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    • david

      READ: Mine-imator forum rules   07/14/15

      Read 'em!
    • david

      Mine-imator 1.1.0   11/21/17

      Version 1.1.0 is finally here! Thanks everyone for your input, patience and help with bug-smashing! https://www.mineimatorforums.com/index.php?/topic/46014-mine-imator-110/  
    • david

      Dev update #12 part 1   12/19/17

      Steve will get deliciously curvy in the next update! We also take a look at what happened during 2017 for Mine-imator. https://www.mineimatorforums.com/index.php?/topic/69008-dev-update-12-part-1-2017-in-a-nutshell-and-flexible-steves
    • Nimi

      Dev update #12 part 2   12/19/17

      Mine-imator will be getting some new and exciting graphics in 2018. https://www.mineimatorforums.com/index.php?/topic/69014-dev-update-12-part-2-a-bright-future-and-modelbench-news  


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About Pixel_Lime

  • Rank
  • Birthday 04/14/2000

Profile Information

  • Gender Male
  • Minecraft username Lime_Pixel

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658 profile views
  1. "Death"

  2. What is in the Cave? (Animation)

    This is a prologue, the animation itself begins after the character fell to the ground and woke up. You can fantasize what happened in the prologue, there are no images, but there are sounds. I do not know if it was a good idea ... But this was my idea!
  3. In the animation there is a bit of glitches, is a failure when rendering, sorry.
  4. Team Madbox

    I can join?
  5. Run//EE (Minecraft Art)

    DeviantArt: https://jorydit.deviantart.com/art/Run-EE-Minecraft-Art-721739823
  6. I watched your videos and tried to replicate something, i also put your Walk Cycle, it helped me a lot in creating animation.
  7. My first big animation, before that I had animations for 15 seconds. I do not want to do a long description, just watch this video.
  8. "Star Wars: The Fall of the Jedi" Wallpaper

    It's So beautiful.
  9. Automatic Gunshot Particles

    Over 9000 facepalm (about animation).
  10. A Random Christmas Render

    This light too blue
  11. I decided to just remove the glass from the world and re-create schematic, and then manually put blocks of glass, this is too long, but it fixes my problem.
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