Reputation Activity
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Shane reacted to Simon G. Andersen in [Animation] SimonAndJames EP8 - Prison Breaker
Hello everybody! I'm still alive I think...
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Shane reacted to Randy11x in Mine-imator Dynamic Sword Swipe Effect Pack | RandyElevenX
MINE-IMATOR DYNAMIC SWORD SWIPE EFFECT PACK
by RandyElevenX
made using item sheets
has 3 miHoYo-styled swipes
and 4 anime-styled swipes
Youtube showcase :
Download : https://cdn.discordapp.com/attachments/731865356544508008/831415282064424960/swipefx.zip
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Shane reacted to Voxy in Programmer Art Pack
Hey animators! It appears that some of you weren't happy to discover that Mine-imator would use the new Village & Pillage textures from now on. So to fix this, here's a link to a downloadable version of the "Programmer Art" resource pack included in the game! Enjoy!
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Shane reacted to Aayush Saji in Rec room base model
So most of you haven't heard about this game called rec room and trust me it is roblox v2
Since I am a RR player (aayushsaji is my username is rec room)
decided why not make a rig for them!!
Here is rec room
-- Poster --
-- Gameplay --
Yeah I don't have footage of myself playing in RR cuz it is not in pc, Itz installed in my playstation 4
Da rig!!!!!
What they actually look like
also reskinable!
overlay don't work sorry I had to remove them
Download https://www.mediafire.com/file/o1m3tzf5vtu3ra0/rec+steve.rar/file
Give credit while using this!!
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Shane reacted to Nicolasev in Nicolasev's foodpack
Hello everyone, lately I've been modelling 13 food-themed models for Mine-Imator, I've done fast-food, drinks and more "traditional" food, I'll let the pictures speak for themselves though.
upcoming models in the next update: soda cup from fast foods, salad, long-style sandwich, icecream cone (maybe)
I hope you liked my models and that you'll use it in your future projects, but don't forget to credit me though
credits:
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Shane got a reaction from Hidaaan in Plugin Support
Hey everyone, I'm just swinging by to drop my yearly post and then skedaddling.
This is something I have not seen brought up in this section besides maybe 2 posts that went nowhere and have been long closed.
We've already seen users in these forums achieving amazing things like Volumetric Lighting and Real-time Reflections.
These are things that aren't even supported in the current version of Mine-Imator (As far as i know) but we have still managed find find ways to either fake them or make them work without native support from the software itself.
I think the next logical step would be adding plugin support, or even just making an API for Mine-Imator.
I've never used C++ but over the last 2 years I've been learning how to code as a hobby and have found APIs to be an amazing tool for developers to use.
An API (or any other way to manipulate the code) for Mine-Imator would allow us, the users, to come up with whatever suggestions we'd like and actually implement those suggestion ourselves.
I've been slowly transitioning from using Windows to Linux (ubuntu btw xd), and I've noticed that in Linux, most of the packages are user-made and open source.
Hell, the operating system itself is open-source - meaning that if you wanted to customize and edit the very operating system you're running on your computer, with enough technical knowledge and know-how, you could theoretically craft a unique experience for your device.
I was wondering what would happen if Mine-Imator would take the same approach, where, In a few years from now, we might have a whole forum section dedicated to user-made plugins.
Do you want Ray-Tracing in Mine-Imator? Boom, there's a plugin for that. Walking cycle automation? Boom, there's a plugin for that. etc, etc.
Everything I just said is a big shot in the dark. There are lots of things to address like virus and exploits via plugins, how to even implement such a thing, or whatever else that can turn this idea off, but I did want to at least get a discussion going about this thing.
Also, a little disclaimer:
I am by no means discrediting the Mine-Imator development team. Heck, I wouldn't achieve 250k subs on YT without them, They really made a banger software here.
I am also not claiming to be some god-tier programmer who can remake Mine-Imator or something, I'm just a forum user with an idea.
I'd really like to hear your thought on this suggestions.
Thank you for coming to my TED talk, I was cringy minecraft school kid xddd
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Shane reacted to LacaMenDRY in Mine-Imator Alternative Reflections Method.
Hello there! The Mine-Imator Scientist is here!
After a months of Research, Trials and Errors, Testing, I can finally collected an alternative way to create a Reflections Effects.
In these spoilers, I put one by one of each spoilers a Hand Drawn Technic for creating a Reflections Effects From Simple, Into Fantastic Looking Effects.
And the last thing is this:
Diffuse Texture:
Diffuse Texture Uses Duplicated Objects, Camera Effects, Object Textures, And etc.
This can be done with playing around the Bloom Settings, And The 3 Point lights of each 3 Reflections.
Full Videos about these Methods:
At the End My Goal is Finally Finished. Facts!: I took too long to Collect All of my Reflection Researchs to Put it in All in one Videos, and then Post it On this Forum, It takes almost 1 Year to Collect all of this Methods idea. The Mine-Imator with Reflections is Already Exist, Code by @V.Isaac, But The Reflections Is Full of Bugs, But It is the First Try, Maybe Might Better on the Next Try.
I am LacaMenDRY, The Mine-Imator Scientist, And Like Always.
STAY CREATIVE!
LacaMenDRY Render By: @FOXY TOONS
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Shane reacted to Floofy in Double barrel shotgun
After not posting anything in months I believe, I decided to post a model I just made.
It has a break-action feature, as seen in video.
Enjoy: Download link
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Shane reacted to Excitablecell in [Minecraft x Genshin] Zhongli: The Listener
Zhongli is my most favorite character in Genshin
I want to make a video for him when the first time I saw him
So I spent a lot to this anime and want to make it best
and hope u like it
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Shane reacted to MCPA Team in Songkran day in Minecraft - Minecraft Animation
I'm sorry if you don't understand Thai, but I made subtitle for it.
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Shane reacted to Jake_28 in Beveled alex player model
its is a beveled player model
Easy edge highlights!
Not much tweaking required from mb
Only uses a bajilion shapes! But in MI those aren't visible from the timeline so its like a normal player model!
Download:
https://cdn.discordapp.com/attachments/646490427784167435/713459791334473858/bevel.mimodel
you can just apply any alex formatted skin to it.
Edit:
it cannot bend
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Shane reacted to Duychung in Team fortress 2 windowmaker (Engineer weapon)
this model was only made in 2 days
no need to give credit, but if you do, i really appreciate that
picture:
note: the arrow is present for the function
ye, i know this gun doesn't reload ingame, but still want it to be realistic a bit
Download: https://www.mediafire.com/file/7wzok3el54vtnuv/windowmaker.rar/file
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Shane reacted to YeiYu in Skirt RIG research
My name is YeiYu. Nice to meet you!
I'm trying to make skirt by ModelBench.
Since 2020 July till now.
Also try to make better.
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Shane reacted to le solo solio in Base Rigs
Made these two base rigs out of boredom, plus a non alpha face rig
the posing on it is good, face rig was all by me, fingers was by someone
credits to them whoever they are, and yeah there ya have it
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Shane reacted to JjCinemas in [Wallpaper} A snowman
I haven't made anything in forever so please let me know how I can improve.
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Shane reacted to DarkDragonPro in Blaize vs Super (Unofficial MGB)
Profanity Warning (And also references to alcohol)
An animation I made for the birthday of my good friend, Nausia Animations!
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