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BIG NEWS EVERYONE!
Later today, I will be revealing gameplay for Mortality!
As well as releasing a playable demo!
It took a lot longer than I expected, but it's coming really soon! Keep an eye out for a new post in the Narrative Animations forums!
I'll also be posting this to reddit as well! Please support it as much as you can, and thank you all!
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Hello again!
Just wanted to give another update to Mortality! Progress has been great, and I'm currently reworking the AI's movements while in combat. I've made a giant amount of progress in how they organize themselves in fights; hoping to remove all movement stutters by today!
I've also almost finished updating every animation to every character. To give an idea as to how many frames each character has, we're looking at a minimum of 750 frames to well over a thousand. Glad to be almost done!
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Thanks to the flexibility of the new models, I'll be more than doubling the number of attack animations that the player is able to perform! I'm very happy with how they look so far; especially the new evading animation!
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I've been experimenting with different perspectives for characters, like moving the camera far back and zooming in, and then moving it relatively close and expanding the FOV. Got some pretty neat results, but I think I've got a solid mid ground!
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In order to 100% protect myself from any threats of copyright, I will be completely reworking all character models! I've started progress on a new basic model and will begin reanimating all characters soon. I'm hoping to have this done either tomorrow or the next day!
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Hello again!
Just wanted to give an update on the development of Mortality! I'm very happy to say that level design has gone very well so far. Once I finish level design, I'll be moving onto cutscenes and then boss fights! I'm incredibly happy with how combat works and I think you guys will like it too!
As always, can't wait to share more information! I also post updates on my Twitter!
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Hello friends!
Thank you to everyone for the supporting and encouraging words towards Mortality! I'm going to shift focus back to game development and away from promotional material for the time being. Can't wait to show you guys the current gameplay, because it's honestly solid. Wish me luck!
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