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Dev update #22: Mine-imator 2.0 in C++!?


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This is sick, awesome job!

As someone working on their CS major, I can’t imagine the work to port the game maker code to C++. Major respect!

Edited by GbStudio
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the man is back

On 4/17/2022 at 7:08 PM, david said:

With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team

temporarily ...

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On 4/18/2022 at 12:17 AM, mckristiyan28 said:

When is Mine imator 2.0 out? 🙂 Cant wait to see it :D 

 

it will come out when 1.19 releases probably 

You guys have done a lot and we appreciate all of it and now we wait for the update

 

oh yeah you guys should definitely add IK- 🤓 (this is a joke please don't send anyone to assasinate me for asking) 

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Like I said in the discord, I just donated 10 dollars to the MI page, the work done on this program is phenomenal and its looking to be the greatest update ever come to MI! From what i heard, this will probably be the last major update for a long time so we highly appreciate all the work put in and I wish the team luck in future projects of their own. Can't wait to use the pre-releases soon, but i will be sure to be patient!

Edited by Floofy
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On 4/17/2022 at 1:00 PM, DearFox said:

How about free rotation? And the ability to choose relative to what you want to rotate the object at the moment or move it. 
🤔

he could've not announced them publicly yet or he most likely didn't do these
we may not expect these but we'll see if it would happen or not.

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