Reputation Activity
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MojangYang reacted to An Engie Main in The battle of the newcomers
I've noticed the Race of the year thing a few days ago, then why we don't bring attention to The sideshow?
Made this since @Shoony and I joined around the same time in the forums and we've made quite a reputation in here. (also this is not a war declaration, just some thing i wanted to brought up lol, we are in good terms)
also Thx for @Fox Miner for indirectly giving me the idea for this
Any type of feedback is welcome, goodbye
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MojangYang reacted to Floofy in End of 2021 stuff
Its almost December, meaning were almost on the verge of leaving the year, so here's some stuff I've made in the past month or two.
^^ [Body for a Asgore model I've so far scrapped, couldn't get a good idea for the limbs] ^^
[I CANT STOP MAKING NEW FLOOF DESIGNS HELP.]
[Also brought back the old jaw function]
[New Siren Head model I'm currently working on to post publicly]
[Two degenerate furry social media models, render with the twitter bird made by Joss( JDButter Animations ), both models I made though]
[will not be made public for the good of humanity.]
I dunno what happened to my style but one of these days i just... started doing better? better shading, better modeling, I'm proud of myself
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MojangYang reacted to david in Do these things Comes true to Mine-Imator later?
Unfortunately life is not that simple, things don't magically materialize by thinking about them hard enough, you actually have to sit down, grit your teeth and do the work. Becoming advanced with GML and eventually joining the dev team (currently only Nimi) may be a good start to realize the things you mentioned. Of course you are free to leave suggestions to Mine-imator but do remember that just dreaming won't make things happen, this goes for all areas in life. ?
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MojangYang reacted to Jossamations in Recent Creations (Aug - Nov)
Creations:
Hi.
I'm sure some people are probably wondering where I've been and why I've been going on these "little" frequent hiatuses from the Forums
For the longest time now, I've not really fit well into the Forums' Community.
I often found more success showcasing my creations via other means like Twitter, Discord, Or YouTube, As anyone can find those posts, Mine-Imator user or not.
And honestly, I never really felt much of a connection with anyone I met exclusively here.
So with that being said
This is pretty much the last minor post I'll be making here for the foreseeable future
I do have up and coming projects bigger than just some small renders and such, And I will post those here, But you'll no longer be getting these kind of Posts.
If you want to keep up with ALL of my content, My Twitter is @Jossamations, And if you want to join my Discord, You are able to join through my Portfolio Page at the bottom of the page among other contact methods. ( https://joss-anim.carrd.co/ )
I wish you all the best.
- Joss
(fyi, I'll respond to replies on this post if needed)
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MojangYang reacted to Norpp_ in Nether | Warped Forest
Warped Forest
Home of the Enderman
Nether | norp2k21.
Fast Practice. Just testing some lighting how Warped Forest look like, hehe.
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MojangYang reacted to __Mine__ in Minecraft Bare Bones Steve Render
You do know Paint.NET has a line tool, right?
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MojangYang reacted to Ender.Moring UOP in Demon Hunter-Cardiff
Demon Hunter-Cardiff
As a child, Cardiff witnessed his parents being killed by the devil. His tragic past has created a calm but somewhat gloomy character. When he grew up, he became a policeman to fight the devil criminals. But has the past affected his judgment of all demons?
Shotgun model author:
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MojangYang reacted to Ender.Moring UOP in Collectors and ascetics in Darkest Dungeon
Hello, this is Ander Maureen UOP. I made a model for the boss collector in a game I really like "Dark Dungeon" and made a rendering for him. At the same time, I also made a model for a mercenary that I like very much, ascetics, and made a rendering, I hope you like it!
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MojangYang reacted to Gravy in Impostor Render
Credit to @LordKillo For the Rig, I made a impostor render using Mine-Imator
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MojangYang got a reaction from __Mine__ in I'm Suction Cup Man, look at me go!
Loved suction cup man. Would be nice to see the tower though
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MojangYang reacted to __Mine__ in I'm Suction Cup Man, look at me go!
"Yeah, I'm climbing this forum topic. What're you gonna do about it?!"
Just a little render I whipped up in roughly the amount of time it takes Suction Cup Man to climb your tower.
Suction Cup Man rig made by @Shahir Zaman.
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MojangYang reacted to Mercury in Human Belmo Model Test!
Finally you thrive.
Welcome back!
anyways I return to the dead
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MojangYang reacted to beenabun in Human Belmo Model Test!
I commissioned @ACryses on Twitter! He delivered me a human model which I love to death! Please go support him!
Please refrain from remaking anything here, any criticism is valid!
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MojangYang reacted to Ghatos in Road pack v2
Hey! ?
I've finished the road pack v2! check this out:
- New types of roads!
- Signs, traffic lights, and more!
Here's a cool thing you can do with:
( the cars are part of the low detail vehicle pack )
A few useful tips about the roads:
Meanings of the textures and miobjects names:
But here's a default with the streets roads: they aren't in 3D ?:
Download
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MojangYang reacted to LacaMenDRY in Apocalyptic Environtment Render test.
Inspired By Blender Render. ReCreating it In Mine-Imator Using Completed Assets.
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MojangYang reacted to __Mine__ in Nostalgia
Haven't seen you here in a while.
In my honest opinion, I feel like the massive amount of limb dislocation really doesn't fit in here. It's the only thing stopping this from looking like a perfectly-recreated in-game screenshot.
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MojangYang reacted to Ghatos in Dev update #21: "The Anniversary Update"
I don't know what to say so enjoy this gif instead
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MojangYang reacted to Nimi in Dev update #21: "The Anniversary Update"
Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
What's taking so long?
In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.
A change of plans
As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.
The Anniversary Update
With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.
W.I.P. feature gallery
It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
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MojangYang reacted to Duychung in Left Four Dead
"I was left 4 dead... but now im back 4 blood"
weapon model by crustyjpeg
Medium vehicle by Ghatos
Mutant zombie by Milix_Dr3AM[FR]
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