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NotChris

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  1. Upvote
  2. Upvote
    NotChris got a reaction from Jossamations in Lapis Face Rig V2.0.0 ― For the Community, by the Community.   
    Damn, that looks good
  3. Upvote
    NotChris reacted to Jossamations in Lapis Face Rig V2.0.0 ― For the Community, by the Community.   
    For the Community, by the Community.
    *2.0 PRE-3 AND ABOVE ONLY!
     
     
     

     
    (CLICK HERE FOR THE OPTIONAL 1.2.9 BACKPORT, VERY UNSTABLE!)
     
    "What is LapisFR?"
     
    LapisFR is a Community Project hosted by @Jossamations where any user is free and welcome to Suggest Features/Changes for, Contribute to, or make forks of the model. The Face Rig aims to be a perfect middle ground for everything including Style, Ease of Use, FPS*, Customization, and Animatability.
    You can find more info like our Github, Public Discord, or other things at the bottom of this topic.
     
    "Enough talking, Show me some Pictures!"
     
    Release 2.0.0 Changelog:
     
    Credits:
    • Project Operated by @Jossamations
    • Developers
       • TBA
    • Graphic Design Help
       • @OfficialCUYT
    • Music Help
       • @/Fushimion on Twitter.
     
     
    Other:

    WEBSITE
    GITHUB
     
     
     
     
    JOSSAMATIONS
    uwu
     

  4. Funny
    NotChris reacted to ShotU in ShotU Advanced Base Rig 2.0 | ShotU Mine-Imator Rig   
    I wanted to remake my rigs for a long time so I here are the remakes. As a parting gift I've released these.

    Renders:
     


    Features Include:

    Male and Female Verions
    Base Rig (Arms/Legs)
    Wrist/Ankle
    Toe Control
    Latest and updated version of SAFR
    Smooth and Gapped Teeth
    Singalized Texturing
    Pupil Control
    Nose and Ear presets (optional)
    Scale Friendly
    Animation Folders
    IK Mimic
    Thumb Fill
    Advanced Waist Control
    Optimization


    If there are any bugs please report to them via discord
    ShotUGaming#4662

    Release video coming soon.
    If enough people request a alpha face rig version, another version will be made.


  5. Upvote
    NotChris got a reaction from Aric Horn in Dev update #22: Mine-imator 2.0 in C++!?   
    Holy- This is insane.
    April the 17th be with you
  6. Love
    NotChris reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  7. Funny
    NotChris reacted to KGSaber2008 in why are the rigs so hard to use   
    can we please make the mine imator rigs for characters and mobs move like cinema 4D and blender minecraft rigs it would make animating easier
  8. Downvote
    NotChris reacted to Anatoli in creeper goes crazy   
    Man...
  9. Funny
    NotChris reacted to KirbyPlayerIDC in creeper goes crazy   
    give him some help lol
  10. Wow
    NotChris reacted to Fox Miner in Fox Miner's Human Model V44 Show off (4K Rez)   
    I think you all know that I use two different styles, Minecraftish (Pixelish) and then this here. 
    Well I just finished the 44th. Version of my Models so I thought I'd give all in.
     
    I made
    New 3rd GEN SKIN (V 32 - 38) All bends were remade and have been given bigger numbers of Bend size 3D extrudings have been realigned Changed the Name from "Fox Miner's Facial Rig" to "Fox Miner's Human Model"   
    Sadly these are still not going to be realesed, maybe in the future, but I can't make any promises! 
     
     
    Sheesh I just realized that I wrote "Fox Miner's Facial Rig + Model" into the image... Anyways it's "Fox Miner's Human Model" 
  11. Upvote
    NotChris reacted to niam in REvO-5: Modern Railway pack   
    The wait is finally over!
    REvO-5: Modern Railway pack is here.
    This pack wouldn't be released without your support, thank you to all of you who always supports my work.
    So what's in this pack? Well, I have a bunch of trains!
    Scroll down or watch full showcase:
    Let's start with...
    Passenger Trains
    TTC UTDC ICTS Mark I - Model and skin/livery requested by @Joe Sterham

    JR 123 Series "KuMoHa 123-3" Model requested by @nixette

    JR 205 Series "Nambu Line"

    JR 205 Series "Nambu Line" (Passenger car)

    JR KiHa 110 Series

    TCC NFTA LRV "NFTA-Metro" - Model requested by @AdventZro

    Freight Locomotives
    EMD SD0-2 "Krona Freight"

    EMD SD40-2 "CP Rail" - Skin/livery suggested by @Joe Sterham

    EMD SD40-2 "GLNR" - Model and skin/livery requested by @Ethaniel

    EMD SD40-2 "Erusea Cargo"

    EMD SD40-2 High Nose "Krona Freight"

    EMD SD40-2B "Krona Freight"

