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9redwoods

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  • Posts

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Posts posted by 9redwoods

  1. 14 hours ago, FOXY TOONS said:

    I didn't want the render to look like a freaking, "masterpiece", i just wanted to make the character be the person in the spotlight, if you know i mean...

    I don't know where you made the connection between the character being in the spotlight and the lack of shadows.

    It's totally normal to change up lighting in an unrealistic way to make the subject the spotlight of the render. This is also done with framing, which is pretty much aced in this render, and is usually the easiest out of the two to accomplish. 

    You seemed to take my observation as some sort of personal attack considering your pretty aggressive response. I suggest trying to respond to criticism in a more open mindset next time around. It'll help you out a lot. :thumbsup: 

  2. 1 hour ago, Cubic Ralsei said:

    folders really help with doing stuff like this. also applies for other situations like character movement and such

    Just to expand on this, you can select something and parent it to a folder (bottom left) and you can use the folders for separated XYZ movement, rotation, etc.

  3. 3 hours ago, __Mine__ said:

    Additionally, the scene's ground looks rather odd too. Something tells me you scaled up the scene and forgot to remove MI's ground? Also, is that Nether Gold Ore misaligned with the Nylium around it?

    unknown.png

    I actually didn't see this. I'm assuming he did scale now.

  4. 2 hours ago, EnderFrameStudios TM said:

    would you like credit for use of the rig?

    credit is not needed but it would be greatly appreciated.

    3 hours ago, Mercury said:

    where knife and gun ?

    There are already tons of gun models you can choose from, and knives are easy to texture yourself.

  5. Minecraft shaders is a lot of post-processing, volumetric rays, and haze to make it more pleasing to look at. Mine-imator has basic post processing effects, but not like shaders.

    To my knowledge, shaders use real AO instead of screen-space ambient occlusion, which is one of the reasons why Mine-imator’s lighting can look glitchy at times.

    light rays are coming to Mine-imator 1.3 in 2021, along with a load of lighting improvements which will make it much easier to achieve a shader-look.

    TL;DR Mine-imator was made in the wrong engine and it’s a miracle of coding that Mine-imator even comes close to shaders at all, and 1.3 will greatly enhance your lighting.

  6. You could either use multiple cameras and change the visibility of each one to change the view, or you could use one single camera with the "instant" transition. 

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