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V.Isaac

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Posts posted by V.Isaac

  1. Hai, [put your username here]
    Its been a while

    How to fog:
    Advanced settings
    Layered spheres, folder, alpha down to 6% (or lower, or higher, as you wish), Alpha Hashed, Transparent shadows, lots of samples cause this "Volume" is noisy. I've used half-transparent texture (gradient) for spheres to not block light coming from above (for example background light), but its about taste.

    How to SSS:
    Radius up to you, but i prefer 2-3
    RGB percentage: 100 40 30 for skin-ish look

    Samples: All of them 
    Settings: Yes

    Hell of a torture for weak GPUs or/and long render time
     

     

    Bl2ySZp.png

     

    Love you, despite everything that have happened between us
     - V.Isaac

     

  2. xaW9vW8.png

    Spoiler

    If someone wants to participate in my challenge, here is details:

    "One accent"

    - Pretty damn good render Like, pretty decent render.
    Lighting doesnt matter that much cause of following limitations, but still a thing
    - One main brightness on whole render: Bright/dark/darker
    You can light up/make darker some parts, but it havent to be different much, again, cause of following limitations
    BUT:
    - Everything W/B expect one exact colour/colour shade
    I meant what i meant. Only one colour have to be visible and everything else is just W/B
    - You can not use other softwares to make after edit, since it can be used to avoid limitation
    Colour curves is a thing, so, i can't allow it
    - Render doesnt have to be really simple like: one flower in whole shot.
    Thats illegal. im not allowing that

  3. 15 hours ago, LacaMenDRY said:

    Let me guess... Use png right? Double the Surface, Well if wrong please correct me. 

    This looks like A Smoke Simulation. 

    here is 128 surfaces, actually, and cause im lazy ass its only 1 texture 
    still cant find 3D noise generator and dont really want to make textures by hand ._.

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