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Ghatos

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  • Posts

    955
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Posts posted by Ghatos

  1. Does one of your parts have the same name than another part? if yes, then give it a different name. if not, then change the name of every part (just add a space at the end of the name, that will be enough), then you will be able to save. After that, reopen your model and change the names back to normal (remove the spacebar at the end).

  2. For the first problem, that's because mine imator (or modelbench when you export the model, I dunno) use the same texture for ALL parts, so if you placed cubes with a different texture, well they won't have this different texture but the first one instead, and that create this mess: cubes that have the whole first texture applied on all their faces (I hope you understand what I mean). You need to make a .miobject file from the .mimodel file, where you change the messed up textures to the one you actually want (import your model in MI, change the messed up textures, and save your model). Also, I don't know if you can change that after creating a modelbench project or not, but try to tick on the option "skin" (so you can change the texture in MI)

     

    And for the second glitch, I have no idea ?

  3. 6 minutes ago, Cubic Ralsei said:

    did you mean that they can't bend fowards?

    Yeah, what I mean is that giving a negative value to the bend won't bend the leg, and my brain did something like negative=backwars

    But yeah, when we think about it, the leg can't bend foward but can bend backward

  4. I think I know the problem...

    Does the leg bend have a negative value on some frames? if you did, then replace theses values by 0. Legs can't bend backwars, so when the value goes under 0, the leg stays at an angle of 0, even if you gave a negative value.

    If you did not, then I have no idea

    EDIT: well, that's what he did ?

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