Reputation Activity
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Draco63 reacted to mbanders in Bicycle Model
Time for my yearly resource submission. This time it's another metal thing with wheels: the bycicle bisicle bycycle bicycle.
Images:
Download: https://www.mediafire.com/file/xke9w559hn55wqb/Bicycle_Model.zip/file
Includes features like:
Moveable wheels.(the front fork also goes side to side). Adjustable seat and handlebar. Chain gear with no chain (how does this thing work then?). Compatible with Mine-imator 1.2.6 and over.
You don't have to give credit, but it would be appreciated.
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Draco63 reacted to XxCherryBlossomxX in Post test.
This is a simple test of what my model is capable of, at least.
a bit new at posing and angling to where it looks just right.
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Draco63 reacted to Nimi in Axis lines and circles for moving
At the top of the 3D views, there a bar of buttons you can use to turn certain features on/off for a clearer view, the button on the left-most side will turn the control handles on/off.
Certain handles may be hidden if the tabs on the right (Position, Rotation..) are closed.
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Draco63 reacted to Jeo_Swift in Lighting test
So, I got inspiration from @XxCherryBlossomxX,
hope you like it, constructive criticism approved
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Draco63 reacted to Cryptic Runner in Moai Statue found ?
the vine boom effect is missing, you have greatly insulted the ? culture
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Draco63 reacted to Ethaniel in Uhhh I found something weird in mine-imator
Yeah Herobrine is in MineImator, he's harmless though don't worry about him.
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Draco63 reacted to Jake_28 in Redwall Renewed full length animation paid position
You might want to split animation and lighting. There are a ton of great animators who are bad at lighting, and vice versa.
Also, maybe be a bit more specific with rates?
What does that even mean? Is there a set amount of budget for the whole thing, and you're splitting it based on % of work done on that? like 1 minute out of 10 minutes gets 10%?
When will people be paid? After the project, or during?
How will people be paid? Paypal? Invoices? Other methods?
And you didn't go into how much other positions would be paid either.
Also keep in mind that one: Most people under 18 can't get their own bank or paypal account,
and two: Most people on the Mine-Imator forums are children. If this is serious, you might need to consider looking somewhere else.
Did some math, assuming it's 20 minutes. that would mean you're planning on doing roughly 100 seconds of animation per month, divided into 4 people that's 25 seconds per person per month, assuming you start in january of 2022. just wanted to say that in case anyone was wondering
also i like how you use excessive caps and exclamation marks, and a distinct lack of formatting. very professional!!!
In the end, given it was posted here, on the forums, given the lack of formatting, and weird usage of caps and punctuation at points, this reads like some kid trying to start yet another Mine-Imator team.
i;m 15
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Draco63 reacted to Correen in Mortality Logo - A Game Developed with Mine-Imator
Hello!
It's been a long time my friends; a very, very long time. And it's great to be back!
What the heck is Mortality?
Mortality is an upcoming action/adventure role playing game that takes heavy inspirations from games like Undertale, Deltarune, and the Batman: Arkham series! Featuring a wide cast of characters, detailed plot, and an entirely original soundtrack, I'm hoping Mortality will be a life changing experience, in the same way that the previously mentioned games were for millions of others.
You're probably wondering; how does Mine-Imator come into game development? Mortality needed to be complex in its character movements. With my limited artistic skills and resources, this was impossible... Until I learned that Mine-Imator can render animations into sprites. Suddenly, an endless world of possibilities opened up! I could create any character with any animation! Thanks to Mine-Imator, I could even create the promotional material like the logo you see here!
As the sole developer, I've been hard at work on this project for the last year, making sure that core mechanics and fundamentals all run smoothly. I don't want to give too much info away, but I'm so excited to finally be publicly announcing its development! Be on the lookout for more teasers and promos to come soon! Because trust me, they're coming soon. Feel free to follow the links on my homepage to see any updates!
Who the heck are you?
Again, it's great to be back guys!
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Draco63 reacted to jpro507s in Escape to the Latam Render (imcomplete)
well, This is a render what still not i haven,t finishied yet i go to rest a little while y later keep.
, In the render it is: The Captain :Tecno Xhaotic (but the boat is of jpro for it the flag is of the face of jpro) the managers of the direction:jpro507s (i means) and the TheBoyBlue455 (My Brother) and the rest of the crew :Zakku Alv DarkSuperCool Etc
(still missing much people ) and well the contexts (still this not is canon in the history of user hate nor in the line jpro) is that we are all (TecnoXhaoticC and the Krista estudio)tired of living in latam and we escaped not there anymore joke.(if someone wants Appear tell me )
in spanish
bueno, este es un render lo que todavía no tengo terminado pero me voy a descansar un rato y luego sigo.
