny) Must have - Discord (for communication, post your discord in this thread and i will add you) - Previous work that I can see (doesn't have to be for another channel, just need to see how much experience you have) - Fast turnaround time (within 2-3 days per video) Pay: $50 per video (will increase the payment if you do a good job or work for long-term)1 point
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Tom & Jerry
Jeo_Swift reacted to SpongeSonic for a topic
Made Two Rigs of The World"s Most Famous Enemies. https://drive.google.com/file/d/1FUWCzDvJCWN-Kve3NJ-blZR1MyuCYqMS/view?usp=sharing1 point -
I'll make more renders soon, I just need ideas. Also new season of The Promised Neverland comes out soon, so I'll have more render ideas then too edit: oh yeah im updating this account information lol1 point
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I've rendered an 8k desktop wallpaper from a scene of a Minecraft animation I've been working on. It's just a guy playing some guitar and recording some music with his epic gaming / workstation PC.1 point
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Shadow issue
Keep on Chucking reacted to 9redwoods for a topic
Increase the sunlight range. Another thing you can do is enable "follow camera" for the sun, which will also fix your issue to some extent in the final render. The benefit to using this is that it will keep your shadow quality the same. Raising the sunlight range decreases shadow quality.1 point -
Renders from late December 2020 to early 2021 | some 4Ks
RoboCreep11 reacted to Mercury for a topic
Man it's been a tough year to get by. Credits: @ShotU for custom springtrap(the second to last) and fnaf3 map Moltenpixel for custom springtrap in top The trio close-up animatronics are by me, for a custom game I am doing.1 point -
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Tarot card, Strength.
RoboCreep11 reacted to Eric_Alexander14 for a topic
the strength of the soul, the inner harmony1 point -
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S&W M9 Bayonet combat knife
deadlycopterYT reacted to niam for a topic
This is the Lite version Less detail Manual color adjustment Removed latch (front weapon mounting catch) Flat shaded handguard ring Compared to Full version *** NON-COMMERCIAL USE ONLY, PLEASE CREDIT ME IF USED *** Download go to my page1 point -
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Dev update #19: Taking Inventory
Keep on Chucking reacted to AnxiousCynic for a topic
Water caustics or gtfo1 point -
Meet the Medic in Minecraft
AntTheGamer reacted to Frossa for a topic
Made with Mine-imator 1.0.6, for technical reasons.1 point -
Hello! We're currently looking for new developers to help development Mine-imator 1.3.0 and future updates. Currently I'm the only developer working on Mine-imator and it could use more hands to improve and push updates faster. If you or anyone you know that may be interested, don't hesitate to contact david or myself on this forum! Below or some basic details about being a developer. Requirements: A portfolio of past coding projects, does not have to be anything big or fancy. Just something to show you have some experience with basic scripting. At or above the age of 15. Speak or type fluent English. Mine-imator uses a variety of different coding languages. Knowing all of these isn't required to be a developer, knowing a couple may be all you need to be an active developer on Mine-imator. It's fine if you don't know any of these at the moment, as these can be learned when becoming a developer. Languages: GameMaker Studio 2 / GML - Primary coding language used for Mine-imator's codebase. GLSL ES - Used for a majority of shader code. HLSL 11 - Used for shaders that require multiple render targets. (Such as SSAO.) C# - Used for Mine-imator's world importer app. C++ - Used for .dll files used to execute functions that Mine-imator cannot run within GameMaker. JSON - File format used in save files. (Projects, models, keyframe data, etc.) Also! If you currently do not have GameMaker Studio 2 and get accepted as a developer, david and I can arrange a Desktop license for you to use. We look forward to any new developers willing to work Mine-imator and don't be afraid to shoot either of us a message for more questions!1 point
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upgrade not working
UnitrationFX reacted to AlvinTheMinecraft for a topic
Do an interview with @SharpWind-4 points