Jump to content

Alexomations

Members
  • Posts

    58
  • Joined

  • Last visited

  • Posts

    58
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Alexomations got a reaction from SnakeProductionsYT in Godzilla on a Rampage   
    He's got something rather.. Weird.. going on
  2. Upvote
    Alexomations got a reaction from SnakeProductionsYT in [Godzilla KOTM] Goji falls into a pit   
    Based on the scene in KOTM in Antarctica where Ghidorah pushes him into the pit where he emerged from with his gravity beams.
  3. Upvote
    Alexomations got a reaction from Levi587 in Mine-imator Themes by LiNCH   
    Update the links please. I keep getting 408'd
  4. Downvote
    Alexomations got a reaction from UnitrationFX in Pizza model   
    Looking for a pizza model with a bendable slice to go along with it. Saw one in a collab part one time and then never again
  5. Upvote
    Alexomations reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update   
    Greetings animators. And happy holidays!
    I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
    Inventory
    In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
    The endgame
    After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
    That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
  6. Upvote
    Alexomations got a reaction from LacaMenDRY in Motion Paths in Mine-imator   
    So let's say you want to do a walk cycle in Mine-imator, but you also don't want to constantly be replaying your animation? What if we add in Motion Paths? It'll kind of be like SFM where you can see where an object is moving. You could be able to draw a line with something when you move it. Another thing about motion paths is that if a plain line gets confusing, you could change it's thickness while also having a 3D display option to help you with animating.
  7. Upvote
    Alexomations got a reaction from bullseyecg in Realistic Ice Cream Rig   
    this is what it looks like
  8. Upvote
    Alexomations got a reaction from Hexical Brine in Hexical Brine's Facial Rig V3.4   
    "Rig" is such a relative term now.. Wow. Awesome facial rig btw
  9. Upvote
    Alexomations got a reaction from Spontaneous Explosions in Dev update #18: 1.3.0 - Lighting   
    Alpha glitches are used to make those facial rigs so how would face rigs work then?
  10. Downvote
    Alexomations got a reaction from Ian_The_One in Revenge Steve Model   
    Aw man
  11. Downvote
    Alexomations got a reaction from __Mine__ in Revenge Steve Model   
    Aw man
  12. Upvote
    Alexomations got a reaction from FredMCGamer in Revenge Steve Model   
    Aw man
  13. Upvote
    Alexomations reacted to FredMCGamer in C.C Extra Bends Rig   
    Greetings fellow Modelbenchers, Today I'm reuploading an old project of mine, this version has been refined to suit with your animation needs. I pressent to you Fred's Custom Character Bends Rig! FOR BEST RESULTS HAVE REALISTIC BENDS ACTIVATED
    This rig was created for the purpose of improving the bends the Mine Imator models lack, right now I've only done for the human, more  MIGHT be coming in the future!
     

     
    V2 Includes Alex Model Support! + Reskins!

    P.S: I will create a tutorial on how to use them (though I don't think it's necessary)
    Download:
    https://www.dropbox.com/s/05detqx4o3u15xx/Fred's C.C Extra Bends Rig.rar?dl=0
  14. Upvote
    Alexomations got a reaction from Ghatos in Godzilla rig evolution   
  15. Upvote
    Alexomations got a reaction from Hagus in Godzilla rig evolution   
  16. Upvote
    Alexomations got a reaction from Ghatos in An update   
    Got me some chonky legs 'cuz it's a signature feature of Goji's
  17. Upvote
    Alexomations reacted to Frost in Small request :>   
    Yes, this would make sense to be in MI. Because just importing a painting texture on an item wouldn’t give you the wooden back.
  18. Upvote
    Alexomations reacted to __Mine__ in Small request :>   
    Not sure why this is being downvoted, this is a good suggestion. Paintings are a part of the game so why shouldn't they be added in?
  19. Upvote
    Alexomations got a reaction from DragonPixel in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  20. Upvote
    Alexomations got a reaction from 9redwoods in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  21. Upvote
    Alexomations got a reaction from Ian_The_One in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  22. Upvote
    Alexomations got a reaction from TwoToRule in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  23. Upvote
    Alexomations got a reaction from __Mine__ in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  24. Downvote
    Alexomations got a reaction from MojangYang in Small request :>   
    Add paintings into Mine-imator so we don't have to use surfaces and that you can change the painting's texture and what resource pack it uses like how you can change a schematic's textures from the default Minecraft one to something else like Coterie Craft
    EDIT: Since there's only a specific size that can be the largest in Minecraft, there should also be a size customizer for when paintings get added
  25. Upvote
    Alexomations got a reaction from MicrogamerCz in Importing different Minecraft versions   
    So I'm trying to import different versions of Minecraft and I'm trying to do a resource pack. I dunno what to do so please help!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...