, En el render está: El Capitán: Tecno Xhaotic (pero el barco es de jpro para él la bandera es de la cara de jpro) los encargados de la dirección: jpro507s (Osea yo ) y el TheBoyBlue455 (Mi Hermano) y el resto de la tripulación: Zakku Alv DarkSuperCool Etc
(aún faltan muchas Personas) y bueno los contextos (aún esto no es canon en la historia del odio al usuario ni en la línea jpro) es que todos estamos (TecnoXhaoticC y el estudio de Krista) cansados de vivir en latam y no escapamos de allí no ahi mas chiste . (si alguien quiere aparecer digamelo)
sorry for the bad translation
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Draco63 got a reaction from Green Z studios in Hypixel: Skyblock Main Hub
I Hypixel skyblock! SO AWESOME!!!
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Draco63 reacted to Piegon99 in Maid rig by hyun ( 28/12/21 updated )
download
https://www.dropbox.com/s/k9lsaqtbgbsb3cm/maid Rework.zip?dl=0
oldversion
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Draco63 reacted to Zerghunter666 in Minecraft Infested
This render was made for my most recent minecraft map. Tried going for the look Mojang uses when creating their trailers and images for their website. This map is available to play and download on my website along with this render being present on the map page. Accidently posted this in random test animations.
Don't be afraid to send honest feedback
Fun fact: This render was made over a year ago and the map was used in my other render called "Lit Caverns (4K)."
Click here if you wanna see the page for the map
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Draco63 reacted to Excitablecell in Mineimator Violet 1.1.0 (base on 1.2.9.2)
Version 1.1.0:
Fix bug: diffuse reflection can't reflect colorful light
Fix bug: import from world do not support the grass path
we also fix other bugs in different parts, but I forgot their details. Version 1.0.6:
Now Violet can select the correct language file automatically
Fix bug: Sometimes mouth-animator can't convert audio file into texture mouth model and curve mouth model
Fixed the problem of camera contrast
Version 1.0.5:
Base on Mineimator 1.2.9.2
Version 1.0.4:
Base on Mineimator 1.2.9.1 (support minecraft 1.18)
Add diffuse reflection to the piont light and spot light
Completely fix the bug of bezier curve(graph editor)
Increased the upper and lower limits of volume fog
Mouth animator supports exporting animation to blockbench
Welcome to Mineimator Violet!
I am Excai, an amateur animator and programmer
Thanks to my friends, we have completed an exciting mineimator modding
Now let me introduce you to violet!
Post progressing update:
You can moderate the color temperature of your renders now.
This new property can be found in ‘Camera-Color correction’.
We also improved the brightness algorithm in the "color correction" of camera settings.
Fog update:
We added two types of fog in Mine-imator Violet, height fog and volume fog.
Both of them give your animations/pictures an entirely new look.
More importantly, they do not require expensive hardware or devices to use. Enjoy Mine-imating with them!
Height fog:
Volume fog:
Control FOV by camera length:
To handle some camera effects like Dolly Zoom correctly, we add a checkbox under the Field of View in the Camera tab.
When activated, "Field of view" will turn into "Camera length".
Now you can control your lens width smoothly!
Bezier ease curve:
We introduce the Bezier curve to you in Mine-imator Violet!
Using the Bezier curve could make our animation more controllable and fluent.
You can find it in ‘frame editor - Keyframe’, where you chose ease curve before.
Mouth animator:
Confused about making mouth animation?
Our mouth animator will handle this hard-nut for you!
By using this mouth animator, you can get a correct mouth animation that varies in the mouth model.
Whatever your mouthes are, the mouth animator could generate animation based on the sound provided by you.
You can find it on the toolbar, which looks like a lip plus.
Model importer:
We always dreamed of importing some excellent models from Minecraft mods easily.
Now the dream come true!
You can import models from particular Resource packs and Minecraft mods into Mine-imator now, only in the Violet version.
Night theme:
Used to be a night owl?
We provide an auto-changing night theme.
Take care of your precious eyes. :-)
Startup acceleration:
Violet version has reduced the software startup time by 50%.
Multiple resources import:
Violet supports importing multiple texture files at once
Contact us:
If you have any questions, please contact us in the forum or youtube
Fourm ID:Excitablecell,Stanwade,ttrtty5,ChennyWang0311
YOUTUBE
Authors:
@Excitablecell @Catrina @Stanwade @ttrtty5 @ChennyWang0311 @raw_chicken
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