Posts posted by 9redwoods
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You can't see foxy because it's extremely dark.
I don't know why you don't just add lighting.
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This has never been requested before. Thank you.
- Agentsecret24, Swingzero, Draco63 and 6 others
- 9
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You can set a random particle speed if I recall correctly.
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Thank you so much, Frost!
- Frost, DCTAnimations and ShotU
- 3
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11 hours ago, Jake_28 said:
Arent those types biome independent in game?
Nope.
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Sadly, you can't change these. This is intentional for some reason.
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- Popular Post
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@Frost, Hope you have a great 15th birthday, friend.
If only you were born three days later. Then we could share a birthday.
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That just looks like some blurred shadows, sunlight, and some edited ambient color, along with depth of field, bloom, and maybe some color-correction?
That effect isn't too hard to replicate.
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14 hours ago, FOXY TOONS said:
I didn't want the render to look like a freaking, "masterpiece", i just wanted to make the character be the person in the spotlight, if you know i mean...
I don't know where you made the connection between the character being in the spotlight and the lack of shadows.
It's totally normal to change up lighting in an unrealistic way to make the subject the spotlight of the render. This is also done with framing, which is pretty much aced in this render, and is usually the easiest out of the two to accomplish.
You seemed to take my observation as some sort of personal attack considering your pretty aggressive response. I suggest trying to respond to criticism in a more open mindset next time around. It'll help you out a lot.
- __Mine__ and DragonPixel
- 2
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The crewmate is colorable in the blend color settings.
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1 hour ago, Cubic Ralsei said:
folders really help with doing stuff like this. also applies for other situations like character movement and such
Just to expand on this, you can select something and parent it to a folder (bottom left) and you can use the folders for separated XYZ movement, rotation, etc.
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3 hours ago, __Mine__ said:
Additionally, the scene's ground looks rather odd too. Something tells me you scaled up the scene and forgot to remove MI's ground? Also, is that Nether Gold Ore misaligned with the Nylium around it?
I actually didn't see this. I'm assuming he did scale now.
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Hmm...
Anyways, the thing that gives it away is the lack of any kind of shadows on your player. Try setting the shadow blur size to something real small like 11-15% if you haven't already, and scaling can help with messy SSAO and easier shadows.
- Phyre, FOXY TOONS, MojangYang and 1 other
- 4
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- Popular Post
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Minecraft shaders is a lot of post-processing, volumetric rays, and haze to make it more pleasing to look at. Mine-imator has basic post processing effects, but not like shaders.
To my knowledge, shaders use real AO instead of screen-space ambient occlusion, which is one of the reasons why Mine-imator’s lighting can look glitchy at times.
light rays are coming to Mine-imator 1.3 in 2021, along with a load of lighting improvements which will make it much easier to achieve a shader-look.
TL;DR Mine-imator was made in the wrong engine and it’s a miracle of coding that Mine-imator even comes close to shaders at all, and 1.3 will greatly enhance your lighting.
- somustache, ShotU, Draco63 and 1 other
- 4
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I guess I’m spanish now
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The zombie pigman shares the same model as steve. You can find an endless amount of zombie pigman skins on the internet which you can just apply to the steve model.
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help pls lol
in Help
You could either use multiple cameras and change the visibility of each one to change the view, or you could use one single camera with the "instant" transition.
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Sorry, I only like my girls amputated.
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Dev update #19: Taking Inventory
in Downloads and news
Posted
This global illumination looks outstanding. Amazing work, Nimi.