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SAFR V5 - Non-Alpha Update


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2 hours ago, tutibrave said:

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the issue with render depth is that it messes up a multitude of effects such as lighting, ssao, glow, depth of field, etc. a non-alpha rig is certainly more difficult to use and has its disadvantages (the skin has to be one color iirc), but has the advantage of allowing all of these effects to work

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On 7/25/2021 at 5:35 PM, AR negative said:

im frist! :)

make safr v6 that we can use it without model bench

SAFR is to be used within Modelbench therefore the face rig is ready to use upon importing the preset rig into Mine-Imator. Plus it's much easier to configure in Modelbench

On 7/26/2021 at 12:09 PM, tutibrave said:

img%5D

Yes, you can achieve the same result as a non-alpha using alpha glitch however as Kwazedilla said, with non-alphas you have more achievability to visual settings, making it unnecessary. Plus it adds on more bending parts making the face rig unnecessarily FPS dropping.

On 7/26/2021 at 11:01 AM, insanehelix7076 said:

Ive always wondered, why are the ears near the chin?

This is by default as some skins from what I've seen have different heights of which the ears are placed. A user of SAFR is free to change how high or low the ears are.

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