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apocablakz

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  1. Upvote
    apocablakz reacted to TecnoXhaotic in SAFR V5 - Non-Alpha Update   
    Well, I made this test for you rig with different expressions. It was difficult for me to use it at first, but then it became a little easier to use, it's pretty good.

  2. Upvote
    apocablakz reacted to ragerex masterfighter in Killer 1 rig   
    GUESS WHO'S HERE!?
    I know what you are thinking: Why is the name anomaly 6666?
    I'll tell later but are you finding a download link? Not here
    So uhh the reason it is 6666 is the new name of it since the name was killer 1 they changed it to anomaly 6666 cuz they think it is wayyyyy cool but yeah take it
  3. Upvote
    apocablakz reacted to Lzake in Technoblade vs Dante   
  4. Upvote
    apocablakz reacted to The Tan James in "Angel of Dreams" - R E A L I T Y [Clip]   
    yup, it's still a thing
     
  5. Love
    apocablakz reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  6. Upvote
    apocablakz reacted to Keep on Chucking in Snow Biome Lighting Tutorial   
    I'm doing this video in a bit of a different format it's a bit longer but I go way more in-depth than I usually do, I'd love to hear some feedback on what type of tutorial you guys prefer more.
     
  7. Upvote
    apocablakz got a reaction from CoLahaust in Anime Sword Pack [Download]   
    Good morning, I'm ApocaBlakz, after a long time; Finally, the “Anime Sword pack” is available to download, in this package there are the swords of four characters having a total of seven (7) which are one hundred percent functional (100%), then you will see all the information.
    The download link will be at the end of the post

    i am takes two months to create these swords, for various problems, but better late than never
    Note: I will not vote for an upcoming package since I have already decided which one I will do, but I will start it next month, after that if I will vote for the next pack. (I still accept suggestions)
    Download pack
    If you are also an animator in programs such as cinema 4d, maya desk or blender, I made a .OBJ version for you to use, the extruction system is a bit complicated but I hope you like it
    Download .OBJ
     
    Other pack of models
    Guns Pack
  8. Upvote
  9. Upvote
  10. Upvote
    apocablakz reacted to Voxy in Welcome to the new Mine-imator Forums!   
    Hello everybody, hope you’re all doing well!
    Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
    In this post, we’ll cover all the changes we made, starting with...
     A snazzy new look
    Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.

    Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
     Join the dark side
    If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.

    To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
     Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
     News you can’t miss
    Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
    Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
     A bit of spring cleaning
    As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
    The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
    As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
    Let us know what you think about this new setup!
     And more!
    We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
    Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
    If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
  11. Upvote
    apocablakz reacted to TecnoXhaotic in Modelbench [All Versions] - Spanish Translation / Traducción Español   
    Modelbench [All Versions - Updated] in Spanish
    Hello everyone , This is a translation I've been doing since the Beta 0.3, made primarily for people who speak Spanish, like me  
    There are all versions from Beta 0.3 to last, 1.1.4. (With the exception of some previous versions.)
    This post will be updated as long as Mine-imator is updated or the translations have improvements. I'll let you know in a status update  
    You can put suggestions and errors to make the translation BETTER.
    I hope the translation will be very helpful. 

    -Modelbench 1.1.4 (Current version) - Download
    -Modelbench 1.1.3 - Download
    -Modelbench 1.1.2 - Download
    -Modelbench 1.1.1 - Download
    -Modelbench 1.1.0 - Download
    -Modelbench 1.0.1 - Download
    -Modelbench 1.0.0 - Download
    -Modelbench Beta 0.4.2 - Download
    -Modelbench Beta 0.3 - Download
    -Images (From Modelbench Beta 0.4.2)
    -Video (In Spanish, obviously)
     
  12. Upvote
    apocablakz reacted to Nimi in Modelbench 1.1.5   
    Download 1.1.5
    Version 1.1.5, 2023.02.28, changes:
    This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers.
    Full patch notes available below:
     
    Version 1.1.4, 2021.02.12, changes:
    This patch focuses on bugfixes.
    Full patch notes available below:
     
    Version 1.1.3, 2021.01.16, changes:
    This patch focuses on bugfixes and file dropping support.
    Full patch notes available below:
     
    Version 1.1.2, 2020.09.02, changes:
    This patch focuses on stability and fixes bugs related to controls.
    Full patch notes available below:
     
    Version 1.1.1, 2020.08.28, changes:
    This release focuses on further improving the program's user interface and controls, based on user feedback.
    Notable changes include:
    ?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts.
    ↔️ The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport.
    ?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available.
    ? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar.
    ? Various improvements to the user interface and experience.
     
