RamenChan_MineImator 0 Posted August 23, 2021 Report Share Posted August 23, 2021 Nice. Honestly I have tried to render with gradients but I haven't been too successful so this is a big step for renderers. Link to post Share on other sites More sharing options...
insanehelix7076 391 Posted August 23, 2021 Report Share Posted August 23, 2021 Me: checks sneak peeks we get o change the color of our timestamps and we can see how much video time would be produced also Me: SUBSURFACE SCATTERING Link to post Share on other sites More sharing options...
Annie-Mienai 1k Posted August 23, 2021 Report Share Posted August 23, 2021 it looks really cool! take your time to make it one of the best Mine-Imator upgrades of all time. But I am intrigued by something that is happening the same with Modelbench, and it is the issue of rotations. ModelBench in objects "Transformation" (axis of movement, rotation and scale) is based on the object (that is, they move according to the state of the object). Mine-Imator has had this system for many years. Is it possible that this system can change in "Transformation according to the object" and "Transformation according to Environment" in the new version that is coming? because it's a bit awkward to manipulate the rotation when the axes come together like this: the blue Axis disappears because it is below the green. Jake_28, Draco63, funnydusto and 5 others 6 2 Link to post Share on other sites More sharing options...
niam 1.7k Posted August 23, 2021 Report Share Posted August 23, 2021 the optimization update gonna make me replace micb (which i use for modeling), yay Link to post Share on other sites More sharing options...
Red 42 Posted August 23, 2021 Report Share Posted August 23, 2021 interesting Link to post Share on other sites More sharing options...
Hidaaan 4 Posted August 23, 2021 Report Share Posted August 23, 2021 This scattering subsurface effect is amazing! it gives a depth to the sides of objects, can i get a good effect applying SSS in maps/schematics ? ( sorry for my bad english. ) Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted August 23, 2021 Report Share Posted August 23, 2021 (edited) We're getting there! I can't wait for the release for I have been waiting to mess with many of the new features! Edited August 23, 2021 by CRAZYKOKEBROZ Link to post Share on other sites More sharing options...
Voxy 7.3k Posted August 23, 2021 Report Share Posted August 23, 2021 22 minutes ago, Annie-Mienai said: it looks really cool! take your time to make it one of the best Mine-Imator upgrades of all time. But I am intrigued by something that is happening the same with Modelbench, and it is the issue of rotations. ModelBench in objects "Transformation" (axis of movement, rotation and scale) is based on the object (that is, they move according to the state of the object). Mine-Imator has had this system for many years. Is it possible that this system can change in "Transformation according to the object" and "Transformation according to Environment" in the new version that is coming? because it's a bit awkward to manipulate the rotation when the axes come together like this: the blue Axis disappears because it is below the green. Mine-imator actually uses a gimbal model to handle rotations, which unfortunately allows two rotation axes to overlap (gimbal locking). There were plans to implement proper local and global transformations, but it doesn't play nice with object scaling, so it's currently uncertain whether such a feature will make it in. Jake_28, SadCreeperGamer-YT | Jay and Annie-Mienai 3 Link to post Share on other sites More sharing options...
FOXY TOONS 2.8k Posted August 23, 2021 Report Share Posted August 23, 2021 1 hour ago, Nimi said: I never expected the limited "Light bleed" feature to get so popular, so I've decided to replace it with a new, proper subsurface scattering system that offers far more customization with the effect. Values can be animated and inherited, though that'll mean you'll need to re-add the effect to your creations. I've been waiting for something like this for so long, Now... the time has come. But what I'm concern about is, am I still going to have to scale my rigs up to 8.000 on the X, Y and Z axis to get my subsurface scattering rig system to function? Because that's what I do now, and it limits my workspace on the Mine-Imator landscape platform since the models have to be super sized in order for my SSS to work. If could keep my models at the default scale, that would be a huge deal right there. Jossamations and SpongeSonic 2 Link to post Share on other sites More sharing options...
FluffyCyanFox 2 Posted August 24, 2021 Report Share Posted August 24, 2021 This looks very promising. Can't wait to try this! Link to post Share on other sites More sharing options...
mukhlisin 6 Posted August 24, 2021 Report Share Posted August 24, 2021 Cooooool man Link to post Share on other sites More sharing options...
Draco63 644 Posted August 24, 2021 Report Share Posted August 24, 2021 (edited) SUBSURFACE SCATTERING LES GOOOOO Edited August 24, 2021 by Draco63 Link to post Share on other sites More sharing options...
NemosCoolStuff 106 Posted August 24, 2021 Report Share Posted August 24, 2021 sick Link to post Share on other sites More sharing options...
LacaMenDRY 1.3k Posted August 24, 2021 Report Share Posted August 24, 2021 Finally! This is what we are waiting for! Link to post Share on other sites More sharing options...
MBB 568 Posted August 24, 2021 Report Share Posted August 24, 2021 Mine-Imator 2 The Tan James, justin_ and SadCreeperGamer-YT | Jay 3 Link to post Share on other sites More sharing options...
ItsBluefindude 235 Posted August 24, 2021 Report Share Posted August 24, 2021 That's some really cool updates to Mine-Imator, I am really looking forward for the new SSS feature, great job Nimi! Link to post Share on other sites More sharing options...
mukhlisin 6 Posted August 24, 2021 Report Share Posted August 24, 2021 Please make global andlocal rotation man, it's hard to rotate Link to post Share on other sites More sharing options...
Shirakawa_12 0 Posted August 24, 2021 Report Share Posted August 24, 2021 yessss! Link to post Share on other sites More sharing options...
FOXY TOONS 2.8k Posted August 24, 2021 Report Share Posted August 24, 2021 I already made a SSS rig more than a year ago Link to post Share on other sites More sharing options...
MasterJediJoe10 0 Posted August 24, 2021 Report Share Posted August 24, 2021 Well.... That looks fantastic. specialy the new bleed light but....i notice the new UI and... it looks very much like ModelBench. Does it mean the customization will be as limited as MB, or MI will still be as customisable as is it ? Link to post Share on other sites More sharing options...
Creeperzio 5 Posted August 24, 2021 Report Share Posted August 24, 2021 i really think,ing they are beta downlaod but no :( Link to post Share on other sites More sharing options...
IronDefender25 51 Posted August 24, 2021 Report Share Posted August 24, 2021 Amazing!! been around since 2015 as a slow learner, and today I have proved myself as an Animator!! Link to post Share on other sites More sharing options...
老叉-Xeon 4 Posted August 24, 2021 Report Share Posted August 24, 2021 (edited) Hello, nimi! You seem to have made a screen space reflection function in version 1.2.2. Some powerful creators have made a reflection compatible with version 1.2.8. Can you add this feature and optimize it in version 1.3.0( Sub object controllable reflection) (these words use machine translation, sorry!) Edited August 24, 2021 by 老叉-Xeon language white, Draco63, Fede and 1 other 4 Link to post Share on other sites More sharing options...
Zyn 238 Posted August 24, 2021 Report Share Posted August 24, 2021 alright guys, someone hack into Nimi's PC and leak it Link to post Share on other sites More sharing options...
jpro507s 10 Posted August 24, 2021 Report Share Posted August 24, 2021 em... ok sir nimi (jpro leaves while giorno theme is playing in the background) Link to post Share on other sites More sharing options...
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