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JosSamLoh

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  • Posts

    385
  • Joined

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  • Days Won

    6

Posts posted by JosSamLoh

  1. 1 minute ago, UnmutEMC said:

    I think the damage on the wall could've been more detailed if compared to the pieces on the ground.

    The wires on the light is a little too thicc. The light bulb(is that what its called?) should've been more detailed as well, right now it's just... a cube. And also if the wires were cut off, how is the light still on?

    The small lamp is clipping through the broken pieces.

    The textures for the fences both on the left and the right are too repetitive. You should make them having a slightly different size, position, and rotation to give them more dynamic look.

    Fire texture seems a bit odd in my opinion. Also, you might want to pick a better smoke texture to hide/reduce the alpha glitches there as well.

    The broken windows in the house are... uh, weird. Have you tried making a texture for it instead of using cubes yet?

    Thanks for all that, I'll use this to improve in the future! And no I haven't tried making a texture for it, I haven't thought of doing that.

    2 minutes ago, UnmutEMC said:

    There are what I could think of as of now. I'm dying now, It's five am, gtg bai

    oke cya :3

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