    Full patch notes available below:
     
    Version 1.1.0, 2020.08.16, changes:
    Controls
    Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending  Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.)  Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface
    Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models
    Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes
    Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values.  
    Version 1.0.x:
  13. Upvote
    apocablakz reacted to RoboCreep11 in Suffocation (4K Cinematic) (A little disturbing)   
    I only made this just to try out a darker theme from what I usually do.
    https://imgur.com/K26o8kk
    https://imgur.com/K26o8kkhttps://imgur.com/K26o8kkhttps://imgur.com/K26o8kk
  14. Upvote
    apocablakz reacted to Batman4014 in Batworld villain modeling art   
    It's the character of the villain in Batworld.
     
     
  15. Upvote
    apocablakz reacted to TecnoXhaotic in Mine-imator [All Versions] - Spanish Translation / Traducción Español   
    Mine-imator [All Versions - Updated] in Spanish
    Hello everyone , This is a translation I've been doing with my brother, made primarily for people who speak Spanish, like me  
    There are all versions from 1.0.0 to last, 2.0.0. (With the exception of: "Before the 1.0.0 versions")
    This post will be updated as long as Mine-imator is updated or the translations have improvements. I'll let you know in a status update  
    You can put suggestions and errors to make the translation BETTER.
    I hope the translation will be very helpful.
    -Mine-imator 2.0.0 PRE-RELEASE 4 (Current version) - Download
    -Mine-imator 2.0.0 PRE-RELEASE 3 - Download
    -Mine-imator 2.0.0 PRE-RELEASE 2 - Download
    -Mine-imator 2.0.0 PRE-RELEASE - Download
    -Mine-imator 1.2.9 - Download
    -Mine-imator 1.2.8 - Download
    -Mine-imator 1.2.7 - Download
    -Mine-imator 1.2.6 - Download
    -Mine-imator 1.2.5 - Download
    -Mine-imator 1.2.4 - Download
    -Mine-imator 1.2.3 - Download
    -Mine-imator 1.2.2 - Download
    -Mine-imator 1.2.1 - Download
    -Mine-imator 1.2.0 - Download
    -Mine-imator 1.2.0 PRE-RELEASE 3 - Download
    -Mine-imator 1.2.0 PRE-RELEASE 2 - Download
    -Mine-imator 1.2.0 PRE-RELEASE - Download
    -Mine-imator 1.1.4 - Download
    -Mine-imator 1.1.3 - Download
    -Mine-imator 1.1.2 - Download
    -Mine-imator 1.1.1 - Download
    -Mine-imator 1.1.0 - Download
    -Mine-imator 1.1.0 PRE-RELEASE 3 - Download
    -Mine-imator 1.1.0 PRE-RELEASE 2 - Download
    -Mine-imator 1.1.0 PRE-RELEASE - Download
    -Mine-imator Community Build 1.0.3 - Download
    -Mine-imator 1.0.6 - Download
    -Mine-imator 1.0.5 - Download
    -Mine-imator 1.0.4 - Download
    -Mine-imator 1.0.3 - Download
    -Mine-imator 1.0.2 - Download
    -Mine-imator 1.0.1 - Download
    -Mine-imator 1.0.0 - Download
    -Mine-imator 1.0.0 DEMO 5 - Download
    -Mine-imator 1.0.0 DEMO 4 - Download
    -Mine-imator 1.0.0 DEMO 3 - Download
    -Images (From Mine-imator 1.2.1)
    -Video (In Spanish, obviously)
     
  16. Upvote
    apocablakz reacted to Nimi in [4k] Autumn   
    Made this a while ago (Last month or so?) because I was bored while messing around with the block models and leaf colors, eventually turned into a wallpaper. Also messed around with a Minecraft Dungeons-like look for the facial expression and used custom textures to simulate the block AO you'd find in Minecraft.

  17. Upvote
    apocablakz reacted to Ghatos in Dev update #16: Where's Modelbench?   
    Ayy! I'll be able to do cars models witout spending days and days fixing modelbench bending problems!
    And like others people said, take your time!
  18. Upvote
    apocablakz reacted to Nimi in Dev update #17: Rebrand announcement and more!   
    G'day, morning, or night everyone. Today I'll be sharing some news that'll affect the Mine-imator 'brand', and news regarding the next updates to Mine-imator and Modelbench.
     
