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__Mine__

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  1. Funny
  2. Upvote
    __Mine__ reacted to Nimi in Dev update #23: 10th year anniversary and... IK?!   
    Hello everyone!
    Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below.  These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0...
     
    A full view of 2.0's new interface system, Inventory

     
    Custom render settings in projects

     
    Bezier curves/custom transitions

     
    Paths (cool rollercoaster video)

     
    Anti-aliasing improvements

     
    Materials and reflections (+ PBR resource pack support) (video)

     
    Inverse Kinematics

     
    As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs 🐛), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. 👍
    /Nimi
  3. Love
    __Mine__ got a reaction from funnydusto in Cursed Creepers - Megathread   
    Hey there! Probably about time I posted something, huh.
    This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting.
    Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created.
        
     
     
     
    Also introducing...

    All your favourite Cursed Creepers, now in the style of Mojang's promo art!

    Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created.
    PACK 1   PACK 2   PACK 3   PACK 4   PACK 5
    PACK 6   PACK 7
    If used, credit is appreciated!
    Enjoy!
  4. Upvote
    __Mine__ reacted to mbanders in hmm today i will   
  5. Upvote
    __Mine__ reacted to Fox Miner in Phantom Fox Miner edition v 1.2 (Free Download)   
    As to every rig I will publish unless is say it's different, no credit is needed unless you want to!
     
    BUT!
    Don't forget to send me every render you did with this rig, I wanna see the awesome stuff!
  6. Upvote
    __Mine__ reacted to Cable_HHH in Pokemon Scarlet Koraidon   
    Hi, Cable Here.
    I have made the legendary Pokemon of Pokemon Scarlet
    Preview here:

    Cons:
    It may look odd when standing straight up & its face look oof in front
    I am not that good at shading
    Download links:
     
    Credits isn't necessary.
  7. Love
    __Mine__ got a reaction from 9redwoods in Cursed Creepers - Megathread   
    Hey there! Probably about time I posted something, huh.
    This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting.
    Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created.
        
     
     
     
    Also introducing...

    All your favourite Cursed Creepers, now in the style of Mojang's promo art!

    Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created.
    PACK 1   PACK 2   PACK 3   PACK 4   PACK 5
    PACK 6   PACK 7
    If used, credit is appreciated!
    Enjoy!
  8. Upvote
    __Mine__ got a reaction from JaystepherMLG in Cursed Creepers - Megathread   
    Hey there! Probably about time I posted something, huh.
    This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting.
    Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created.
        
     
     
     
    Also introducing...

    All your favourite Cursed Creepers, now in the style of Mojang's promo art!

    Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created.
    PACK 1   PACK 2   PACK 3   PACK 4   PACK 5
    PACK 6   PACK 7
    If used, credit is appreciated!
    Enjoy!
  9. Upvote
    __Mine__ reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  10. Upvote
    __Mine__ reacted to TheToastedIron in Name a mob or an animal!   
    Now it's a background for google  

  11. Upvote
    __Mine__ reacted to CanIIA in Name a mob or an animal!   
    Thanks Fox Miner!!!
    Here's the creeper wallpaper (4K):

    "Best Friends"
    It's kinda cool, hope you like it .
    Now I understand MI BRDF.
    I've got the power XD!!
    Just kidding...
     
    Now there's just the silverfish left, nice.
    Waiting for more animals/mobs!!!
  12. Upvote
    __Mine__ got a reaction from BonkJobBot in Cursed Creepers - Megathread   
    Hey there! Probably about time I posted something, huh.
    This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting.
    Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created.
        
     
     
     
    Also introducing...

    All your favourite Cursed Creepers, now in the style of Mojang's promo art!

    Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created.
    PACK 1   PACK 2   PACK 3   PACK 4   PACK 5
    PACK 6   PACK 7
    If used, credit is appreciated!
    Enjoy!
  13. Upvote
    __Mine__ reacted to HeYoNia in Gone mining with your step sister | Wallpaper   
    I have not made a wallpaper in probably months.
    This type of thing isn't my forte since I rarely, if ever put people on my wallpapers.

    One final note, I don't use rim lights so can you tell me if I got it right?
  14. Love
    __Mine__ got a reaction from Priadjie25newed in Cursed Creepers - Megathread   
    Hey there! Probably about time I posted something, huh.
    This was long overdue, but I've finally got round to making this... and just in time for the Creeper's 12th birthday, too! How fitting.
    Here you will find links to all of the Cursed Creepers I have made so far. Click one of the buttons below to go to the respective thread! This list will be updated as more are created.
        
     
     
     
    Also introducing...

    All your favourite Cursed Creepers, now in the style of Mojang's promo art!

    Direct download links for each Pack below! Just like above, this list will also be updated as more Packs are created.
    PACK 1   PACK 2   PACK 3   PACK 4   PACK 5
    PACK 6   PACK 7
    If used, credit is appreciated!
    Enjoy!
  15. Upvote
    __Mine__ reacted to FredMCGamer in TerraCraft Rigs "re"- Release! (Projectiles Update!)   
    After a lot of fixing here are da rigs!
    Download: https://drive.google.com/file/d/15UNo50ZgQSqgEkgyr8sJ4LURWIfdFvDU/view?usp=sharing




  16. Upvote
    __Mine__ got a reaction from Nzshark6 in Bombo   
    Click on "Insert image from URL", paste that link then add ".png" to the end of it and your image will embed.
  17. Upvote
    __Mine__ got a reaction from Draco63 in Bombo   
    Click on "Insert image from URL", paste that link then add ".png" to the end of it and your image will embed.
  18. Upvote
    __Mine__ reacted to Nzshark6 in Bombo   
  19. Upvote
    __Mine__ reacted to Nurimator in Glare Allay Copper golem - Mine-imator model   
    So, i've just made Glare, Allay and Copper golem using Modelbench
    Because I know you guys can't wait to use this mob on official update next year

    All downloads go to my page
    You can watch my showcase video to see the features
     
  20. Upvote
    __Mine__ reacted to mbanders in vibe check   
  21. Upvote
    __Mine__ got a reaction from Ghatos in When I get closer to a block it becomes dark on Modelbench   
    What you're looking for isn't in the Settings. On this sidebar, click the second-last button's drop-down arrow; there you can toggle Ambient Occlusion and Lighting.

  22. Upvote
    __Mine__ got a reaction from MojangYang in Minecraft Bare Bones Steve Render   
    You do know Paint.NET has a line tool, right?
  23. Upvote
    __Mine__ reacted to TheCollieStalks in [ Warm on a cold day ]   
    https://i0.hdslb.com/bfs/album/4aa573a804a606ad85cbb6ab3cb08a62dd7b75cc.png
    here is the image link! let me know if it works
  24. Upvote
    __Mine__ reacted to Nimi in I'm worried about MI 2.0   
    In terms of the new rendering features(Global illumination, volumetric fog, etc.), their performance impact will mainly rely on your GPU. There's also a system in place to improve the quality of these effects while also helping with performance by rendering these effects overtime.

    x64 support will only help when it comes to crashes with high memory usage and won't increase performance. I have yet to get this working.
    As for multi-threading, not everything can be multi-threaded, it's usually used to help split up large tasks and can't tackle general performance. Probably won't be added unless YoYoGames (The creators behind the engine Mine-imator uses.) adds it natively to to their engine.
  25. Upvote
    __Mine__ reacted to Gravy in Impostor Render   
    Credit to @LordKillo For the Rig, I made a impostor render using Mine-Imator
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