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Annie-Mienai

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  1. Upvote
    Annie-Mienai got a reaction from Kromadimator animator in 3D Sun and Moon (Textures By Me)   
    I lay awake all night to improve this. the result is nice. but it could be better :T This is My gift of the thanksgiving day (I think ...) Remember to respect the credits and Term of use  
    Images:

     
    Phases of the moon:



     
    Download
    https://www.mediafire.com/?zzzv05wmzuhb379
  2. Upvote
    Annie-Mienai reacted to david in Introducing the Mine-imator showcase and #MineimatorMonday   
    Greetings forumers!
    I don't post here much nowadays unfortunately but I've decided to share some changes I've made to the Mine-imator site and Twitter which you may find exciting.
     
    Showcase
    First off, the official download page (at www.mineimator.com) has been given a gallery to display the most-repped animations posted on the forums. You can check out the full showcase containing both the top animations and art here www.mineimator.com/showcase. The showcase is updated weekly and to get a chance for your animations/art to be picked it must be posted in the correct subforum in Mine-imator Creations:
    Narrative Animations, Random/Test animations and Music Videos for animations, with an embedded Youtube video (for topics with at least 5 rep points) Wallpapers and art for art, with an embedded image (for topics with at least 10 rep points) Maybe this will give you some motivation to sharpen your skills in Mine-imator and aim to join the greats in the showcase? 

    #MineimatorMonday
    On top of this, the official Mine-imator Twitter is now set up to automatically tweet the top 3 most-repped animations from the last week, every Monday with the #MineimatorMonday hashtag. You may have noticed the tweet from this Monday, if not you should probably follow the account.  
    To apply to be nominated, see the rules for showcase animations above.
        I hope these new features inspire you to keep creating great animations and art, as well as more easily access the best Mine-imator content created over the years! Also don't forget to ⬆️ vote the creations you like on the forums! Peace. ✌️
  3. Upvote
    Annie-Mienai got a reaction from nrtcb in 8 bits Intro (created by my)   
    First, sorry for being absent in the forums.
    Honestly, I've had other projects in mind to do.
    Second, if, still using Mine-imator, but with a style completely different.
    Third, this intro was performed only with Mine-imator.
    Fourth, 
    maybe I did not participate much in this forum, but believe me, I will not stop using mine-imator. because in my opinion, it is the best program of fast animation I've seen 
    Enjoy the intro !!
    (And sorry if the text is in Spanish)
     
  4. Upvote
    Annie-Mienai got a reaction from Milix_Dr3AM[FR] in 3D Sun and Moon (Textures By Me)   
    I lay awake all night to improve this. the result is nice. but it could be better :T This is My gift of the thanksgiving day (I think ...) Remember to respect the credits and Term of use  
    Images:

     
    Phases of the moon:



     
    Download
    https://www.mediafire.com/?zzzv05wmzuhb379
  5. Upvote
    Annie-Mienai reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  6. Upvote
    Annie-Mienai reacted to CraftyFoxe in LIRR Murray Hill train station   
  7. Upvote
    Annie-Mienai reacted to Fosni in Female [Rig]   
    Rig

    Waist and hips

    Skin Change

     
    Download
    http://www.mediafire.com/download/h214oxkry7e1su2/Female_Rig.zip
    you have to select the body through the timeline
     
  8. Upvote
    Annie-Mienai reacted to SharpWind in Mine Imator's Best Update Yet! - 1.2.0   
    The Mine Imator's 1.2.0 update - A.K.A., The Best Update to Come!
     
    The creators have done a really good job developing this version, with small details everywhere, contributing to the full experience.
    I am personally a pretty old Mine Imator user and also an animation student, and i am personally looking forward to animating with the latest version of Mine Imator.
    Cheers to @Nimi and @david for putting this thogether and i would much appreciate if you could put this post in the development section  for others to see all the beautiful new changes!
     
  9. Upvote
    Annie-Mienai reacted to david in Mine-imator 1.2.0 (pre-release)   
    Download the final 1.2.0 from here with the latest features and bugfixes:
     
  10. Upvote
    Annie-Mienai reacted to ThatAnimatedGuy in Rocket Propelled Grenade   
    I don't even know what I'm doing. Hatsune Miku is a Sweet Devil I guess, so I gave her an RPG because she said "The World Is Mine." 
    (All the freakin' Vocaloid references!)
     
     
     
    ~Hatsune Miku Rig by Marioandsonic07   Thx. Maybe Vocaloid Lily or IA is next?
  11. Upvote
    Annie-Mienai got a reaction from Kromadimator animator in Pixeloid Rigs - Discontinued   
    - FAQ -
    What has happened to the project?
    The project was discontinued because it was updated to get a new name, a new brand (similar to Mine-Imator uses), and new and updated models for new versions of Mine-Imator using Modelbench. Will the Vocaloid models be updated too?
    Sure, a new system has been created to create the models in a faster way through the new 3D plans that Modelbench uses. Vocaloid models are updated and new models ones based on Anime characters will be included. The models will continue to be updated in the future?
    probably yes, it depends on the time and resources available to create and update the models to new versions of Mine-Imator. The new project:
    Dot-Array is the new project where the models are housed. you can go see them and download them in their respective post  
    View Dot-Array Project Here:
     
     
  12. Upvote
    Annie-Mienai reacted to SKIBBZ in SFR V.4 Facial Rig (MI 1.1.2)   
    Basically an update to my previous SFR face rig. Enjoy?
     

     
    !! Requires Mine-imator 1.1.2 to work !!
     
