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Supreme Whovian

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  1. Upvote
    Supreme Whovian got a reaction from Craftman780 in Niam's Garage | My Best Land Vehicles   
    That DeLorean is beautiful!
  2. Upvote
    Supreme Whovian reacted to Orlande in Docplus Assets adding armor and more useful things   
    I wonder why Mine-imator don't get paintings,item frame and otherthings like armors and lightning creeper,so I made this to get something in.
    Version 2 [2021/6/29] The update of armor
    Added features
    Characters Face rig for Human-like characters Idle hands for illagers Skin highlight for Spiders, Enderman, Ender dragon and Drowned Armor for Human-like characters (not support change skin)  
    Special Blocks Item frames Paintings Beacon beam Easy using Torch Armor for armor stand Way tp import:
    Unzip the files to Mine-imator/Data/Minecraft
    Open Mine-imator. Go setting and change Minecraft Version to "Docplus1.2.8v2".Restart Mine-imator.
     
    Download v2 for Mine-imator1.2.8
  3. Upvote
    Supreme Whovian reacted to PedrocaaZ in IKIT PACK V2 - THE BEST PACK FOR ANIMATORS   
    Hello everyone!
    Today, the IKIT Team is proud to announce IKIT V2.
    IKIT is an animation pack targeted to intro makers and animators. Our objective its to make animation easier and more high quality.
    Our pack includes Extruded Reflective Items, Armor, better Steve and Alex rigs, face rigs, animation presets and WAY MORE!
    You can check out the IKIT V2 Trailer on Nelsony's channel by clicking here.

    You can download IKIT at https://www.mediafire.com/file/layaqaconxvcdld/IKIT_Patch_3.53+Final+Editon.zip/file  .

    Huge thanks to Nelsony for making all of this possible.
    Please note that this pack is currently not maintained so no updates will be released for now.

    Have fun animating!
  4. Upvote
    Supreme Whovian reacted to Riftjaw in High in the Sky [Wall-E and Eve]   
    I love the movie this is based on. It looks so much like them!
    Also, doing mostly non-mc in mine-imator sounds pretty challenging! You've got a real talent for it!
  5. Upvote
    Supreme Whovian reacted to Voxy in Minecraft Sound Pack — 1.17   
    I have zero incentive to hide a virus in the pack. ? They're just sound files, I've been providing them for almost 6 years now. If they were infected, people would've found out by now.
  6. Upvote
    Supreme Whovian reacted to Ghatos in Dev update #21: "The Anniversary Update"   
    I don't know what to say so enjoy this gif instead

  7. Upvote
    Supreme Whovian reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  8. Upvote
    Supreme Whovian reacted to TheVale in Valeyard Collections Mark 3 - The Final Journey - NOW FREE   
    Hello forum users, and Welcome to the 3rd and Final pack in the Valeyard Collection Series for Mineimator. Yes, this will be the very last pack I create for minimator and I will explain why in a minute.
    This pack is a lot slimmer than the last one, having already released a bunch of Doctor Skins in my previous mark 2 pack, I did not want to sit through it all again. However, This pack has updated the Dalek models, and now includes a new 2005 Dalek Model, and the 2010 Paradigm Dalek models. These are colourable using the colour changer in mineimator. 
    This pack only features 11 TARDISes much like my mark 1 set, however the detail and textures on these models are far, far superior to the mark 1 and 2 sets combined. You can preview the models below.
    This pack is now free for use, download here : 
    https://www.mediafire.com/file/gp1hhg71jkokske/ValeyardCollections3-fixed.zip/file

    CREDIT FOR USE
     
    Here are the models:
    Brachacki (1st Doctor)
    Altered Brachacki (3rd Doctor)
    Newbury (4th Doctor)
    Yardley Jones (5th Doctor)
    Hudolin (8th Doctor) 
    War Doctors TARDIS
    Richmond 1 (9th Doctor)
    Richmond 2 (10th Doctor)
    11th Doctor
    12th Doctor
    13th Doctor
    The 2005 Dalek Model
    The 2010 Paradigm Dalek Model
     
