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Rollo

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  • Posts

    1968
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  • Days Won

    27

Posts posted by Rollo

  1. Have you tried messing with the rotation points a little more? Also, the newest update allows for bending on three different axis, so you could probably find some way to have the pieces of the hair bend along its axes.

  2. 4 hours ago, Ghatos said:

    Select your world (witch should be called "piece of [the name of your world]"), and put his render depth to a higher value than 0 (put it to 5, for example)

    Here's where the render depth setting is:

    -snip-

     

    ^ I agree, this is how you would do it. You can also change the render depth of the character, just make sure the scenery's render depth is higher than the character's. Felt like that was worth adding in.

  3. That's alright! With a lot more practice you could make some great stuff. Here's some tips I'd give.

    1. There isn't much scenery. It's not required when making short tests but if you plan on making longer, story-driven animations it's a must-have.
    2. The movements are pretty choppy. When you select a keyframe there's an option to add a transition. Depending on the movement, I would test out a bunch of them to make it look more smooth. That goes for the camera too.
    3. The text on the tombstone is a little hard to read. I would make it a brighter color, like a white-ish. The green "The End" was fine though.

    Good job, and keep at it!

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