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Dev update #22: Mine-imator 2.0 in C++!?

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This is sick, awesome job!

As someone working on their CS major, I can’t imagine the work to port the game maker code to C++. Major respect!

Edited by GbStudio
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the man is back

On 4/17/2022 at 7:08 PM, david said:

With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team

temporarily ...

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On 4/18/2022 at 12:17 AM, mckristiyan28 said:

When is Mine imator 2.0 out? 🙂 Cant wait to see it :D 


it will come out when 1.19 releases probably 

You guys have done a lot and we appreciate all of it and now we wait for the update


oh yeah you guys should definitely add IK- 🤓 (this is a joke please don't send anyone to assasinate me for asking) 

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Like I said in the discord, I just donated 10 dollars to the MI page, the work done on this program is phenomenal and its looking to be the greatest update ever come to MI! From what i heard, this will probably be the last major update for a long time so we highly appreciate all the work put in and I wish the team luck in future projects of their own. Can't wait to use the pre-releases soon, but i will be sure to be patient!

Edited by Floofy
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On 4/17/2022 at 1:00 PM, DearFox said:

How about free rotation? And the ability to choose relative to what you want to rotate the object at the moment or move it. 

he could've not announced them publicly yet or he most likely didn't do these
we may not expect these but we'll see if it would happen or not.

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