Right, thought I'd step in to clear up a few things instead of posting dumb memes.
First off, thanks for your suggestions, moniker. While I agree with the sentiment that you are notoriously... insistent and that it can come off as very disrespectful, whether you intend it or not, I also know that you're just trying to improve the program, and I think your proposals could be very beneficial to people's workflows, and not just your own.
I kind of regret bringing the argument of "Mine-imator should be kept simple", which a lot of people are now using, and that's because the 1.3.0 roadmap essentially destroys it. More tools inevitably brings more complex projects, and that highlights a lot of flaws with Mine-imator's user interface. This is why 1.3.0 is supposed to bring in a new interface to correct those flaws and allow people to improve their workflows. Things like markers on the timeline were prototyped, and adding a feature to highlight specific objects (like the Shy layers in AE) could also be implemented.
But... the development of Mine-imator is in a bit of a delicate situation at the moment, and the future of 1.3.0 is very uncertain. It's not to say that your suggestions are actively being ignored. They aren't. They're being considered and tested, unfortunately we can't afford to confirm anything until we have anything concrete. There are a lot of very exciting ideas that ultimately end up shelved because of various roadblocks and it would be unfair to hype everyone up about all these only to retract, saying that it's actually not going to happen.
So yeah. We'd appreciate if you all stopped arguing about this. They're not bad ideas, they're being considered, however, we simply can't confirm anything. This didn't need to be a 2 page debate, let's not make it any longer, thank you.