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About RaceG YT
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Rank
Newbie
- Birthday July 18
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Profile Information
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Gender
Male
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Location
Poland
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Minecraft username
RaceGYT
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LoupSauvage reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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Minealif reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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EnderFrameStudios TM reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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MojangYang reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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MojangYang reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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BLOXAR reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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BLOXAR reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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RaceG YT reacted to a post in a topic: A Girl Walking In The Countryside - Wallpaper
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girl A Girl Walking In The Countryside - Wallpaper
RaceG YT replied to RaceG YT's topic in Wallpapers and art
I think it looks good. I hate when literaly everyone complains about good things I made, and no one complains about bad things I made. Why do everyone says "bad lighting"? This is not a masterpiece! This doesn' belong to a museum! Like it, or not, but is not objective and depends on your taste! Please don't quote.- 10 replies
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RaceG YT reacted to a post in a topic: Darkwood [wallpaper]
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RaceG YT changed their profile photo
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A simple render I made today in the morning.
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RaceG YT reacted to a post in a topic: When Dawn Falls
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PhantomRU reacted to a post in a topic: The Witcher - Geralt of Rivia
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Does version 1.2.1 have a virus?
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It looks like the newest Mine-Imator (1.2.1) was infected with a virus. I checked this on the VirusTotal website and I see this: malicious.high.ml.score. Please help me with this, explain what it is. Thanks.
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Why people doesn't understand my jokes!? KURWA!
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Earth is round... Earth is round...
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But pumpkin on it has white face.
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In new 1.2.0 pre-release snow golems has white faces.
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Snow golem have white face!
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RaceG YT reacted to a post in a topic: Need help with a project? Start here!
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RaceG YT reacted to a post in a topic: TwistedFreddy Styled Player Rig (Sneak Peek)
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Where do you get these eyes, what can I change the color?
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RaceG YT reacted to a post in a topic: MULTIPLAYER!!!!!!!!!!!!!
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Models are chrashing the Mine-Imator, again. I tried to save in .miobject and .miproject it keeps chrashing Error texts: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: vertex_delete_buffer: Invalid vertex buffer specified ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_vbuffer_destroy (line 3) called from - gml_Script_tl_update_model_shape (line 14) called from - gml_Script_tl_update (line 7) called from - gml_Script_project_load_update (line 69) called from - gml_Script_asset_load (line 150) called from - gml_Script_action_toolbar_import_asset (line 2) called from - gml_Script_toolbar_draw_button (line 21) called from - gml_Script_toolbar_draw (line 93) called from - gml_Script_window_draw (line 22) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Data structure with index does not exist. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_part_fill_shape_vbuffer_map (line 27) called from - gml_Script_tl_update_model_shape_bend (line 36) called from - gml_Script_tl_update_matrix (line 208) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_tl_update_matrix (line 219) called from - gml_Script_temp_update_rot_point (line 59) called from - gml_Script_temp_update (line 21) called from - gml_Script_project_load_update (line 34) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 84) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
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