Reputation Activity
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Hectoris919 reacted to Sukrit in A Peaceful Day
So yeah, didn't make a render for a long time so here is my render
//Rip Shadows bug in 1.2.3 ;w;
Hope you guys like it! Also criticisms are always appreciated ;D
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Hectoris919 reacted to UnmutEMC in Cliffs
Ay yo. Long time no see. I heard about Mine-imator 1.2.3, so, I decided to make a quick picture with it.
You might be thinking, "Mine-imator's been getting a lot of post-processing effects now. You must be creating images with those functions, right?" Well, not really. I'm more used to editing stuff externally. Anyhow, here's the picture;
Unedited version:
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Hectoris919 reacted to Gabe in Riding Into The Battle//1.2.3 Test
That's pretty much it. Hmpf, criticism/feedback are welcomed.
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Hectoris919 reacted to __Mine__ in Chest Creeper
Therapist: Chest Creeper doesn't exist, he can't hurt you.
Chest Creeper:
Inspired by @AmazingWolfGamer's Cursed Chest models, I couldn't help but make my own contribution to the chaos by creating this little guy!
Features:
Simplistic, no-bends design (since Chests are made of solid wood and therefore don't bend) The mouth is openable The head is hollow It's one more Cursed Chest for your collection
"Too... heavy..."
A cursed abomination, or adorable walking storage?
You decide!
Download here!
If used, credit is appreciated!
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Hectoris919 reacted to Bronze in On the Ship (4K Wallpaper)
Hello again!
Today i made sum random wallpapers and stuff
just look at them
More Ships Version
One Ship Version
Info
The more ships version may look worse cause my laptop has began lagging
Hope you liked this stuff u can download it if u want or whatever
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Hectoris919 reacted to Nimi in Modding "Negative scaling" tutorial
"Negative scaling" has been a feature people have been requesting to be in Mine-imator for the longest time and since it's not too hard to add, I thought I would an easy tutorial to make. Also, adding negative scaling does bring about some bugs, so beware.(Turning on backfaces fixes the problem most of the time if models look inverted.)
Step 1:
Step 2:
And done! You got rid of the limit Mine-imator has for scale, so it goes under 0 and can now invert models.
Details on compiling here:
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Hectoris919 reacted to 9redwoods in render without background?
Don't have anything behind the character, and when you're exporting the image, check "Remove Background"
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Hectoris919 reacted to ThatGuyBrian in I see unique features on characters, How do I do that??
item sheets, custom textures, modelbench, and planes
anxiouscynic has a wonderfully simple tutorial on making, implementing, and utilizing custom item sheets
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Hectoris919 reacted to 9redwoods in Question about moon textures
Maybe make a texture sheet yourself?
I found something you can use, but you probably have to move the phases around to be compatible for MI.
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Hectoris919 reacted to Ghatos in A House Call
I bet that in the next comic, we will discover that he lost his memory or something like that
Nice comic btw!
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Hectoris919 reacted to Hagus in A House Call
Dooon't worry, I won't keep it dark for long....probably.....
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Hectoris919 reacted to Cryptic Runner in video player for imator for me
oh god, i feel bad for the people who dont understand
i think he means like a surface with a video/GIF on it
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Hectoris919 reacted to Fosni in Realistic Rig
da rig
dat face
photo realistic hands
dem ears
download: http://www.mediafire.com/download/171o8ll2h83athp/hand_rig.zip
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Hectoris919 reacted to Hagus in Professional Criminals
Not too shabby, I made it through an entire week without missing a comic day.
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Hectoris919 reacted to MicroPon3YT Animations in "Cuphead - Don't Deal with the Timekeeper" [1920x820]
I liked the game A LOT!, so I decided to make a wallpaper with my character on it oWo
Feedback and Suggestions are appreciated!
Cuphead Rig by RandomJeremy & MicroPon3YT
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Hectoris919 reacted to JosSamLoh in Field
A field, with a shed. I was looking through some stock images and saw one which inspired me to make this, stock images are very useful! Some parts of the shed were somewhat lazily made, but oh well. I'm proud of this
Criticism is encouraged and appreciated!
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Hectoris919 reacted to JosSamLoh in Underwater
Hello again! This started off as just me messing around with fake displacements again, and I thought it looked kinda neat, so I added to it and made this!
Criticism is encouraged and appreciated!
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Hectoris919 reacted to BaconSandwich in Support for Optifine Features
By Optifine features I mean like Connected Textures, Better Grass, Better Snow, Animated Items, etc.. I think this would be great for people who either don't want to invest the time to make everything themselves or are just using large amounts of imported terrain which would be a pain to change manually. If you want examples, go to optifine.net and read up on these features and you'll see why they could be useful to have in MI.
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Hectoris919 reacted to jakubg1 in Newly spawned particles inherit rotation of the object the spawner is parented to
Currently it looks like this:
(sorry for that slow GIF, but I don't bother speeding it up)
How it would (and should) be:
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Hectoris919 reacted to Spontaneous Explosions in More wind options for objects
The "affected by wind" option I think needs to have some sub-options. Such as, Minimum Y and maximum Y, like Modelbench does. You could do things like make stone act like water. It could look something like this..
Setting the Minimum Y value to zero means the very bottom stays planted to the ground in this case, like flowers and grass do already. Setting the maximum Y to 16 would mean the very TOP stays static.
Here's what it would look like if you set the axis to Y.
It doesn't look exactly like water or lava, but it looks a lot like it.
So, tell me what you think.
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