    WIP rebranding
    As the title suggests, the Mine-imator brand is currently going through a major rebrand. Voxy and I have had this in mind since early 2017, and was very close to being given to The Community Build if Mine-imator 1.1.0 didn't start development! Since then, Voxy has gradually established a new unique look for the brand and now, we're ready to start rolling it out. Modelbench being the first step, as it served as a good test for trying out what we wanted out of the design changes. (This is why the Modelbench beta looked different from Mine-imator and why promotional images looked unique.) Also, this new look will be one of the last big things I do for Mine-imator and its brand before I leave as a developer. More on what the rebrand entails be revealed in the future.
     
    Modelbench 1.0 /  Mine-imator 1.2.6
    For those who don't know, the Modelbench 1.0 "update" is a complete remake that started back in May. It has since been roughly 6 months and due to the cleaner code, it's coming along great! At the moment I'm wrapping up some of the final features (ones returning from the beta and new ones!). Also, the next updates for Mine-imator and Modelbench will contain changes to bending that will allow smoother bends on larger body parts among other new settings to use in models and some improvements to bent 3D planes. (Which may break some current uses of bent 3D planes, though it will vary depending on how they're used.) Should also be worth noting that some models created in future Modelbench versions may not load in Mine-imator versions prior to 1.2.6 due to changes/new features for models.
     
    That is all for now, unfortunately I can't reveal *too* much but rest assured, some big things are coming! And speaking of...
     
  19. Upvote
    apocablakz reacted to Hagus in It's Because He's a Dog   
    Peanut (Robin) and Grape (Batman) go trick-or-treating. Lighting is crappy, I got tired of trying since it's already late. And yes this is from my comic. Anyway enjoy, or don't.
     

    Get it? Because dogs can't eat...ok nevermind.
     
    Man this is such a crappy post
  20. Upvote
    apocablakz reacted to ShotU in Genocide   
    Lads here are - @Frost* and @Hozq
    Credit to Hozq for his Torch and lantern, OC rig, fancy mouth.
    Credit to @SaD_FredBear for his face rig.
  21. Upvote
    apocablakz reacted to NoMercy in Monkey D. Luffy   
  22. Upvote
    apocablakz reacted to Karry in The Slave Fish (DarkSouls Parody)   
    Hand it over. That thing, your dark soul..
     
     
     
     
     
  23. Upvote
    apocablakz got a reaction from MetherThelord in Anime Sword Pack [Download]   
    Good morning, I'm ApocaBlakz, after a long time; Finally, the “Anime Sword pack” is available to download, in this package there are the swords of four characters having a total of seven (7) which are one hundred percent functional (100%), then you will see all the information.
    The download link will be at the end of the post

    i am takes two months to create these swords, for various problems, but better late than never
    Note: I will not vote for an upcoming package since I have already decided which one I will do, but I will start it next month, after that if I will vote for the next pack. (I still accept suggestions)
    Download pack
    If you are also an animator in programs such as cinema 4d, maya desk or blender, I made a .OBJ version for you to use, the extruction system is a bit complicated but I hope you like it
    Download .OBJ
     
    Other pack of models
    Guns Pack
  24. Upvote
    apocablakz got a reaction from ziyadkhalq in Anime Sword Pack [Download]   
    Good morning, I'm ApocaBlakz, after a long time; Finally, the “Anime Sword pack” is available to download, in this package there are the swords of four characters having a total of seven (7) which are one hundred percent functional (100%), then you will see all the information.
    The download link will be at the end of the post

    i am takes two months to create these swords, for various problems, but better late than never
    Note: I will not vote for an upcoming package since I have already decided which one I will do, but I will start it next month, after that if I will vote for the next pack. (I still accept suggestions)
    Download pack
    If you are also an animator in programs such as cinema 4d, maya desk or blender, I made a .OBJ version for you to use, the extruction system is a bit complicated but I hope you like it
    Download .OBJ
     
    Other pack of models
    Guns Pack
  25. Upvote
    apocablakz got a reaction from MojangYang in Anime Sword Pack [Download]   
    Good morning, I'm ApocaBlakz, after a long time; Finally, the “Anime Sword pack” is available to download, in this package there are the swords of four characters having a total of seven (7) which are one hundred percent functional (100%), then you will see all the information.
    The download link will be at the end of the post

    i am takes two months to create these swords, for various problems, but better late than never
    Note: I will not vote for an upcoming package since I have already decided which one I will do, but I will start it next month, after that if I will vote for the next pack. (I still accept suggestions)
    Download pack
    If you are also an animator in programs such as cinema 4d, maya desk or blender, I made a .OBJ version for you to use, the extruction system is a bit complicated but I hope you like it
    Download .OBJ
     
    Other pack of models
    Guns Pack
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