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Using big models in Mine-imator is hard on my computer, especially when the model I am using has 646 shapes in it... (Flan's Mod M1 Abrams tank that I made: https://imgur.com/a/fjjm9OY)

SO, I had this idea:

What if there was an option in the exporter that combined all intersecting shapes in a part into one big shape?

If there was, it could reduce the importing speed for complex models in Mine-imator AND increase the performance of rendering in general.
(The program wouldn't have to calculate the positions of all the shapes in a part as it moves in an animation)

Edited by Hectoris919

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3 hours ago, Ian_The_One said:

cool tank

Thanks! I tried to make a Github link for this model... I was having difficulties with the site 😕

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