Reputation Activity
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Hectoris919 reacted to HeYoNia in Man Brutally Murders Tree!!! (WARNING GRAPHIC) (NOT SUITABLE FOR TREE LOVERS)
Dude: HELLO 911 I NEED HELP SOMEONE IS BRUTALLY KILLING A TREE!
911: SENDING PARAMEDICS HASPDHAUHFASIDUHFAUSHDF LET ME CALL TRUMP TOO
Dude: HE KILLED THE TREEEEEEEEEEEEE!
911: SHIT WE'RE TOO LATE NOO
Dude: OMG LOOK THE TREE IS FIGHTING
911: ?
Tree casually falls down on tree murderer
Dude: YES! WE GT HIM
911: YA YEET
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Hectoris919 reacted to Anthony's Rigs in The Betweenlands Pack
Hey everybody, I just found this awesome mod yesterday called The Betweenlands!
Now I've decided to make some rigs on them!
Now, If you've been on the internet for a while, you might have already seen some of the mummy rigs for mine-imator, But mine are different!
They are clean and simple to animate, and they look straight out of the mod!
And I've even got more mobs too!
Pic:
Now for some reason, the see-through part of the sludges look weird, but trust me, it looks different in mine-imator.
This pack includes: (counting from right to left)
Dreadful peat mummy
Peat mummy
Swamp Hag
Sludge
Small Sludge
Chiromaw
Sporeling
Fun fact: Swamp hag, Chiromaw, and Sporeling's eye's all glow.
Fun fact #2: Swamp hag looks totally sick! (no pun intended)
Download: Here
Have Fun!
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Hectoris919 reacted to CoLahaust in Electric Guitar and Drum Set models
Some models I've recently made for BonePunk/SkeleRockers art.
There are two textures for the Guitar, red and black.
There are no drumsticks, so you have to make them by yourselves, sorry about that.
You don't have to give a credit, but I would appreciate if you do.
Mediafire Download
Dropbox Download
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Hectoris919 got a reaction from CoLahaust in BonePunk / SkeleRockers
Noice!
Now to add the xylobone. ?
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Hectoris919 reacted to Lock_downmc213 in THE HEROBRINE Concept Poster (Warning BLOOD AND GORE is in this post)
I'm way to scared of posting this here cause there could be some backlashes for this. But here goes nothing.
I wanted to share this poster after posting this on DA (Deviant Art) Know my goal for this is to be intended for mature audiences cause it's gonna be bloody and gory and WTF.
Lemme know in the comments if it looks good. Cause that's really what i was going for.
I'm on production for this. (Wait's for the negative comments and backlashes)
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Hectoris919 reacted to CoLahaust in BonePunk / SkeleRockers
yeeahh rockkkkk
Rigs and Skins are made by Me
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Hectoris919 reacted to Riftjaw in Could you add a 'point towards' functions to mine-imator?
A simple addition where you could set an object or body part to always point towards a set object based on the object's rotation point. Also, with the option for this 'point towards' to affect a body part's bending (so that when, the leg for instance, is straight the leg's lower half will continue bending towards the set object). This function could allow mine-imator users to be able to make their own IK for not only characters, but models and items and etc.. I assume it wouldn't be too hard to add.
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Hectoris919 got a reaction from Jake_28 in Part Combining Export
Using big models in Mine-imator is hard on my computer, especially when the model I am using has 646 shapes in it... (Flan's Mod M1 Abrams tank that I made: https://imgur.com/a/fjjm9OY)
SO, I had this idea:
What if there was an option in the exporter that combined all intersecting shapes in a part into one big shape?
If there was, it could reduce the importing speed for complex models in Mine-imator AND increase the performance of rendering in general.
(The program wouldn't have to calculate the positions of all the shapes in a part as it moves in an animation)
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Hectoris919 got a reaction from Ian_The_One in Part Combining Export
Here, I don't know if this will work but: https://github.com/Hector-GameBeast/Tank
It contains the texture and sound files for it.
Hope it works!
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Hectoris919 got a reaction from Ian_The_One in Part Combining Export
Using big models in Mine-imator is hard on my computer, especially when the model I am using has 646 shapes in it... (Flan's Mod M1 Abrams tank that I made: https://imgur.com/a/fjjm9OY)
SO, I had this idea:
What if there was an option in the exporter that combined all intersecting shapes in a part into one big shape?
If there was, it could reduce the importing speed for complex models in Mine-imator AND increase the performance of rendering in general.