     
    Now you've seen all the models I should probably explain why this is my las pack.
    Starting September 2021,  I will be attending University, studying a really intensive subject which will take up most of my time meaning I will be unable to model and texture things like this without them taking 3 years to complete.
    The second reason, is that Mineimator as a program is very heavily not optimised. I have been running into rendering issues and things that I cannot explain have been causing my desktop to crash. The program runs at 2fps with everything in the scene hidden and  the high render camera switched off. I understand the dev is working to try and optimise the program but by the time that is released it will just be too late. So to save my sanity and my computer from imploding, I have decided not to release anymore packs for Mineimator.
    I have however begun making models in Blender and other software, so there is still a light at the end of the tunnel. Just not this tunnel.
    Anyway, Thank you for giving me the pleasure of enjoying making these models and receiving all the positive feedback from you.
    Till the next time.
    - TheVale

  9. Upvote
    Supreme Whovian reacted to BOOMmaker in Mutant Villager   
    And when this villager needs an extra power boost, it heads over to Stark Industries and gets Tony to make him a suit, and that is how an Iron Golem is created.
  10. Upvote
    Supreme Whovian reacted to MINEPLEX PRODUCTION in High in the Sky [Wall-E and Eve]   
    i need wall e so bad im working on a animation and i need a robot with wheels but i cant find it please can you give me that rig i will definatly give credits
  11. Upvote
  12. Upvote
    Supreme Whovian reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update   
    Greetings animators. And happy holidays!
    I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
    Inventory
    In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
    The endgame
    After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
    That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
  13. Upvote
    Supreme Whovian reacted to SoundsDotZip in Advanced Character Model: Special   
    Hey guys!
    I know I haven't posted a new ACM in a while.
    Before the new Modelbench I couldn't add or change anything,
    and after the new Modelbench basically everyone was able to make fully extruded rigs/models.
    But I still kept saving ideas on how to make a better ACM than the previous one (v3) and I recently felt like I had enough features and ideas to make the next ACM.
    This one is special to me, because I made it using the techniques I use on my own characters' models
    So, here it is, the Advanced Character Model: Special (ACM:S)
    ! Important stuff !
    - Import the .miproject file! (Called "ACMS Steve.miproject" and "ACMS Alex.miproject")
    - No credit needed, but would be appreciated.
    - To show fingers, toggle the visibility of Right/Left Fingers and Right/Left Wrist 4.
    Pros and Cons (relative to v3):
    Pros:
    - Bends are now limited and not sensitive
    - The model is not laggy in unrendered mode (still somewhat laggy in rendered mode)
    - Realistic ankles
    - Alex fingers have 2 bend points instead of 1
    - Removed controllers for easier use
    Cons:
    - It's pretty much the same as v3, except not as laggy so I guess no cons?
    Images:
    Overview:

    Body straight and bent:


    Ankle bend (These are the ankles that I usually use):

    Fingers (Here you can see the alex fingers having 2 bends):

     
    Download link: http://www.mediafire.com/file/gcywb927xcesp9l/ACMS.zip/file
     
  14. Upvote
    Supreme Whovian reacted to SoundsDotZip in Advanced Character Model Version 3   
    Hey everyone, the Advanced Character Model Version 3 is finished!
    ! Import the .miproject !
    Features:
    -Smooth and Sharp bends
    -Controllers, for that Blender/C4D feel (Not fake, they actually work)
    -Full body auto 3D second layers
    -Skin friendly, no skin editing required, just apply your skin and it works
    -Auto texture fingers (only for steve)
    Overview:


    Auto 3D extrusions:
    Full:

    Legs:

    Body and arms:

    Head:

    Fingers:

    Trailer animation by Hozq:
     
     
    That's all, hope you guys like it.
    (Contains both Steve and Alex) Download link: http://www.mediafire.com/file/8s9rdd76pkkuk67/ACMV3.ZIP/file
    ! You don't need to credit me, but it would be appreciated !
  15. Upvote
    Supreme Whovian reacted to XxxTheRedrocker95xxX in (REMADE) Movie Accurate R2-D2 V2 Model [With all Gadgets] [W.I.P] [Unreleased]   
    I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better.
     
    That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him.
    I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.)
    Here is all of his current features.

    -Fully animated (Rotating dome, moving legs, etc)
    -All doors open (even ones that don't open in the movies!)
    -All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)
    -Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.)
    Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue.  The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord.

