Jump to content

ShotU

Members
  • Posts

    519
  • Joined

  • Last visited

  • Days Won

    15
  • Posts

    519
  • Joined

  • Last visited

  • Days Won

    15

Reputation Activity

  1. Upvote
    ShotU got a reaction from Zyn in Chloe: Origins   
  2. Upvote
    ShotU got a reaction from Jay_ in Chloe: Origins   
  3. Upvote
    ShotU got a reaction from anima cryses in Chloe: Origins   
  4. Upvote
    ShotU got a reaction from Nzshark6 in ShotU's Face Rig V1 (SAFR)   
    Heya, decided to make my own face rig. Full customization ranging from different eye sparkle designs to two different mouth styles.

    Here's some screenshots below
     

    Credit is appreciated.
    NOTE: There should be a .txt file inside the zip, be sure to read that in order to get the shadows on the face rig to work correctly.
  5. Upvote
    ShotU got a reaction from Mine_Pro in Soda vending machine   
    very nice
  6. Upvote
    ShotU got a reaction from Chono in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  7. Upvote
    ShotU got a reaction from golemcz in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  8. Upvote
    ShotU got a reaction from Just Philip in pnafanf   
    Should prolly credit me for the foxy.
  9. Upvote
    ShotU got a reaction from Jeo_Swift in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  10. Upvote
    ShotU got a reaction from RNUB in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  11. Upvote
    ShotU got a reaction from FOXY TOONS in Non Alpha Face Rig [outdated]   
    Nice, however in my opinion non-alpha rigs I personally don't like just because they aren't very animation friendly, I apply this to any non-alpha rig.
  12. Upvote
    ShotU got a reaction from RoboCreep11 in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  13. Upvote
    ShotU got a reaction from anima cryses in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  14. Upvote
    ShotU got a reaction from TwoToRule in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  15. Upvote
    ShotU got a reaction from DCTAnimations in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  16. Upvote
    ShotU got a reaction from Mercury in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  17. Upvote
    ShotU got a reaction from F animation in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  18. Upvote
    ShotU got a reaction from Swingzero in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  19. Upvote
    ShotU got a reaction from MojangYang in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  20. Upvote
    ShotU got a reaction from Cryptic Runner in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  21. Upvote
    ShotU got a reaction from Spontaneous Explosions in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  22. Upvote
    ShotU got a reaction from Keep on Chucking in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  23. Upvote
    ShotU got a reaction from Dr. Nexil in Spiderman: Miles Morales | ShotU Render   
    Credit to @anima cryses for the model
  24. Upvote
    ShotU reacted to Mercury in A fnaf render I made   
    Yay, a new fnaf render I made. It's been months since my last fnaf render in this forums.
    Credits:
    MoltenPixel for his springtrap rig
    @ShotU for his fnaf3 map
    That's all for today, fellas
  25. Upvote
    ShotU reacted to 9redwoods in Subsurface Scattering with Light Bleed (MI 1.2.7)   
    I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful!
    A real-world example of subsurface scattering for those who are confused:
    In Mine-imator (spotlight count: 9)

    Image from behind
    Here's the gist.
    Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high range for very thick light bleed, then I simply duplicated it and lowered its range several times for a gradient effect. The dark red/orange colors stack on each other, giving a gradient effect.
    A last spotlight is added with a low range as to not affect the light bleed. It's set to a blue hue to counteract the reds of the subsurface scattering.
    QnA:
     
    Download the test project HERE.
    Important notice: your results may vary depending on your render settings. For the same results as the showcase image, you will need 15% blur size and 64 shadow blur quality.
    Test project scaled by 8
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...