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StarWeevil67723

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  1. Upvote
    StarWeevil67723 reacted to david in Dev update #22: Mine-imator 2.0 in C++!?   
    Greetings!
    With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June! 
    @Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
    In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
    Donate to Mine-imator development ($5+ one-time or recurring)
    With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
    Let’s get HYPED!   
     
    Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
     
     
    Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
     

     
    Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
     
     
    Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).

     
    Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
    (P.S. If you have another favorite Linux distribution let us know)

     
    Same goes for Mac OS users after countless requests!

     
    Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.

     
     
    Behind the scenes of the 2.0 C++ port:
    (Things will get technical and nerdy, you have been warned!!)

    Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
    Once again thank you for all the support through the years and keep on animating our favorite block game!
    /David
     
  2. Upvote
    StarWeevil67723 reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  3. Upvote
    StarWeevil67723 reacted to Rollo in Dear Nimi [Collab Video]   
    I didn't know the Mine-imator community still made animations. Collab to end all collabs
  4. Upvote
    StarWeevil67723 reacted to The Tan James in Dear Nimi [Collab Video]   
    #DearNimi
    A huge thank you to every creator who put their time and effort over the past 3 weeks to accomplish this arduous task.

    I used "fame" to reach out to as many people as I could about a collaboration between all kinds of artists. Including musicians, animators, and others alike. All to help band together to create one large collaborative video dedicated to the one and only,

    @Nimi.

    We kept this a secret, all 158 of us. Doing everything in our power as a collective group to keep it from reaching Nimi's ears until we were ready.


    Unfortunately, that meant that many people wouldn't be able to hear about this Collab and contribute. Which is why I encourage anyone who wishes to contribute, make a video anyways and simply put #DearNimi in it to be apart of this trend.Anyone is welcome, we all just want to show our appreciation to a great and genuine person.

    Thank you, Nimi.
     
     
  5. Upvote
    StarWeevil67723 reacted to JrNeverUsesMiForums in some renders i did ok bye :)   
    oh wow hihi i just joined the forums
    ive been using mi for years
     
  6. Upvote
    StarWeevil67723 reacted to Floofy in Double barrel shotgun   
    After not posting anything in months I believe, I decided to post a model I just made.

    It has a break-action feature, as seen in video.
    Enjoy: Download link
  7. Upvote
    StarWeevil67723 reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
  8. Sad
    StarWeevil67723 reacted to FredMCGamer in TF2 Rick May Tribute   
    Rick May, the voice actor of the soldier from team fortress 2 has passed away this 13th of april due to  co-vid 19, he will continue to live on in our hearts and on the characters he gave life to. Thank you mr for all the laughs and good times we got! Im sorry to all of you who have lost loved ones due to this virus, best regards. Fred
  9. Upvote
    StarWeevil67723 got a reaction from Obvi in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  10. Sad
    StarWeevil67723 got a reaction from Duychung in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  11. Upvote
    StarWeevil67723 got a reaction from Nzshark6 in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  12. Upvote
    StarWeevil67723 got a reaction from EnderFrameStudios TM in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  13. Upvote
    StarWeevil67723 got a reaction from Cryptic Runner in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  14. Upvote
    StarWeevil67723 got a reaction from 9redwoods in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  15. Upvote
    StarWeevil67723 got a reaction from TheRealMariobros1045 in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  16. Upvote
    StarWeevil67723 got a reaction from Ian_The_One in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  17. Upvote
    StarWeevil67723 got a reaction from anima cryses in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  18. Upvote
    StarWeevil67723 got a reaction from wafflecakes in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  19. Upvote
    StarWeevil67723 got a reaction from Ghatos in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  20. Upvote
    StarWeevil67723 got a reaction from Ratchet55 in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  21. Upvote
    StarWeevil67723 got a reaction from Floofy in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  22. Upvote
    StarWeevil67723 got a reaction from Benji in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

  23. Upvote
    StarWeevil67723 got a reaction from Mercury in A Tribute to Rick May   
    "That was a Hell of a Campaign son"

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