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Showing content with the highest reputation on 05/12/22 in all areas

  1. I'm joining a Backrooms collab, my works will be here soon
    4 points
  2. Well, the forums seem to be broken since non of my images can be viewed just like that, hope they will fix it soon! Anyways this one was brought here by @FOXY TOONS, since he gave me this idea in the first place! We got: @LacaMenDRY looking if I got the flag. and maybe tripping over a stick but who knows... @niam (Natalia) Kicking people in the face @Jeo_Swift who just landed as we all jumped from a plane (Capture the Flag hardcore) @FOXY TOONS and @tutibrave going crazy with the guns (Airsoft with lights in them, no worries, nobody got hurt except everyone who tried to mess with Natalia...) @animation dude 888 just covering our backs! Well hope you like it guys! and hope you can see it... Discord Attachment:
    3 points
  3. It's finally here Please, feel free to give the demo a try! Windows Mac (Be sure to see the ReadMe too!) What is Mortality? Mortality is a (hopefully) upcoming action/adventure RPG with heavy inspirations from the Batman: Arkham games and Undertale. There are plans for a vast amount of unique characters that will leave you with an unforgettable experience. Plot Many years ago, a great war broke out between two worlds; the Mortal and Immortal Worlds. The Immortals came in vast numbers, but were ultimately defeated, and pushed back into the Immortal World. Now, the gateway has been reopened and three of the most powerful Immortals have entered; wrecking havoc on the Mortal World. With the fate of everything potentially at stake, only one person can stop their takeover, and bring them back to the Immortal World. Will Development Continue? That's honestly a really good question. I'm going to be absolutely transparent here; I'm not sure. It honestly would be my dream to develop this game and publish it. It's been on my mind for years. However, development has taken a lot longer than I anticipated. I've been designing this build of the game since January of last year and hoped to have a fully fleshed out demo with proper cutscenes, character interactions, inventory management, etc, but I'm not there yet. I don't plan on creating a Kickstarter for this project as of now; but that could definitely change with enough feedback and support! If you'd like to help it come to life, please share it and give feedback! Doing anything you can to help spread it will help tremendously! Some Things to Note There aren't any major bugs (to my knowledge)! Any bugs or major things to take notice of will be listed here. This is a very rough demo of the game! There were many more features planned to be in it, but I've unfortunately run out of time to keep developing this game for full time. This demo won't be receiving any updates, but you can check here for anything out of place! Loading text doesn't go away upon completion of loading the game. (Weird, I'm not sure why it does that?) Settings sliders don't function. (This was one of the last major parts I was designing before I had to halt development) How can I Stay Updated? Subscribe to my YouTube account or follow me on Twitter to see any updates to Mortality! You can also look at my account here to see previous posts about Mortality! Thank you for reading!
    2 points
  4. Alex Chopping Trees (4K Rez) Circus Baby on stage (4K Rez) Foxycon Produktion (4K Rez) How we all think about renders (4K Rez) LacaMenDRY and his Female Character (4K Rez) It Rained in Bedwars (4K) Barry | Jetpack Joyride | Minecraftish (4K Rez) LacaMenDRY and his life (4K Rez) Living with Mods (4K Rez) Music (4K Rez) Rick Astley Fox Miner edition (4K Rez) Skin Maker Studios 2.0 Mascot (4K Rez) The Braves | Tutibrave and Tatiana Brave (3K Rez?) The Friends that like your creations (4K Rez) The Skeleton Model 1.56 [Preview render] (4K Rez) The Slap (4K Rez) When the world is about to end (4K Rez) Well, hope you like it! If you do so then let me know in the comments! And just as last time, with this topic to reach 10 upvotes, Ill do another one, if there will be some behind the scenes to show off
    2 points
  5. Another cool render
    2 points
  6. Duychung

    IMI Galil

    "are tired of not having enough money when the rest of your team does?, do you hate having use pistols?, then fear not, the ak47 made in china is for you, Aka Galil" Download:https://www.mediafire.com/file/ei8hkggfz3uit2d/IMI+Galil.rar/file
    2 points
  7. another form of my mother :3
    2 points
  8. Auto3DSkin V1.0 [By: SrT] Hello everyone. Hope you are having a nice day/afternoon/night. In previous posts you said that I am working on an Auto3DSkin Rig for Mine-Imator. And Today, I have finished said Rig and I can finally publish the Rig publicly for download. But first I would like to say a few things. What is Rig Auto3DSkin? Auto3DSkin Rigs are in simple words: "A Rig whose default skin can be changed and by doing so, the second skin layer is automatically placed in 3D". It could be explained in more detail, how such placement occurs and etc, but I'm not here for that. What are the characteristics of my Rig? The characteristics of my Rig are the following: The Rig is still in an early version and I plan to improve it from time to time. I would really appreciate it if people who use my Rig tell me what they think of it. Rabbits and opinions are welcome. The use of the Rig is completely free. My only request is that if possible, please give me credits With nothing more to add, I leave you with the Link of the existing versions of this Rig. Auto3DSkin V1.0 [By: SrT] [EnglishVersion] https://www.mediafire.com/file/umnjwgycgdg4m38/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BEnglishVersion%5D.rar/file Auto3DSkin V1.0 [By: SrT] [SpanishVersion] https://www.mediafire.com/file/ly93xa2z30u3mmm/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BSpanishVersion%5D.rar/file Thank you very much for reading this Post. Att: SrT
    1 point
  9. Greetings! With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post. In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update ). If you have not donated yet to the development team or wish to continue supporting, see the link below: Donate to Mine-imator development ($5+ one-time or recurring) With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)! Let’s get HYPED! Starting off small yet useful, an actually working Cancel option when clicking the program’s X! Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen! Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar). Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently). Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features! (P.S. If you have another favorite Linux distribution let us know) Same goes for Mac OS users after countless requests! Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar. Behind the scenes of the 2.0 C++ port: (Things will get technical and nerdy, you have been warned!!) Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. Once again thank you for all the support through the years and keep on animating our favorite block game! /David
    1 point
  10. BolognaPie

    Acorn model!

    I made an acorn. Thats it. Idk what you expected. Download!
    1 point
  11. Hi, I saw you channel and I also subscribed it. Can you subscribe me? my channel : https://www.youtube.com/channel/UCMWN4KoM1Kkl6wzrTyrz-xg
    1 point
  12. 1 point
  13. I can't upload a image on the forums? Something is broken!!!! Why is the cache thing broken what is this!? Error Code: Can someone of the Moderators please fix this?
    1 point
  14. Nice, the model is very cool, and the rendering on the first image is legend Dang upvote system!!!!!! Remember me tomorrow!!
    1 point
  15. I'm so glad about all these updates! I'm definitely gonna donate to you guys thanks for allowing me to start my animation career. Without you I wouldn't of found my passion
    1 point
  16. 1 point
  17. Shoony

    GRASS | 4K REZ

    Go ahead, touch it
    1 point
  18. Well, I was about to make the behind the scenes, if you didn't check it out, you totally should. But that was the moment I noticed, @CanIIA are you okay? I mean thanks, like this is awesome, but you commented on so many posts in a row, damn you going full psycho on me or what? But thanks!
    1 point
  19. He hoo, its been awhile huh? Excited for 2.0! Enjoy
    1 point
  20. Ethaniel

    Art.

    Art.
    1 point
  21. 1 point
  22. I dont know but the download link does not work, so sad
    -1 points
  23. i miss this pack man, i still have the files, but i wish for it to continue in this style rather than my own upgrade why'd you downvote my comment? all i did was state a good fact my guy
    -2 points
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