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_Blue

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  • Posts

    388
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Everything posted by _Blue

  1. _Blue

    Duo(?)

    Yea, other animators told me that the amount of contrast is a bit over the limit, thanks!
  2. Another one! I feel like I've went a little bit overboard with the bloom. ^^' Have any criticism towards the render and suggestions to help me improve, please say it! ( In need ) All in Mine-Imator 1.2 pre-release v2, no third party editing.
  3. Amazing, I really like how you set the broken command block.
  4. Oh dang, that reminded me of how skibbz does his renders, by scaling them, I totally forgot to see how it would would when scaled. Thanks for the feedback!
  5. (I'm not dead) I haven't used MI in such a long time, school resumed, senior year now.. yayyyyyyy. Took my first look on MI 1.2, and I gotta say it is really great, the new features are amazing. Nimi has done a really good job on the development of Mine-Imator. So yea, here, a somewhat recreation of my banner. (gonna change it) ( My bad if the image comes out wrong, found out this camera setting so yea ) My first render with MI 1.2 If you have any criticism towards the render and suggestions to help me improve, please let me know ( I need it) (God I need to work on that water mark)
  6. _Blue

    Sans Rig

    Agreed. Right?!
  7. K I just opened the forums, saw a post that said "DON'T CLICK IF U DON'T LIKE FAD", so I clicked because it told me to click it.
  8. What face rig is that? looks good.
  9. I'd join if I knew how to animate.
  10. Amazing, Truly Bloody Amazing. ?
  11. Despite the fact its fad, it has effort, well done, you get my rep. ?
  12. Literally png's of wings, I decided to give rep because, come on, we all start from somewhere, Good job on the effort.
  13. You okay there bud? going on frenzies? again?
    9ENsO6H.png

    GPu2Qbq.png

    xhGGfdB.png

    1. Skjold

      Skjold

      Why do you even follow me

  14. This was really exciting to watch, the most part about it is seeing the parts of them landing, I wouldn't expect that from collabs much, but this one really did a good job on it. Swift's entry is my favorite, everyone else did a really good job with their parts.
  15. The part where he almost got shot as a kid, is somewhat of a reference to the origins of Batman, the DC character. As a kid ( Batman4014 ) was a fan of a baseball player, so he I'm guessing named himself after the player, which his shirt number was 4014. More Ontopic: Really good, I enjoy your animations, keep up the good work! ?
  16. What robotic rig is that? looks really good IMO.
  17. Optional feature: Sharp bending ?? Ontopic: Can't wait!!
  18. So um, why isn't there anymore sharp bending in MI 1.1.4 :v?

    1. Show previous comments  2 more
    2. _Blue

      _Blue

      I'll slowly get used to the new bending, sharp bending had its day. ?

    3. Nimi

      Nimi

      @mbanders Not exactly, the new system was needed because the old system didn't work well with certain bending situations with model shapes(Previously all shapes where just scaled up from their center around a bending point.), and with Modelbench giving anyone the ability to bend anything, a newer system was needed to fit all situations. Multi-axis bending was just a perk that the new system would offer.

    4. JH Animations

      JH Animations

      I wonder if it's possible to make Blender-styled texture deforming sharp bending?

  19. Very well done! my only comment on this is about the skeleton, they burn in the daylight, and its not being covered by any of the leaf blocks so that's my comment. Overall this is really beautiful, I like the skins for Steve and Alex. Great job! ??
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