    I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them.  That's all from me. Take care everyone!
  16. Upvote
    Supreme Whovian reacted to XxxTheRedrocker95xxX in R2-D2's Mini-Me! [Realism]   
    This is a pretty old wallpaper by now, but I wanted to see how well I could shove my R2-D2 model into a background. It has virtually no lighting, there's a lego R2 there for some reason, the dome reflects the fan and nothing else, it has overdone effects, no light bouncing, and his shadow is facing completely the wrong direction! Awesome
    Anywho, I figured I'd post it here anyways. Happy average day!

  17. Funny
    Supreme Whovian reacted to TexasTony04 in Taking ANY Rig requests!   
    Fancy office chair. Like the kind you'd expect to find with a creepy evil crime lord sitting in, petting his Persian cat.  
  18. Upvote
    Supreme Whovian reacted to animation dude 888 in lego lightsaber rig   
    i just open my lego box like 3 days ago. and i found my lego lightsaber. so i decide to make a lego lightsaber rig. 
    ok no one ask. so lets get to the topic
     
    images:
    https://imgur.com/XmnNdI2
    https://imgur.com/ysOcvgp
    https://imgur.com/HYPAjan
     
    you dont need to credit me
     
    oh i forgot the download link
    download here
  19. Upvote
    Supreme Whovian reacted to Mike in Mlke's Ghostbuster's Proton-pack Rig!   
    If there's something strange, in the neighborhood... WHO YOU GONNA CALL?!  GHOSTBUSTERS!!!
     
    Mlke's Ghostbuster's Proton-pack Rig
    Eliminate those pesky ghosts with this fully functional Ghostbusters proton pack! Featuring the voxelized style, and a cool particle proton stream.
    Pictures!
     
    Downloads
    http://www.mediafire.com/download/r43gtw81z4nqvz4/GhostBusters.zip
    Upcoming Features
    Ghost trap (Will be released when 1.0.0 is released (Due to alpha glitch))
     
     
     
    If you like, leave a like!
    See?! I can do particles!
     
     
  20. Upvote
    Supreme Whovian reacted to mbanders in Useless Keyframes Pack   
    Here's some animation keyframes I had laying around. Take 'em.
    Example images:
    Download: http://www.mediafire.com/file/f40chl7ts2e9j8l/Useless+Keyframes.zip
    Last update: Jun. 5, 2020
    How to use:
    Just click on a Steve, click the 'Import an asset' button, find the keyframes you want, and that's pretty much it. When you see any parts of the keyframes where the pose hasn't changed, feel free to change those to your own poses. For looping keyframes, just delete the last keyframes in the preset, copy the whole preset, and paste the beginning of the preset where the last keyframes were. Keep pasting the preset multiple times to make it even longer. You should already know how to do this. Includes keyframes such as:
    Idling Running Walking Climbing Swimming Some fun dances Other useless stuff Compatible with Mine-imator 1.2.6 and over.
    You don't have to give credit, but it would be appreciated.
  21. Downvote
    Supreme Whovian reacted to Levi587 in High in the Sky [Wall-E and Eve]   
    Please don't bully me man ?
    but by the time it's discovered as a fake.. you may have gotten 10 downvotes. . ... Imo you should be able to highlight a part of a quote or blur other parts.. but not type whatever you want.
  22. Upvote
    Supreme Whovian reacted to Nimi in BTTF2 Hoverboard Rig   
    I think it's a bad rig but, Marty McFly himself told me to release it. .-.

     
    Download:
    http://www.mediafire.com/download/fwj3jq7frk741i9/Hoverboard.zip
    Credit would be appreciated, although I didn't make the texture that's on top of the board. So, idec if you give credit or not. .-.
     
  23. Upvote
    Supreme Whovian reacted to Keep on Chucking in A Big Blue Cube   
    It's been over 6 years since I last updated my earth rig, and since I need one for my next animation I thought why not juse make a new one? 


    Old versions incase anyone's curious:
    Twitter version:
     
     
  24. Upvote
    Supreme Whovian reacted to CandyCat449 in Hyperrealistic movie accurate Wall-E and Eve Rig showcase   
    Looks just like the real Wall E from the movie!
  25. Upvote
    Supreme Whovian reacted to XxxTheRedrocker95xxX in Movie Accurate R2-D2 Model [With all Gadgets] [W.I.P] [Unreleased]   
    There will be a few other versions as well, Here's R2-KT... R5-D4 is also in the works.
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