(The program wouldn't have to calculate the positions of all the shapes in a part as it moves in an animation)
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Hectoris919 reacted to Zaclyn Miller in Maverick's M4 (Only work on 1.2.2 or higher)
Download link: https://www.dropbox.com/s/t9mywojjc05q1w4/M4.zip?dl=0
How to use: Unzip the file, and load the M4.miproject inside the unzipped folder
It's been a long time since I made the gun rig
I hope you like it
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Hectoris919 reacted to Ethaniel in When You're Taking a Nice Walk and then the Trees say "Bắt những con chó Mỹ!"
Credit to @EnderSculptor @MYSELF3200 and @OzFalcon
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Hectoris919 reacted to Doge Gaming in New thing to the Library + Resources menu
I think we should have a new button in the "Library" section. This button will delete ALL the stuff in the library that has a usage count of 0. Recently one of my Mineimator projects has been OVERLOADED with textures, and there's about 1000000 stuff in my Library that has a usage count of 0. Please, make a button so I can easily remove EVERY texture with a usage count of 0.
Please I'm begging you, add this.
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Hectoris919 got a reaction from Rollo in Why does MI render improperly?
Thank you! I didn't mean to sound like I was blaming Mine-imator... Sorry if I sounded rude to y'all.
(BTW, thanks for the tips! I'll make sure to try them!)
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Hectoris919 reacted to Hozq in Watch out
errrrr weird name but yeah,
tried out the new features.
I know that the resolution is shit, its supposed to resemble the camera of a phone.
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Hectoris919 reacted to 12bly in Life in a Cave
I took a break for 1 year and now I'm trying to retain my skills from going anywhere lul
by the way, it's not edited.
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Hectoris919 reacted to Cryptic Runner in Cinematic camera effects!
What would be really could would be adding these cinematic camera effects:
Chromatic aberration (that yellow-red-blue thing that looks like it changes FOV)
Shaking (i assume people have difficulties making a natural looking shaking effect)
Dirty lens
Lens flare (coming from light sources)
Motion blur
Modifyable SSAO during animation (because why not?)
Make camera show only image
i'm pretty sure this won't be added but i'd find it cool to have those effects in mine imator
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Hectoris919 got a reaction from Mahdakcraft in Modelbench sugguestion: Remove the part name save lock
SAME!!! I was recreating the M1 Abrams tank in Flan's Mod with Modelbench and was almost done when it wouldn't let me save! I had to copy the whole temp file data into a self-made .mimodel file to 'Save'
Luckily it worked and now I have my tank. ?
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Hectoris919 reacted to Daversion in Disabling Inheritance Of Parenting in the Timeline
This is my first suggestion topic in the forums so I'll make it count.
So lately Mine-Imator users have been waiting for the next update of Mine-Imator which David started and now passed on to Emunator and Nimi.
So here's the suggestion which it can help animators (I think) easily animate some certain areas of their animation.
Disabling Inheritance of Parenting in the Timeline
Disabling Inheritance of Parenting in the Timeline can be helpful if you make a throwing animation while not using an another duplicate of the object to animate it.
Not only just ease Throwing Animations but also some certain scenes like Separation of body parts etc.
I don't know if this suggestion will be useful in the future features of Mine-Imator but let's continue to support Mine-Imator even now you use different animating softwares now.
Thanks for Reading!
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Hectoris919 reacted to Daffa_the_One in Make it Particle Rotated (RECOMMENDED FEATURE TO BE ADDED!!!)
Make it Particle Rotated (RECOMMENDED FEATURE TO BE ADDED!!!)
Um, @david. can you added feature that can rotate the Particle?
this is important to make gun projectile for correct target
So, in Particle tab, Add Checklist for Avable or Disable this Feature
(sorry if this post have a mistake)
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Hectoris919 reacted to crustyjpeg in Modelbench sugguestion: Remove the part name save lock
There's this godawful bug in Modelbench that has killed even up to hours of work, where you'll try to save and it'll pevent you from saving and tell you "Couldn't save the model. Parts must have unique names".
And right here, I have a solution:
Remove the piece of code that prevents you from saving a model with multiple parts that have the same name and replace it with a simple warning telling you that the model won't work right for whatever the reason was for you to add that stupid lock in the first place.
Please fix this, I just lost nearly 30 minutes of work to this bug just before I started making this post.
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Hectoris919 got a reaction from Bugleberry in Suggestion: Multiple Bending Points On One Part
This could be useful for making limbs that have more than one joint in a single part (i.e. fingers, tentacles, wrists on forearms, ankle joints on legs, etc.)
If used, it shouldn't be possible to add a bending point on top of an existing point, as that could cause really weird errors...
BUT if this does get added, there might need to be some changes in Mine-imator, for example:
Listing/Displaying the bending points for easy selection and positioning, and Controlling each bending point in the animator
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