    Freight locomotives would be useless in this pack without its freight cars, am I right? Haha, so I made some...
    Freight Cars
    60ft General Purpose Flatcar

    50ft Standard Boxcar

    50ft High Roof Boxcar

    60ft Standard Boxcar

    60ft High Roof Boxcar

    65ft Plain Gondola

    Before you extract and use these models, please read the archive commentary carefully.
    Always credit me if used, and DO NOT modify or remove any logo or markings!
    Well, that's all for now. All downloads go to my page.
    Love model pack like this? Go upvote it! A lot of effort has been put into this work, I hope you enjoy it.
  12. Upvote
    NotChris reacted to mbanders in mood stabilized   
    cheese time
    naughty word warning
     
  13. Wow
  14. Upvote
    NotChris reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  15. Upvote
    NotChris reacted to Gamma in Ganyu - Genshin Impact   
    Preview

  16. Upvote
    NotChris reacted to Gamma in Mine-Imator Genshin Impact   
    Yey i'm landing on mine-imator forum
    lol
     
  17. Upvote
    NotChris reacted to Gamma in Mine-Imator Genshin Impact   
    Fischl, Klee and Paimon
  18. Upvote
    NotChris reacted to WaltsP7 in (4K) Procrastinate   
    Okay this is an improvement over the last post


    Made with MineImator
    Rendered using ReShade
    Composition using Photoshop

    Credits:
    Original map created by ACROZI
    qUINT FX by Marty


    Behind the scenes:
     
  19. Upvote
    NotChris reacted to Boneymation in Boney Man the Hero 2: Boney Man VS Charged Cow!   
    Boney Man met his match this time!
    Meet the powerful lightning-struct Charged Cow!
    To be honest, the ending was quite disappointing. I'll come back with something more crazy.
    Some of the forum members are in this video as cameos. See if you could find them!
  20. Upvote
    NotChris reacted to XxxTheRedrocker95xxX in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  21. Upvote
    NotChris reacted to mbanders in morshu   
    sorry link
     
  22. Upvote
    NotChris reacted to Annie-Mienai in Dot-Array / Model Pack   
    What is Dot-Array?:
    This Dot-Array is an MMD (MikuMikuDance) model transformation project based on the DotArray program for Mine-Imator. Most of the model designs were created by other users for the MMD program, the public character designs were transferred to Mine-Imator through this project that was formerly called "Pixeloid" (2014).
    These models can be used and edited with total freedom, as long as they are NOT commercialized and try to make money with it. (this includes paid links like adfly).
    For more information, read the Terms of Use.
    _____________________________________________________
     
    ~ These models are from the community, for the community ~
    Therefore, they must be free for everyone!
     
    Diva Models
    Anime Models
    Game Models
     
    All models are made on Modelbench 1.1.4., The extension of each file is ".mimodel" together with its respective texture file.
    _____________________________________________________
     
    The following list shows the models that still need to be make (possibly it make during the year 2021 and 2022).
    Upcoming Models List:
     
    In case there is any problem, bug or suggestion that you want to mention, leave a comment in this post.
    _____________________________________________________
    Terms of Use
    Credits
    _____________________________________________________
    Dot-Array for Mine-Imator is a non-profit project made by Annie-Mienai 2014 - 2021, Logo made by Annie-Mienai based on the Mine-Imator brand created by Voxy. 
  23. Upvote
    NotChris reacted to Rollo in The Deals and Business Character and Model Pack   
    Working hard or hardly working? Haha! So anyway I'm gonna need those animations on my desk by the end of the day, alright? Oh, and Rollo's got a new character and model pack in the conference room you can pick up on your way to my office. The guys at the water cooler tell me it includes 10 different skins, each with 3 different colored variants based on the game Sub Rosa!

    Oh, and get this: It also comes with 8 business-related models!
    A suitcase, a floppy disk, a stack of money, a bendy dollar bill, a clipboard with a detachable bendy piece of paper, a pen, a pencil, and a state of the art wireless cell phone! Everything you need to conduct deals and business!
    Check this out, the suitcase hinges bend when you open the lid! And you can easily recolor the floppy disk to whatever color you want!

    Alright I gotta go, I need to finish that wallpaper if I want that raise! Tell the wife I said hi, alright?
     


    You can also download a pack of Minecraft-usable skins if you want. Also includes the rigged skins and .pdn files.
    The female characters use a modified version of RedAnimator's female template. It's been so long I doubt he cares but if he does, and he's reading this, he should tell me!
  24. Upvote
    NotChris reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  25. Funny
    NotChris reacted to SharpWind in Oblivion GEN 6.0   
    Oblivion rig generation 6.0 is here
     
    New improvements, new tweaks!
    Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video.
    YouTube video:
    Some Images during the production:
    Changes:
    Updates since release:
    Edit: added the update list
    ~ Stay Sharp
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