Posts posted by GbStudio
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16 hours ago, Dr. Nexil said:
Sorry in advance if this isn't what you meant, but import a fence, and in the library there's an option called "repeat" this will extend you fences!
I can't test rn but I'll test later
6 hours ago, PigmanMovie said:For the first one:
-i like the color that you use for the wallpaper, althought the scenery could be desaturated a bit so that the character can stand out a bit more.
-The lens dirt is distracting reduce it a bit
For the second one, i don't have anything to say other than the scene is huge (which is a good thing)
Yeah, I kinda slapped the bokeh onto it without really editing it.
I never thought about desaturating the background. That's something I do in my photography and didn't occur to me to do it here. I'll definitely keep it in mind for another post.
I definitely cheated to get the huge scene. I wish I could have gotten reflections in the water but dof doesn't seem to work with transparent objects
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Im gonna be gone and away from the internet for a competition for a about a week so I thought I would make something for me to do when I get back. I would love if you would join.
Sad Bois Collaboration
I don't know about you guys but I love a good depressing/ironic compilation, Idk maybe they reflect my actual life.
What is a sad bois video?
umm... go check out some examples. Just think depressing 3-5 second clips
SpoilerSo it is pretty simple. Make a short clip that contains a person depressed or sAd. I would prefer if they were in slow motion or told a story in those few seconds.
Rules
- Clip Must be Sad (Or at the very least ironic)
- Wallpapers, or stills are allowed but some motion is preferred.
- Don't add any effects or filters to the image (color correction is fine). I will be adding my own.
- Clip must be 3-7 seconds long
- Must be exported in 1080p. I also need some wiggle room to put in some camera shake effects so keep your subjects near the center of the page.
- No music but dialogue/folley is fine
- Multiple entries are allowed and preferred.
- Only decent or better looking entries will be included but the bar is low.
- Provide credit for any assets used that was not yours
- Any clips containing heavy gore or suicide MUST have a clear warning before one starts the clip (This collab is not to promote self harm but for entertainment)
- You must be mature about this while keeping in mind that this is all supposed to be ironic.
- Have fun
I thought I would make this one a quick and easy project as I don't think there are the same amount of viewers on this forum as there was before and because I would need to get a lot of clips for this one to be a decent length. I would appreciate it if you make multiple clips to compensate.
Lastly, I plan on making a longer intro clip for the collaboration but I'm not the best at animation. If someone want to make an animation that starts off the video then, I would greatly appreciate it.
Deadline: Idk, End of July?
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4 hours ago, Rawami said:
I really like the second one.
2 hours ago, DragonPixel said:my favorite is the first one because it tells a story me likey
Ty! btw, if you like story check out your lie in April (if you don't mind anime). The picture would make more sense.
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Spoiler
I thought I would get a couple done before I go on a trip. Sorry if its a bit over edited, its midnight and I was really tired so I rushed.
Reference Image:
Spoilerbtw, how does one get the extruded fences in MI? I had to use the gates instead
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1 hour ago, 9redwoods said:
This would be much nicer if the character was better lit.
Yeah, one of the lights was positioned too far behind the character. I was going to fix it but I forgot to save after uploading :P. Now that I think about it, there is probably a backup file.
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The composition and posing is great. I think that adding more light sources or variability in the lighting would create more contrast and brightness. Idk if its just my monitor but it just seems underexposed except for the highlighted window in the background (which I assume is due to bloom).
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I come back to this program every one in a while to mess around in it because I get bored (like rn) and the new additions never cease to impress. I remember photoshoping bokeh effects onto my renders but its great now that it can be done in-app. The picture is straight from MI
Female Rig by @Fosni
My only request is to make the DOF easier to change. Maybe guide-lines that show what is in focus in the low quality mode. It took me forever to get the focus right.
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50 minutes ago, KaryuGraphics said:
i died of death
I planned to have a really dark ending to this but considering the community here, I didn't want to risk it.
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2 minutes ago, 9redwoods said:
Be sure to use blocky bending
The SSAO is a bit too high in the wallpaper. Maybe you could do a bit more dynamic lighting too using spotlights.
Yeah, that's probably my biggest issue with it. I just reinstalled MI just to make this so my settings aren't on point. Its probably because the spotlight is a bit close and I turned up the contrast.
I regards to the bending, I want to say I wanted to make this as minecrafty as possible but so many things are out of place in this
1 minute ago, Spontaneous Explosions said:Uh...seagrass?
haha, I don't play mc so I didn't know how noticeable it was. I chose to use it because it just has more detail than regular tall grass.
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Its been a while since I've used MI. I hope the community is still doing well. I created this one entirely with what comes with MI. Really cool features have been added since I've last used the program.
Any criticism is always helpful
- GamingQuick, ThatGuyBrian, Floofy and 1 other
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Spent a half hour testing out model bench. Happy to know I can finally make long arms that don't bend weirdly. I'm trying to make a non-minecraft character. I might go for more Chibi proportions as going too realistic is a bit complex.
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6 minutes ago, YoshiHunter said:
The lighting was mostly a test a see would look like at night, so some mystakes are bound to happen. The pole was thick because I was lazy to make an actual pole, and I made the decision to use my cobble beacon from my survival map to save time. For the image itself, I'm not sure if its paint.net's fault or mine. I personally didn't have a problem with it. I will however, redo it to make it look a bit better. Thanks for pointing out some of the issues kind sir!
After testing model bench, I noticed that it handles texures differently than in MI. The pixelation could be caused by it.
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Is this more power efficient than just creating a rig in Mine-imator itself? Anyways, can't wait to test this.
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Well, lighting could be better. The image on the flag itself looks like it was downscaled and then upscaled, looking very blurry. The ratio from the flag to the pole is off. The cobblestone could be thinner and the flag could be longer.
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6 hours ago, Pigeon_ said:
I'm not seeing anything it's just this:
-snip-
I am confused
I was lazy and decided not to use imgur. I guess Google randomizes their links. Should be fixed now (You weren't missing much).
2 hours ago, OzFalcon said:Meanwhile all I see is a bunch of random text. Maybe that's the joke?
That would be too clever for me to think of.
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Please excuse the low resolution and grain. It is a style choice but I had to overdo it to add more detail to textures and sharp edges.
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I don't go onto these forums much anymore but when I do, it's always great to see that quality content is still being created. Great work.
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6 hours ago, Juno said:
@GbStudio @Oxidium @KaryuGraphics, you guys should enjoy this
I was waiting patiently for this
@Juno It seems to be broken on my end. The item sheets are missing.
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2 hours ago, Spontaneous Explosions said:
wow! Stormtroopers! They can hut anything except there target! anyway, this is awesome! very nice looking the water is great(thats water right?)
Yes it is water ?
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It's like we both made a comeback at the same time. It's always makes me excited when I see a notification with your name on it.
I love the rig. Have you released this already?
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Dev update #22: Mine-imator 2.0 in C++!?
in Downloads and news
Posted · Edited by GbStudio
This is sick, awesome job!
As someone working on their CS major, I can’t imagine the work to port the game maker code to C++. Major respect!