    >>> Download 1.1.2 of Mine-imator here <<<
    >>> Download Here (357.99 KB) <<<
  13. Upvote
    Annie-Mienai got a reaction from RedAnimator in .mimodel question   
    It impresses me that more people are interested in the code of the .mimodel files
    I modeled a complete character only by code hehe so I learned how to modify them.
    here is the corrected code, just missing a little more order, and the code "parts" to indicate the parts that mine-imator create in the timeline.
     
     
  14. Upvote
    Annie-Mienai reacted to Dsuper49 in Girl Rig (M-I 1.1.2)   
    I made a girl rig with the help of PugzMovie and i decided to make it public (i used Skibbz Facial rig v4.0 too)
    Features:
    Facial Rig (by Skibbz)
    Extruded Hair And Clothes
    Hips
    Bewbs ( ͡° ͜ʖ ͡°)
    Pic:

    Picture: https://imgur.com/gQIi08a
    Video: 
     
    Download: http://www.mediafire.com/file/0ra3woaunk8l6rs/FoxyGirl Rig 2.0.zip
    CREDIT IF USED
  15. Upvote
    Annie-Mienai reacted to Hexical Brine in [Rick and Morty] Morty Smith rig!   
    Hexical Brine's Morty Smith Rig
    For Community Build and Higher
    THIS RIG IS NOT  SCALE FRIENDLY!
    (if you do want to try and re-scale it, try and use even numbers and a calculator for the parts that need separate re-scaling)
    (The mouth rig is also quite a little weird acting since it's on a sphere. editing the individual parts of the mouth to make it look good, should... make it look good)
    Morty beside Rick
    Morty beside Rick (posed)
    Rick and Morty Walk Cycle 360 preview thing
    Download
    Rick rig located here
  16. Upvote
    Annie-Mienai reacted to Skincraftxza in Enchanted Mob Baby Rig (Beta 1)   
    So... I Dunno What To Do And Decide To Make This Rig.
     
    Download Mediafire
    Includes features like:
    Open Plate Bendable Hand Controlable Mouth And More... I Guess Compatible with Mine-imator Comunity Build and Latest.
    It's Still Beta So... Maybe You Will Found Some Glitch.
    You Don't Have To Give Credit, But If You Do... Thanks.
  17. Upvote
    Annie-Mienai reacted to RealProGamer125 in " The Georgian House " [ Cinematic ]   
    - Art -
     

     
     
     
  18. Upvote
    Annie-Mienai reacted to Voxy in Minecraft Sound Pack — 1.17   
    Hey, animators! This pack contains all the sound effects and songs from Minecraft, extracted by yours truly for you to use in your own creations. All the sounds are provided as is, in their original Ogg Vorbis format, sorted in the same folder structure that the game uses. Enjoy!


  19. Upvote
    Annie-Mienai reacted to Adri526 in The Nether - 4K   
    "The Nether" by Adri526
    Made with Mine-Imator and Photoshop CC 2017
     
  20. Upvote
    Annie-Mienai reacted to CaptainClipy in Owl City - Tidal Wave   
    eyy this took too long
  21. Upvote
    Annie-Mienai reacted to MineRig in Dodge Charger [2016] WIP   
    I've been working on this rig for the past week and only the interior is completed i think.....
     
    So Here's some images of the Dodge Charger so far.





    So... This may be completed in...... I Don't know when i'll be done.
  22. Upvote
    Annie-Mienai reacted to zBlack in Player Bendable Template Rig 2.2   
    hey there ! its been a while since i post something , so while i dint post i was working on my rigs , and animations. so i made a newer and round version of my old Player Template player rig. 
    here is some pictures:
    male facial:

    female facial:

    with some editing:

    so yeah thats it .
    DOWNLOAD LINK: https://drive.google.com/open?id=0B_FtLkA4ZIMUYmVOeVhyODl3OEE
    see ya.
  23. Upvote
    Annie-Mienai reacted to NightTrap in 60 fps+ Lighting Test   
    i was bored and wanting to do a quick test animation
  24. Upvote
    Annie-Mienai reacted to PKCheng in Tree Life   
  25. Upvote
    Annie-Mienai reacted to Nimi in Dev update #12 part 2: A bright future and Modelbench news   
    Hello fellow creators! 
    As many of you may know by now, I'm now a Mine-imator developer. Now to kick things off, I've been planning a big update since I discontinued the Community Build mod. And now since I stopped a (rather popular) mod of Mine-imator, I didn't want to leave its features hanging and to never be seen by the world again, so I've decided to put them aside for the next major update.
    Now that's not all I have planned, due to a ton of requests for better graphics in Mine-imator, I've decided to make the next update themed(at face value) around just that. Some things to expect in the next major update:
    Bloom effect for the camera.(Remade completely, look at image above by @Voxy.) Glow effect option for various objects. And other various unnamed post processing effects coming to the camera.  There are some other things I have planned, but that should be enough to reveal about the next major update for now. There is currently no ETA for the next major update as it has not entered development yet. The next major update will begin development once David is finished with 1.1.5 and Modelbench has been released to the public.
    Now about Modelbench, it will not be released this month. It'll be released sometime after 1.1.3 so it will contain the new bending mechanics as David revealed in part 1 of this dev update.
    So in a nutshell, an update with Community Build features and new graphics is planned and Modelbench will be released sometime after Mine-imator 1.1.3. This update will take awhile due to having to wait till it can be started, and how long it'll take to make so until then, happy animating and happy holidays!
     
    < Part 1
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