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XxxTheRedrocker95xxX

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  • Posts

    124
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  1. Upvote
    XxxTheRedrocker95xxX got a reaction from LacaMenDRY in Among Us Realistic 3D Model.   
    Raise the poly count on the sphere's and cylinders, and it'll be smoother. They only start with 32 polys.
     
    Pretty simple, but it looks good! Some textures and or outlining would help bring it out a little bit too.
  2. Upvote
    XxxTheRedrocker95xxX reacted to Voxy in 4K Cinematic • Ultra-Realistic Scenery   
    Hey guys! Check out my hyper-realistic landscape! It's so detailed it looks even more realistic than reality itself! All thanks to high-resolution textures of outstanding quality. ?? All in glorious cinematic 4K, of course!!! I bet you have never seen such a realistic looking wallpaper! ???
    EDITED VERSION
    NON-EDITED VERSION THAT SUCKS CUZ IT'S NOT EDITED
    Enjoy my dudes! Stay realistic y'all ?
  3. Upvote
    XxxTheRedrocker95xxX reacted to LacaMenDRY in Among Us Realistic 3D Model.   
    Believe or not, This is maded by Mine-Imator Software, of course. And this model like I said last few months. This is a Model that are using 3 Sphere, 3 Cylinder, And then 1 Cube,And then This got a Hyper Realistic Reflection visual effect on it, This is non edited. So here it is. 

    Very nice right? So to do this I've been using 6 Spotlight. 4 On the front, And 2 On the back. Can this Render get inside showcase Tab? 
  4. Love
    XxxTheRedrocker95xxX got a reaction from Shoony in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  5. Upvote
    XxxTheRedrocker95xxX got a reaction from Supreme Whovian in Movie Accurate R2-D2 Model [With all Gadgets] [W.I.P] [Unreleased]   
    There will be a few other versions as well, Here's R2-KT... R5-D4 is also in the works.
  6. Upvote
    XxxTheRedrocker95xxX got a reaction from CRAZYKOKEBROZ in PAC-MAN "256"   
  7. Love
    XxxTheRedrocker95xxX got a reaction from TunaWithChips in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  8. Upvote
    XxxTheRedrocker95xxX got a reaction from Keep on Chucking in PAC-MAN "256"   
  9. Upvote
    XxxTheRedrocker95xxX got a reaction from master attack in Hyperealistic F.reddy Fazbear Rig [Don't judge me until you see it.]   
    Five Nights at Freddys' might be oversaturated in the Mine-Imator community, but that won't stop me from doing my take on the animatronic bear. If you don't like FNaF, that's perfectly fine, you don't have to look at FNaF related posts, you have the ability to just not post on them and ignore them. Anyways, this is my take on a proper Freddy rig in Mine-Imator. He took a bit longer to do than I expected, primarily because several users in the discord servers pointed out some proportion issues. Once those issues are pointed out to me, it's like a mental oath that I am forced to sign that declares "Corellion, you must redo this model to exceed their expectations. It's not good enough!" haha. It's a good thing though, because it's leading me to fix a lot of my older models to look even better. Of course, it's also a huge curse, because it means I rarely am satisfied with my models, and they constantly sit around as a work in progress. I get stuck in an endless loop of seeing little details to add, or minor changes to improve it. Oh well. Enough talk. here he is.
     
  10. Upvote
    XxxTheRedrocker95xxX got a reaction from FredMCGamer in Hyperealistic F.reddy Fazbear Rig [Don't judge me until you see it.]   
    Honestly, I got a lot less of that immaturity than I expected, from the community as a whole. I figured the second I made anything FNaF related, I'd be banished. Y'know, some people just can't handle the fact that the world doesn't revolve around them, and that people exist with other interests. Pretty sad if you ask me. I understand that FNaF gets tiring after a while, especially due to the amount of low-effort content, but throwing a tantrum about it is just ridiculous. Granted, I've also had bad relations with the amount of hate that FNaF gets in the community, but that's a completely different story that isn't appropriate here.

    I appreciate the kind words! I honestly wasn't even sure that I wanted to share this one anywhere, due to some issues that happened the last time that I posted something FNaF related. I figured it'd be a good learning curve, since I try to go for realism whenever I can. The more complex the shapes are, the more fun it is to try and make it work within the limitations of Mine-imator.
    I appreciate it!
    Here's a better look at Freddy up close, albeit the lighting isn't that great.

  11. Upvote
    XxxTheRedrocker95xxX got a reaction from Draco63 in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    It's called an eye for detail! It's both a blessing and a curse, haha. I think all of us have it to some degree!
  12. Upvote
    XxxTheRedrocker95xxX got a reaction from Supreme Whovian in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    It's called an eye for detail! It's both a blessing and a curse, haha. I think all of us have it to some degree!
  13. Upvote
    XxxTheRedrocker95xxX got a reaction from Ludo Silver in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  14. Upvote
    XxxTheRedrocker95xxX got a reaction from FOXY TOONS in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  15. Upvote
    XxxTheRedrocker95xxX reacted to Draco63 in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    I do the same with drawings. Sometimes, I'll go back to pieces that I haven't touched in months to fix or change something.
  16. Upvote
    XxxTheRedrocker95xxX got a reaction from Spontaneous Explosions in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  17. Upvote
    XxxTheRedrocker95xxX got a reaction from Frost in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  18. Upvote
    XxxTheRedrocker95xxX got a reaction from MrPizzaCat in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  19. Upvote
    XxxTheRedrocker95xxX got a reaction from JjCinemas in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  20. Upvote
    XxxTheRedrocker95xxX got a reaction from HeYoNia in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  21. Upvote
    XxxTheRedrocker95xxX got a reaction from TheRealMariobros1045 in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  22. Upvote
    XxxTheRedrocker95xxX got a reaction from Voxy in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  23. Upvote
    XxxTheRedrocker95xxX got a reaction from Rollo in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
  24. Upvote
    XxxTheRedrocker95xxX got a reaction from Levi587 in PAC-MAN "256"   
    I did the model a while back, but I believe I only shared it on a reddit post, without a download. It's a recreation of the PAC-MAN DLC that released for bedrock edition.
  25. Upvote
    XxxTheRedrocker95xxX got a reaction from NotChris in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Finally got around to doing some showcase renders of the Wall-E model. He was made entirely in Mine-imator, and I used paint.net to create the textures. Our internet was out for a while, so I spent around 4 hours or so gathering reference pictures of Wall-E from every possible angle, then used those images to model him within Mine-imator. it was a pretty fun little challenge! Eve is also here, you might've already seen some of the wallpaper renders I've made of her, but she isn't quite ready for a full showcase yet. I think they look pretty good together! This was one of the models that I'd put the most effort into getting the movement done right. I'm VERY specific on how Wall-E moves in the movies, since so many people tend to get his joints wrong. Simple things like the way his wrists move, or the fact that his head rotates, and the neck doesn't. The pistons in his neck and wrists, the hydraulics in his tracks, the lasers, all of that is important to get just right, or else the likeness won't be close enough to me. It took a lot of work, but I'm very happy with the result!
    Here is all of his current features:
    Movie accurate articulation (The only exception being the compressor and latch on his back) Animatable solar charge display Interior compactor detailing Functioning track hydraulics Opening solar panels Can be transformed into Cube form Reflective lenses Functioning Treads (Adjusted for animation and animated by @niam) Gimmicks (Laser, Eyelids, etc)














     
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